I just built a cathedral (pic on my blog soon), but I have a problem.
I made the lot a Museum, which was a huge mistake because all visitors insist on *view* items on and near the altar. In other words they walk up to where the bishop stands, and it ruins the fun. I don't mind one visiting sim going t the wrong spot, but 5-6 becomes a crowd... Another church of mine I think is categorized as a park, but in this case the outdoors is too tiny to have room for all the required stuff.
So, would be interesting to see what your church categories are, and how they work.
1
Comments
Sea may rise, sky may fall, My love will never die..
My heart, my heart, My drowning heart, Oh all the tears I've cried
Oh I may weep forevermore, My love will never die..
Updated with Werewolf Diaries (1)
I have long given up trying to play stuff that's not really possible in game. Even in real life, churches are mostly empty apart from religious holidays and the occasional wedding or funeral, so I am fine with them being empty and just play the elements that are available. You could set-up a club for debate or reading or organ playing/listening if available. If you light candles on the Hanukkah menorah or Kwanzaa kinara during winterfest sims can sing together, so there are some things you can do if you want to have a sort of service separate from weddings.
Anyways, I've posted a few pictures from my Cathedral on my blog, just in case anyone wants to see/read more If Museum, it should not require many packs to copy some ideas.
(more on blog)
never use the wedding lot type cause I am too annoyed by sims endlessly running around taking pictures
one thing one could do is fence off the areas sims are not supposed to go to or raise it on platform but you'd need to teleport sims then
🏡 Gallery 📖 Stories 🌍 World Project 🥔 MOD/CC Free
A church service seems to me like it would have to be done either with controlled sims or with the club system or a Seasons holiday, I wouldn't know how to get there with lot autonomy.
If your plan is more to visit the church at non-service times, like to socialize or eat or study, a Library or Park or Rec Center would give you a good mix of sims of all ages coming to socialize.
If you're pretty much only going to use the church for weddings, then you probably don't want NPCs there at all, so Generic would be better for that.
(and with that, I'm off to RL church happy Sunday)
ETA: it looks like you already have a low railing, so you could just extend it across the front, and then add a small locked gate to one side of the steps.
S3 simblr: http://simplysimming.tumblr.com/
S4 simblr: http://simlogic.tumblr.com/
To make sure the space isn't transformed into something else, I've built a hidden basement where I put all the community space necessary equipment so it can't be changed. I suppose you could use a library, if you only have the basegame, and put computers, desks, chess table and bookcases in a hidden basement.
By the way, I love the altar area. It's beautiful!
My problem of visitors flocking to the altar area was smaller than I suspected - I had used a cc candle that was programmed to get admired (probably like the hand crafted candles are meant to be). After switching to a different (and older) cc candle, I have not seen a single sim walking up o the altar.
Yes, some sort of fence would made it, but I prefer the open line from the centered path/aisle (sp?) to the altar, not the least at weddings.
I don't quite get how so many play a church only for weddings. I'm not a religious person, and I never played very religious sims either, but I have several churches with assigned priests/caretakers, and they normally have other functionality, too. Like the main cathedral of my state religion, Church of Similius, is actually categorized as a retail store (!) because the wife of the High Priest serves the shop that is always part of the CofS churches. I found that selling wedding bouquets in the church was quite practical There is also a herb garden which is base of some products she cooks for sale, and a meditation area. Most churches are also great arenas for (secret) paranormal clubs.
No space for retail at the San Sequoia cathedral, but I don't think the Yacobians are into that sort of business anyway
Btw, created clubs for both my religions, it's harder finding good members than I expected though, as Likes/Dislikes and more come into play...
I forgot that those bouquets can also make for gravestone deco. And candles would too, so I really should add candles to that cathedral store in Windenburg. Unfortunately it's a oldtown lot with no room for a graveyard, but I could add a "memorial room" where my played sims can place the newly bought candle/flowers in the memory of someone who is buried elsewhere. The good thing about retail stores is that they will work fine even if the owning sims are not played, so the High Priest's wife won't need to craft candles constantly, but can just restock. Maybe this store can be one selling point for the candle crafters to deliver their goods...
I don't have the nectar making yet, but will definitely consider selling nectars, too. In my game both Aarbyville (San Sequoia) and Windenburg are trad. nectar regions.