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How I resurrected an NPC ghost

A sim's boyfriend died recently. He was a non-played household, living alone in world. Usually I just play through these situations as they arise, but I liked the quirkiness of this sim, and he died right before I was planning to try the new Science Baby option, so I decided to have a go at resurrecting him without any cheats.

There's a lot of conflicting information out there, some of it outdated, so let me share what I learned.

Packs I have that helped: Get Together, Cottage Living, Island Living
Packs I don't have which may make a difference: Seasons, Realm of Magic

How to find your NPC ghost

Some facts about NPC/Townie Ghosts that make this tricky:
  • There's no tombstone - not on their old lot, not in their inventory, nowhere.
  • Aren't in Manage Households - you can't merge them into a family or move them into a lot.
  • Can't be invited to lots - you can't call them on the phone.
  • Can't be added to Clubs or Organisations - as awesome as Ghost Club would be it's not a thing.
  • Can't attend Goaled Parties - there's no option to invite them to a Dinner Party.
  • Even with the Spooky lot trait, the chances of them visiting will be so rare that it's not worth exploring that option.

However!
NPC ghosts CAN be invited to non-goaled events, such as the Dance Party from the Get Together expansion pack.

If you want to add them to your household, the dialogue to do so will appear AFTER the event has ended. They will hang around on the lot for a bit even if you end the event early.

Resurrection Options
After discovering that you can't make a Science Baby with ghosts (same as you can't try for baby with them) - my next goal was to resurrect them.

Although my sim was a bestselling author, the Book of Life cannot be bound to ghosts. It has to be bound to a sim before they die.

So my only option was to get the ghost to eat Ambrosia.

There are other guides out there that explain the recipe and requirements for Ambrosia, so I won't go into great detail, except to explain what worked and what didn't.

Getting the Death Flower
This doesn't grow in the wild. Gardening and grafting this can be time consuming. I was able to fast track this process by visiting the market stalls in Finchwick (Cottage Living expansion pack). Pomegranate was $150 from the grocery shopkeeper, the Orchard was a pricey $1125 from the garden shop. If they don't appear as options right away, store items will refresh the following day. Items for sale don't reset if you travel away/back to Finchwick, I tried.

My sim was living in an apartment, so while I could grow the Orchard indoors, I couldn't grow a pomegranate tree at home, so I made use of a Community Space (Eco Lifestyle), but this made for slow growing, as your sim needs to keep visiting the lot for the plants to grow. One other important thing to note with gardening on a community lot, is that if you try to plant a pomegranate on a plot that has other plants it won't take and you'll lose the fruit. So keep an eye on where the NPCs are planting around you. This won't happen at home.

Angelfish
This was the biggest pain. A lot of outdated guides cite Willow Creek, but I fished there for days with no luck. I have a feeling that the packs you have installed may affect Angelfish locations. After trying a few different spots, I settled for the island on Mua Pel'Am (Island Living expansion pack). There were probably other places, but this a nice place to spend the time. I was able to get an Angelfish after a day or two of fishing. You don't need bait for the Angelfish. Also, the Neon Angelfish is not the same thing.

How to get the Ghost to Eat Ambrosia
My original plan was to keep the ghost as an NPC. With the Ambrosia in her inventory, my sim put on her party shoes, and hit the Dance Party. But I quickly discovered that ghosts will not eat the Ambrosia on their own. You have to invite them to your household and direct them to eat it.

And very importantly, I also discovered - after ending the dance party and inviting them to my household - that if they eat the Ambrosia right then and there, on another lot it, will have no effect. The ghost must be on the home lot for the Ambrosia to work.

This meant we had to go fishing again! But thankfully now with two sims in the household, it didn't take too long to get another Angelfish. And finally (finally!) after returning home from the island, more Ambrosia was made, and the NPC ghost (now a family member) was once again amongst the living.

Comments

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    KestrelDCKestrelDC Posts: 335 Member
    Another way to resurrect a ghost is the Dedeathify spell if you have a spellcaster. That does, however, require them to be top rank in order to be able to learn it.
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    LaBlue0314LaBlue0314 Posts: 17,436 Member
    If you are not opposed to mods, the MCCC mod can help you find your ghost. Whenever a sim dies, they go into what is called a Hidden Household section of the game. The MCCC mod has an option for you to bring out any sim (ghost included) to the playable section in the manage household part of your game. I've used this when all else fails.

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    cammeray552cammeray552 Posts: 25 Member
    How many Sim days does it take before an NPC ghost goes to Netherworld?
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    LaBlue0314LaBlue0314 Posts: 17,436 Member
    Any sim, including NPCs once they die will automatically be placed in the Hidden Household section of the game. This will allow them to still be part of the family tree, and interact as sim ghosts are allowed. Now heading off to the Netherworld, there is no coming back from there, and they will be deleted from the game. This can happen two ways, one will allow a player to send them off, by clicking on the tombstone of the dead sim, and the other is after a certain period of time has passed. If your sim knows the ghost, you will get a pop-up letting you know that ghost will be heading off to the Netherworld. If you don't want that ghost to permanently leave, you have the option to click on the tombstone to stop this from happening. I don't recall the number of days the game will cause the ghost to leave for the netherworld, but I do remember it happening in my game once, and there was quite a few number of sim days that passed by first.
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    superkyle221superkyle221 Posts: 1,119 Member
    If you have the Romantic Garden Stuff Pack, the item that's included in that is the wishing well - you have to be the one who controls the ghost, so can't keep it as an NPC, but you can have them wish themselves back to life. Depending on the well's mood, you may get brought back immediately, given the ingredients to make ambrosia, or even totally destroyed... but the more money you pay the well, the more likely you are to get the best scenario (and you may be able to use cheats on it as well? Not sure about that one haha).
    I don't remember how to change my signature.
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    itsTheSimsGuyitsTheSimsGuy Posts: 77 Member
    Spellcasters sims can bring dead sims back to life with a spell, as somebody mentioned above.
    How many Sim days does it take before an NPC ghost goes to Netherworld?

    2-3 I think, but you can extend the time or force them to go at anytime by just clicking on the headstone. One will be “ask to stay” or something like that and the other is “release spirit into netherworld”
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    IndiiAnaIndiiAna Posts: 20 Member
    Spellcasters sims can bring dead sims back to life with a spell, as somebody mentioned above.
    How many Sim days does it take before an NPC ghost goes to Netherworld?

    2-3 I think, but you can extend the time or force them to go at anytime by just clicking on the headstone. One will be “ask to stay” or something like that and the other is “release spirit into netherworld”

    I think it's a bit longer than 2-3 days. The duration of all sim life stages was extended in the recent Infant Update - sims live for longer now. Ghosts have their own lifespan, and while I'm not sure what exactly it is, it will be determined by your Gameplay options and whether you've set Sim Lifespan to Short, Medium, or Long. You can change those settings at any time.

    I've been playing on Long lifespan, and this NPC had been a ghost for at least a couple weeks before I realised I could connect with them via the Dance Party. Then a bit longer until I got all the ingredients for the Ambrosia. I'm unsure whether socialising with the NPC ghost extends their time in the world. If the ghost was a played sim, and has a tombstone, there's an interaction on their grave to will delay their fading to the Nether.
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