This is a question primarily aimed at other SimLit writers, but really for anyone who has thought about it... What is the name of your Sim Nation or Sim Nations?
I mean, I know each "world" has a name (Willow Creek, Windenburg, Tartosa) but, assuming they are all interconnected in some way, is there a name of the nation, or nations, they are all part of (either an official one I don't know about or one you've come up with)?
Myself, I tend to clump the "worlds" together in groups... Willow Creek, Newcrest and Magnola Prominade being one, San Myshuno, San Sequoia and Del Sol Valley being another. I haven't come up with a name for the overall "Sim Nation" however.
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Strangerville x Chestnut Ridge x Oasis Springs x Del Sol Valley = Different parts of Strangetown
when I refer to all worlds that exist in the game its usually SimEarth or Simland or whatever
and sometimes I forget names and just say Medieval Island or Windenburg Island instead of uh whats it called again
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Right now, these are my regions/districts/countries with their capitals + other worlds:
Central City - San Myshuno + Willow Creek, Magnolia Promenade, Evergreen Harbor, San Sequoia
Western Desert - Del Sol Valley + Oasis Springs, Chestnut Ridge, StrangerVille, Tartosa
Eastern Countryside - Windenburg + Brindleton Bay, Britechester, Copperdale
Icy North - Mt. Komorebi + Newcrest (turned into an eternal winter world via mod)
Tropical South - Tomarang + Selvadorada (turned residential via mod), Sulani
Hidden Magic Forest - Granite Falls (same as Selvadorada) + Glimmerbrook, Forgotten Hollow, Moonwood Mill
Did I forget any? I don’t have the Star Wars pack, so Batuu does not exist in my universe.
Gameplay-wise, I try to restrict where sims can easily travel based on their hometowns, or at least I did until High School Years farted in my face with its restriction of only allowing one school for the entire sim universe. I make exceptions for cases like this, but other than that, say you’re a resident of Oasis Springs and want to get your nails done, but there’s no nail saloon in any of the desert worlds surrounding you, then sorry, you have to wait until one opens or ask a friend to do them for you.
Something wicked this way comes!
I don't use MCCC.
1) The tropical island nation of Belo Horizonte (Sunlit Tides).
2) Communist dystopia Ines Wrist and
3) Genaro Molokai, which is the neighbouring country of Ines Wrist to the south.
Every nation also have their own flag.
Also, my country of "The United Kingdom of Simbria" is also divided into several former kingdom of its own, all of them named and with their own capitol cities.
For those interested here is the latest uploaded version of the map of this country, used to explain how I moved from playing in one town to another. This one doesn't have the names and borders of the individual countries though.
Sub blogs: #01 Sunset Valley. #02: Lake Onebega #03: Sprottenham #04: Bewickton
I use Kuttoe's Home Regions mod to enforce regional divisions in the game. It's pretty good about keeping walkbys and venue sims limited to those from selected worlds. No Sulai beach-bums randomly showing up at Grimtooth's bar.
My regions currently are:
The other worlds pretty much stand alone, though I have things set so sims from Moonwood Mill can visit Evergreen Harbor but not visa versa. In my story, Moonwood Mill, Glimmerbrook and Evergreen Harbor are all on the outskirts of Windenburg but they don't get tourists. Glimmerbrook is, notoriously, not on any map and you can only find it if you know the way.
I'm still pondering my own SimNation name. Eventually, my story will back me into a corner on it and I'll have to come up with something.
I'd still love to hear how more folks organize your worlds and if you have a name for the SimNation(s). Keep 'em coming.
I love Home Regions! It’s made this kind of gameplay possible.
I also have Glimmerbrook as a hidden community in The Myst, along with Sylvan Glade and Forgotten Grotto. I have Sylvan Glade located in the Deep Woods beyond Granite Falls, accessible only if you can find the hidden trail. I use Zero’s All Worlds Are Residential mod to create a community of elves and fairies in Granite Falls. Forgotten Grotto contains the ruins of the Library of the Arcane, and is only accessible to Morgyn Ember and residents of Sylvan Glade, who are its caretakers. An elf named Freddie Frogwhacker guards the Sylvan Glade tree entrance in Willow Creek, since it’s in the human nation.
With Glimmerbrook, it’s surrounded by an impenetrable mist, which was eventually duplicated to separate the enchanted world from the human one, giving the enchanted nation its name. All of The Myst is linked by a portal travel system. To get to Glimmerbrook, Mystians can travel to HoB and meet Bonaparte Smythe, who will guide them in if they’re approved to enter.
Outsiders who want to visit The Myst have to apply for permission. If granted, they are sent instructions to a meeting spot (usually in the Windenburg forest). Bonaparte Smythe will meet them there and guide them in.
Unrelated, in my story, Bonaparte drives a llama cart for hire when he’s not a secret guide. Of course, the llama is the fancy one from the Cottage Living trailer. I’d love to actually have him do that. 😀
Tales From The Myst
The Blue Moon Jukebox
More exotic places, like Sulani or Mt Komorebi, are used to represent separated Nations, and so that teleportation is canon in this setting (thanks, aliens!) my sims are travelling from one end of the planet to the other all the time.
Oh, and of course planet Sixam is a quite relevant location, too.
In the rare case I cannot fit a save into my Detroitverse, I'm partial towards using "SimNation" or "Simslandia", depending on whether I imagine my world more US-like or more like Germany.
Everything that looks urban enough is Detroit, everything else the suburbs and countryside. I sometimes use real world neighborhood and steet names when captioning my screenshots, but it's not a strict 1:1 representation.
Mt. Komorebi's snowy region is Alpine Valley (Michigan), the snow free neighborhood represent the fictional town Senbamachi/Japan. This is where the most prestigious academy for paranormal activites is situated.
Depending on what university my sims attend, neighborhoods or single lots can get defined as Cambridge (MIT) or Maine (Boudoin college), but that is a temporary thing.
Sulani and Selvadorada are the same country, with Selvadorada being the main island. It's situated close to Hawaii. Sulani/Selvadoradastarted out as an isolationist nation consisting of two cultures, one of which dated back to the old Omiscans, the other to Polynesian explorers. It went through some political trouble that still isn't fully resolved.
Oasis Springs is called exactly that. It's a new country that broke off Egypt when magic re-awakened and has the world's most secure prison for occults (my sims can testify how hard it is to escape). Originally Oasis Springs was dominated by the vampire conspiracy, but they are losing ground.
At one point Sixam was also Mars, as there's a whole lot of repurposing lots going on in my game.
The part of Sixam we are able to visit is the Kroy Wen national park. The official first contact between Earth and Sixam took place here - my diplomat cut a fruit of a rare plant and with that REALLY had the government's attention.
Sixam itself is ruled by noble houses, whose influence spheres are all over the place. It's not unusual for a house to have several not connected territories. Cities may have districts keyed to specific houses, but can also be mixed. Unfortunately I can't play with this system for lack of ingame space, so everything important tends to happen in the national park.
The Magic Realm is a space station that's purpose is to stabilize Earth's magic cycle. It got constructed by a team of my played sims.
Like a lot of others here I do group my individual worlds together in a way that makes sense to me based on real world locations. Windenburg is Germany, Sulani is Hawaii, Oasis Springs is Las Vegas NV, etc. I do restrict travel between worlds just because playing that way is more fun to me.
My sims live in an alternative world where the borders between countries are very vague because sims can go grab a coffee on another continent and be home in time for dinner, lol. Some 'worlds' form a region that belongs together and I tend to keep my sims within one region for everyday activities. For example oasis springs, strangerville and chestnut ridge form a desert region. Windenburg, Henford on Bagley and Glimmerbrook are also closer together. But there regions don't have separate names or equal real life countries.
My sims live on sim Planet. A planet without conflicts between nations and all inhabitants can travel freely across the globe. And the planet is close to a wormhole that connects to Sixam.
According to The Sims Wiki, one alternate name for the Sim Nation is Simadonia. Well, I thought, I don't quite like that... but what if I took a page from Sixam and changed it around a little.
Simadonia becomes Misadonia.
Not quite. Mysadonia.
Almost.
Myshudonia... a nation built on the ruins of ancient Myshupotatmia.
That might work. We'll see.
Sulani/Tartosa/Tomarang - The Islands
Oasis Springs/DS Valley/Strangerville - The Deserts
Windenburg/Henford/Brindleton Bay/Glimmerbrook - Western Europe
Forgotten Hollow/Moonwood Mill - Eastern Europe
Copperdale/Sequoia - British Columbia, Canada
San Mychino - The City
Britechester - The Contrast World
Evergreen Harbor - SiFi/Superhero World
Newcrest - Sims Landing Pad Default World
Willow Creek/Magnolia Promenade - Why are these Worlds in my Sims 4
"Simland , Simland , Simland
The country where I want to be
Pony trekking or camping or just watch T.V.
Simland , Simland , Simland
It's the country for me"
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