I created a household with no pets, I leave for a few days and go play with other households, and then when I return to the first household, the family now has THREE dogs! The Sim doesn't even have the "dog person" or "animal lover" trait, so why would she randomly adopt all of these pets??? I even have the three discourage stray animals gnomes outside of the house and I don't have story progression enabled.
Is there any way I can stop my Sims from adopting pets on their own?
If not, how can I quickly get rid of these pets? The Social Worker takes too long to show up. Thanks!
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I just deleted the dogs with the moveObjects cheat. That's probably the quickest way to do it, but I'm still wondering why the pets are appearing in the first place.
sounds like the game picked your family you lefted for the adoption added a dog then added puppys so the house you was playing could adopt them, the adoption on house happens without story progression to what i have read.
Perhaps she was lonely? =O)
Maybe. I once had a Sim with the equestrian trait adopt two horses behind my back, but I at least understood why he did that!
Also, I noticed that the households where this is happening have a "neighborhood pet adoption" tag above them.
What kind of ridiculous bug is this and how can I stop it?? It's very inconvenient to have all these pets attaching themselves to my households, and I can only place one pet for adoption at a time which is extremely tedious when there are 3+ pets in these households.
EA needs to fix this!
For the dozenth time, it's not a bug. It's just something the game does, if they get the 'adopt a ____' wish. You're not playing the household, so it's fair game to them. If you really hate it, I think you can sell pets at the Consignment store, though that might be my mod, or place them for adoption via the telephone.
I've never seen these particular Sims get the adopt a pet wish though. Also, it's not just one pet, but multiple pets (an adult with puppies/kittens). I don't have a consignment store in my game because I don't have whatever expansion pack it came with. Anyway, if it's not a bug, it should be because I don't want households that I created myself and spent a long time making/furnishing their homes ending up with 3+ pets that I can't easily get rid of. The game should at least allow you to put up multiple pets for adoption at once if they're going to keep giving my Sims a bunch of pets that I never wanted them to have in the first place. Sorry if this topic has been brought up before, but it's the first time I've noticed it happening in my game and it's negatively affecting my gameplay, so I would love to find a solution. It almost makes me want to uninstall the entire Pets expansion pack!
It sounds like a bug to me though...
This happens to me -
I had a woman who I made adopt 2 cats and then I played a different household. Soon enough these two cats had kittens by themselves and were up for adoption for my current household to buy.
However, when I then change back to the household with the cats, the kittens are gone. This is because the kittens were an opportunity for the other household. The kittens technically didn't exist!
I think this is what is supposed to happen. Your game might have glitch.
Dogs and cats can't be sold anywhere. Some people have taken to putting the babies into other households through the edit town window. I don't recall the details, but that could be an option. Or, just killing the babies is also an option.
Mylita
Am I the only one who thinks it's stupid that sims let their pets reproduce and then put the babies up for adoption? If they didn't want more furry mouths to feed they wouldn't let their pets reproduce, right?
It's stupid but it is realistic since it happens in real life too. Luckily in sims there is no worry about the kittens/puppies being euthanized. Before the game was released I thought it would have been wonderful if a spay/neuter option had been included. But it wasn't so...just have to deal with what we can get. It's not that bad. If you don't want your sim's pets to reproduce when you're not playing...don't switch households.
What I do is make a completely new town/family if I want a change in play. I have three saves going on right now. It makes things easier. Because when you switch households, even if only for a moment, a lot can change(I switched households once for a few moments then when I came back to that household one of the adults in the house had a job that he was level five at and had a new skill he was level three at-he didn't even have a job when I switched to another household so..)
I keep having foals and kittens showing up when I switch to a new house it is depressing to have to delete them or give them up for adoption or even place them with other households and then end up having 6 or 9 pets looking exactly the same in the neighborhood!
Also that ruins the story I am trying to tell it is very distracting to have to stop everything to deal with unwanted pets. Only thing I can think of is to switch everything to male pets but I was looking so forward to enjoying breeding and raising my own pets my own way.
Is there any fix at all for this or have you experienced the same thing please comment or suggest thank you so much
Aside from fixing this (at least that's what it sounds like it will do), it will fix a whole other set of issues in the game such as cars being abandoned all over town, which causes game lag. Even in Appaloosa Plains, which is a fairly small town, it will clean up 30 to 50 cars a night.