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Ideal release schedule

MomsBusyMomsBusy Posts: 74 Member
edited March 18 in The Sims 4 Game Feedback
What do you think is the ideal release schedule for content?
I know fixes are important, but for the sake of conversation let's stay on topic. What do you think?

My opinion
Q1
Stuff Pack
Game Pack
2 kits (I don't mind them)
Q2
Stuff Pack
EP
Q3
Game Pack
2 kits
Q4
EP
Stuff pack
Post edited by EA_Cade on

Comments

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    83bienchen83bienchen Posts: 2,578 Member
    edited March 17
    The ideal release shedule is releasing each and every Pack once it has sucessfully undergone QA. There are way too many packs in your ideal shedule to achieve that.
    Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
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    elanorbretonelanorbreton Posts: 14,549 Member
    I don't really want any more content for a long, long time - if at all. The game is too overloaded as it is and too much of a mess.

    Maybe they could release one more pack as a goodbye pack, but I most definitely do not want a whole schedule of stuff.
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    83bienchen83bienchen Posts: 2,578 Member
    I don't really want any more content for a long, long time - if at all. The game is too overloaded as it is and too much of a mess.

    Maybe they could release one more pack as a goodbye pack, but I most definitely do not want a whole schedule of stuff.

    There is stuff that I'd still like to see added but I'm afraid you are right. I'd rather have them stopp than leaving behind an unplayable mess of broken code after they are done with squeezing more money out of this game. And we're already almost there.
    Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
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    JALJAL Posts: 1,040 Member
    edited March 17
    I do want more content, but I most of all want them to fix what is already there and make sure it runs smoothly. Bug fixes and cross pack combability, perhaps making some older features base game to make things run more smoothly - then add new things after a lot of quality control.

    Really, at this point, EA's main goal should be to make as many mods obsolete as possible, by fixing the underlying error.
    Moreover, I advise that the cart button must be destroyed!
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    cynciecyncie Posts: 4,658 Member
    All I need is music/ bands and a enchanted forest type pack to finish my game, so I don’t need them to push out a bunch of content just for the sake of having it. If taking the slower approach with fewer releases makes for a less buggy game, I'm all for it. I remember how excited I was when Island Paradise finally came out in TS3. It was the last thing I wanted in my game, and the last thing I bought. It was a buggy, routing mess, and they never fixed any of that. I still loved it, but it would have been so much better to end my TS3 purchase history on a high note. I might have been more eager to buy TS4, if they had fixed and optimized TS3. Instead, I waited a few years until I saw if it would be stable and would have the content I wanted. At this point, it might be better for TS4 to concentrate on getting the essentials released and the current bugs fixed before Project Rene releases.
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    MiataPlayMiataPlay Posts: 6,097 Member
    edited March 17
    JAL wrote: »
    I do want more content, but I most of all want them to fix what is already there and make sure it runs smoothly. Bug fixes and cross pack combability, perhaps making some older features base game to make things run more smoothly - then add new things after a lot of quality control.

    Really, at this point, EA's main goal should be to make as many mods obsolete as possible, by fixing the underlying error.

    This! <3

    Every version. Good luck.

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    MiataPlayMiataPlay Posts: 6,097 Member
    Don't ask for more when the engine is broken.
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    OldeseadoggeOldeseadogge Posts: 5,000 Member
    MomsBusy wrote: »
    What do you think is the ideal release schedule for content?
    I know fixes are important, but for the sake of conversation let's stay on topic. What do you think?

    My opinion
    Q1
    Stuff Pack
    Game Pack
    2 kits (I don't mind them)
    Q2
    Stuff Pack
    EP
    Q3
    Game Pack
    2 kits
    Q4
    EP
    Stuff pack

    Unrealistic and overly ambitious. The already deplorable quality would only get worse.
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    MomsBusyMomsBusy Posts: 74 Member
    Here is a list of what doesn't work in my game
    Retail- my sims can own and run retail shops but they can't shop in them
    Photography- sometimes I have to reset my sims for Photography to work
    Landlord- events are totally random

    That's it...
    I use no mods, never have, never needed them. I was having some freezing issues but I upgraded my memory and the issues went away.
    I'm certainly not trying to be insensitive to those of you who's games are not working, it's just a little hard for me to relate. I hope if your game isn't working that whatever is causing issues gets fixed. Since my game works and playing it has done wonders for my mental health I hope for more content.
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    OldeseadoggeOldeseadogge Posts: 5,000 Member
    MiataPlay wrote: »
    Don't ask for more when the engine is broken.

    Really. Adding more to the current engine is like asking a Toyota to pull a fully loaded fifty-foot boxcar.
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    cynciecyncie Posts: 4,658 Member
    edited March 17
    MomsBusy wrote: »
    Here is a list of what doesn't work in my game
    Retail- my sims can own and run retail shops but they can't shop in them
    Photography- sometimes I have to reset my sims for Photography to work
    Landlord- events are totally random

    That's it...
    I use no mods, never have, never needed them. I was having some freezing issues but I upgraded my memory and the issues went away.
    I'm certainly not trying to be insensitive to those of you who's games are not working, it's just a little hard for me to relate. I hope if your game isn't working that whatever is causing issues gets fixed. Since my game works and playing it has done wonders for my mental health I hope for more content.

    I certainly haven’t been seeing the level of brokenness many people seem to have, and my game is far from unplayable. I do put some of that down to my particular play style, though. There are a lot of things that I never actually use. However, it does seem that packs released in the last year and a half are releasing with more game breaking bugs, which seems to indicate an aging game architecture. I want more content too, and, like you, the game has been important to my mental health, and has been a part of my recovery during the last few years. I’m in no hurry to move to another game, and I hope they can sort things out with TS4 to make the current game more enjoyable to most players and still release more content. It might mean slowing down on release schedules some, though.
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    Atreya33Atreya33 Posts: 4,429 Member
    83bienchen wrote: »
    I don't really want any more content for a long, long time - if at all. The game is too overloaded as it is and too much of a mess.

    Maybe they could release one more pack as a goodbye pack, but I most definitely do not want a whole schedule of stuff.

    There is stuff that I'd still like to see added but I'm afraid you are right. I'd rather have them stopp than leaving behind an unplayable mess of broken code after they are done with squeezing more money out of this game. And we're already almost there.

    So true. There is so much added to the game that it becomes unstable and even the patch for a stuff pack can cause serious issues. There are still a few things I would like to see added but we are reaching the limits of what this game can handle at a fast pace. I hope EA knows when to quit so we can still play the game once they finished releasing DLC.

    I'd rather have less DLC so the DLC can improve in quality. I'd like to be able to get an EP or GP or SP without being afraid if it will break the game.
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    PandoraTOPandoraTO Posts: 438 Member
    I don’t have a lot of game-breaking bugs in my game because I’m careful about not updating or buying packs until I’ve seen the bug reports. (I have plenty of non-game-breaking bugs, though.) But I am still impacted by those bugs because, when it comes to choosing what to add to my game, I’m constrained by whether or not I want to gamble on getting those bugs. And tracking bug reports is not something I’ve had to do with any other game in the first place! It’s ridiculous that it’s even necessary, yanno?

    I wish I could have bought For Rent. I was excited for it. But it corrupted people’s saves and it’s still not completely fixed. I wish I could update and get rid of this darn holiday bug, but I’m still seeing too many bug reports from the patch for comfort. (I intend to mod out the shopping cart whenever I do finally update.)

    I would love it if they took the next 6 months to do nothing but fix bugs. Especially the deep-rooted ones that have been around for years, like certain autonomy and gardening issues. I’d love it if they prioritized any pack-specific bugs that have been around since the pack was released, like Dine Out (which I own) and MWS (which I don’t).

    They’re a company and the reason they exist is to make money. I get it. Since that’s the case, best-case scenario, I’d take the bug fixes and one EP, one GP, one SP and two kits (which I wouldn’t buy, but YMMV) a year.

    But I don’t expect the best-case scenario. Somehow, they’ll manage keep finding new people who don’t know about this stuff to keep buying this broken product. All they have to do is keep churning it out as fast as they can… and they will.
    Gallery ID: PandoraTO
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    GordyGordy Posts: 3,022 Member
    For me, I'd like

    1-2 Expansion Packs a year
    1-2 Game Packs a year (1 if we get 2 EPs in a year, 2 if we only get 1 EP)
    1 Stuff Pack
    0 or -1 Kits.
    And at least 1 substantial, game-play based improvement to the base game.

    I'd say that we could go for less paid content and more bug fixes, but I've given up on that at this point. I just want more gameplay and less kits.
    TS1_dragons_hatching.jpg
    The Sims 4 hasn't introduced a new musical instrument since 2017
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    BreeSashaBreeSasha Posts: 638 Member
    I think I want higher standards in terms of quality from whatever we end up getting. A buggy unplayable mess is not fun, no matter what the actual pack is. Monthly bug fixes is great, and I think we keep that. If it comes with a new feature, that's great, but if it's 100% only bug fixes, I'm fine with that too.

    I think drastically slowing down the packs but increasing the price and increasing the amount of items per pack. So 2 EPs a year, 1 GP a year, 1-2 stuff packs, and the things that go into kits go away and the concept becomes the Sims 4 "store" as needed. Although the Sims 4 store will be new, Simmers could either buying the whole "kit" or individual items.

    For me, as player of the Sims franchise since the Sims 2, we used to get 2 EPs and 2 stuff packs a year from 2006 until the release of the Sims 3. The Sims 2 store didn't exist until Summer 2008. That was a great pace. I enjoyed that and the packs were so fun!

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    SheriSim57SheriSim57 Posts: 6,974 Member
    edited March 17
    I haven’t really thought of a schedule, but I do know some packs I would be most interested in.

    Romance, Hotel’s, Casino’s and Arcade’s EP

    Car’s EP. And some car kits

    Infant and toddler Stuff pack with strollers

    Toddler pack w/ push toys, rocking horse, little tikes car

    New stuff for Toddlers & infants & children throughout all packs

    Infant CAS kit

    Toddler CAS kit

    Medieval EP

    Bands Gamepack

    Malls Gamepack

    More stuff packs with hobbies, like pottery, basket weaving, etc.

    I would like to see worlds in the EP’s and Game Packs
    I’m always looking for new worlds and new types of lots.

    But, I would like them thoroughly tested. I don’t want to have to wait two plus months to play an EP I bought like I did with For Rent because of game breaking bugs.
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    mightyspritemightysprite Posts: 5,890 Member
    As long as people want to buy the new shiny thing, regardless of whether or not it works, there will be financial incentive to push out shiny new content that might not really work.
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    mrs_starkeymrs_starkey Posts: 169 Member
    In theory I would love 2 EPs, 2 Gamepacks and a bunch of Stuffpacks (and kits...I like them actually) a year. I love the Sims 4 and I love new content for this game.

    But in reality - sadly - all I want are Bugfixes right now and better Pack quality.

    The current bug situation is not funny anymore. I get it, all they want is to make money from this game. And in theory I want to give them my money, because I like spending money for things that I enjoy.

    But currently I am not enjoying the game. No, I hardly played in months. I don't dare to play because of the gamebreaking bugs from For Rent, which are STILL around.

    And if I am too scared to play, why should I patch and buy new content?

    So, really, this behaviour of EA is self-defeating. They want more money, but instead they repell their costumers by poor quality control.

    So to me it doesn't matter anymore how much content the Sims 4 will get this year or next year. If I can't even play the game because of gamebreaking bugs I have no reason to buy new packs with even more gamebreaking bugs.
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    rhaliusrhalius Posts: 456 Member
    Well I'm not touching the game until they remove that shopping cart button for one.
    And after that they seriously need to release more fantasy themed packs instead of boring every day real life stuff yet again.
    At least for me to buy something. I want to see a full expansion with a fantasy theme for once in this game to truly spice things up. It should not be relegated to limited gamepacks.
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    Lady_BalloraLady_Ballora Posts: 786 Member
    rhalius wrote: »
    Well I'm not touching the game until they remove that shopping cart button for one.
    And after that they seriously need to release more fantasy themed packs instead of boring every day real life stuff yet again.
    At least for me to buy something. I want to see a full expansion with a fantasy theme for once in this game to truly spice things up. It should not be relegated to limited gamepacks.

    Same here. I'll be willing to re-install Sims 4 as long as that shopping cart button disappears and NEVER,EVER comes back.

    Why do you hide inside these walls?
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    EcaEca Posts: 155 Member
    edited March 19
    I don't really want any more content for a long, long time - if at all. The game is too overloaded as it is and too much of a mess.

    Maybe they could release one more pack as a goodbye pack, but I most definitely do not want a whole schedule of stuff.

    My Into The Future Stories Expansion Pack when!!!
    giphy.gif
    Crystal Cover from Tumblr
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    EleriEleri Posts: 550 Member
    edited March 19
    No we don't need a more intense release schedule. A lot of people blame EA for being greedy, but I feel that the player base doesn't get its fair share of the blame.

    In the original Sims era, there were two EPs a year and that was that. Patches were strictly for bug fixes. When you got the latest EP, you knew you would have to wait roughly half a year for any new content.

    In the Sims 2 era, they stuck to the biennial release schedule for game play content, but they introduced stuff packs as a bit of cosmetic content to tide people over. They usually released two SPs year, halfway between EPs. When a new EP came out, you knew you would have to wait three more months for any new content and six more months for any new game play. Players were fine with this. Most players of that era used the Sims 2 as a creative tool and took their time exploring all the storytelling possibilities that came with each new EP.

    I can't tell you about the community reaction to Sims 3 era, because I never really got into Sims 3. Online it says that it started out with a similar content release schedule to Sim 2, then, after a couple years, they started adding a third stuff pack per year, then they switched to two SPs and three EPs per year. It still wasn't as intense a release schedule as the Sims 4.

    Now, in the Sims 4 era, we have simmers who complain if the content is buggy, but we have other simmers who complain just as much if they have to go an entire quarter without new game play. Sometimes the same player does both. They loudly demand a constant stream of crunch culture mediocrity, while players in the earlier eras would wait patiently for awesome game play. The situation will never get better because the player base doesn't really want it to.
    -No, my almost-elderly mother, I don't think it's a good time for you to try for a baby.
    -Yes, person I barely know, you have my blessing to hang out with Johnny Zest.
    -No person with the mean, hot-headed and self-absorbed traits, I don't think you should get married.
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    rhaliusrhalius Posts: 456 Member
    That's a problem too, decline in quality. You used to get a lot more out of a Sims expansion.

    It's clear to see in expansions that use a theme that has been used in a previous game.

    For sims 2-3 it is about even but some choices have been hit and miss. (I don't think even 5% of Sims players cared for the Katy Perry pack.)
    There was notably more content in those expansions than in Sims 4 expansions.

    A single Sims 3 expansion might add roughly as much content as Sims 4 does with 2 expansions and a game pack combined.

    And a lot of highly requested things still are not in Sims 4.
    I don't think Sims 2 and 3 had that issue regarding highly requested things.

    Heck, Sims 4 on release was extremely bare bones.
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    LeucosiaXLeucosiaX Posts: 1,608 Member
    1 expansion pack per year seems to be better quality. Fill the rest with of the quarters, don't care which order with a stuff pack, game pack and kit. Two kits for the quarters with no Expansion Pack. While this may be my ideal format, I prefer little to no content, with everything prior fixed, and they should take as much time as they need to assure quality products coming out.
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