@Nectere I think the half-walls aren't actually treated as "walls" programmatically. I think they are functionally fences with a wall skin. If I used moveobjects 9 to raise it to the right … (View Post)
I figured out why the lot costs jump around for me so much! It wasn't depreciation because the gallery reflects the real build item costs. I already knew that food and drink left in the house contrib… (View Post)
Same thing with building or downloading an expensive lot from the gallery on an unoccupied lot and then playing or visiting a house in the same neighborhood and then clicking on the unoccupied house … (View Post)