I have experimented with the TS3 genetics and find them lacking, in TS2 if you had a light tone and a dark tone the game would randomly select from the skin tones available thus a you could get a medium tone child. In TS3 you have sliders but no matter what tone you use it is 50/50 you either get the mothers or the fathers color. There are obviously # values used to track the color, so why not use these to randomize the tones for blending purposes. Take a light skin value (set to 0) and say a blue skin (set to 50), the random tone should fall either between 0-50 on what ever the parent genetics it chooses to use. So you should be able to have a light blue or even a medium skin tone. Now this won't work if they decide to make a color wheel for skin tones, but I would also like to see color mixing like blue and red making purple and what not.
0
Comments
I totally agree. TS3 has taken a major step backwards in the genetics department.
As much as your idea is sound in principal and logic, the problem is we just don't have those mid-tones between the pallets. Thus when a blue Sim and a red Sim have a child which should be a shade of purple, we instead get a red or blue child.
Granted the idea for variety in tones using the slider's value does have merit. And I'd back that until we get a full range of colours to pick from.