I'd like an EP with a Castaway theme. A spin-off would be boring with little replayability. They could make it in the manner of Batuu, but we should be able to live and build there.
It wouldn’t need to be castaway but I’d be really hyped if they announced a completely standalone sims game that isn’t sims 5, based on the sims 4 engine. Like Urbz or Medieval. It would be fun
I'd like an EP with a Castaway theme. A spin-off would be boring with little replayability. They could make it in the manner of Batuu, but we should be able to live and build there.
I hit the second yes, because I would rather have a Castaway EP…… but if they aren’t going to do that I would take a spin-off.
Castaway gameplay would be nice but I don't want it to be completely separated from the rest of the game. I remember the sims 2 era where people had to create cc version of the object of sims 2 castaway to use it in the normal sims 2. With journey to batuu the devs have proved they can create a separate world and disabled all other packs in said world. So they can use this system to keep unwanted features out of the castaway world.
As for the theme, I enjoy the sims medieval spinoff more than the castaway spinoff so I'd prefer a medieval theme just a tad bit more. But I'd be interested in both
A small number of Sims, stranded at a tropical island somewhere. Like Sulani, but no buildings beyond the ones you construct.
No townie generator. All Sims, "citizens" or community workers (bar, musicians, etc) is created by the player.
No technology. The cellphone will be a distant memory, and the 'phone' in this game will be a trained parrot/seagull/hawk/eagle. And only Sims with a relationship bar higher than 30% would contact you for social stuff.
Food will not be infinite in a fridge. You'll have to send your Sims off into the wild to hunt for material, fruit and herbs. You could still become a farmer if you find enough herbs. Your Sims will collect building materials, gather water, forage, hunt, and fish.
I'm unsure what kind of 'money' system this island would have.
I'll stop here. But darn, the stories I could create.
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We want: Faeries, with a good ability tree, hopefully before summer 2024.
What do we want to get rid of: The holiday bug, the constant showering and the weed glitch.
A small number of Sims, stranded at a tropical island somewhere. Like Sulani, but no buildings beyond the ones you construct.
No townie generator. All Sims, "citizens" or community workers (bar, musicians, etc) is created by the player.
No technology. The cellphone will be a distant memory, and the 'phone' in this game will be a trained parrot/seagull/hawk/eagle. And only Sims with a relationship bar higher than 30% would contact you for social stuff.
Food will not be infinite in a fridge. You'll have to send your Sims off into the wild to hunt for material, fruit and herbs. You could still become a farmer if you find enough herbs. Your Sims will collect building materials, gather water, forage, hunt, and fish.
I'm unsure what kind of 'money' system this island would have.
I'll stop here. But darn, the stories I could create.
No money involved, just a barter system for stuff and errands.
A small number of Sims, stranded at a tropical island somewhere. Like Sulani, but no buildings beyond the ones you construct.
No townie generator. All Sims, "citizens" or community workers (bar, musicians, etc) is created by the player.
No technology. The cellphone will be a distant memory, and the 'phone' in this game will be a trained parrot/seagull/hawk/eagle. And only Sims with a relationship bar higher than 30% would contact you for social stuff.
Food will not be infinite in a fridge. You'll have to send your Sims off into the wild to hunt for material, fruit and herbs. You could still become a farmer if you find enough herbs. Your Sims will collect building materials, gather water, forage, hunt, and fish.
I'm unsure what kind of 'money' system this island would have.
I'll stop here. But darn, the stories I could create.
No money involved, just a barter system for stuff and errands.
I like the idea about an advanced barter system. Far better than my idea about seashells.
_______________________________________
We want: Faeries, with a good ability tree, hopefully before summer 2024.
What do we want to get rid of: The holiday bug, the constant showering and the weed glitch.
Wish more Recipe/harvestable/woodwork/craftableWish live in businessWish more interactive between sims and activityWish a lot of refresh and Better resize pleaseWish for another colour upgrade swatchWish for pool sliderFix the bug please
Comments
As for the theme, I enjoy the sims medieval spinoff more than the castaway spinoff so I'd prefer a medieval theme just a tad bit more. But I'd be interested in both
A small number of Sims, stranded at a tropical island somewhere. Like Sulani, but no buildings beyond the ones you construct.
No townie generator. All Sims, "citizens" or community workers (bar, musicians, etc) is created by the player.
No technology. The cellphone will be a distant memory, and the 'phone' in this game will be a trained parrot/seagull/hawk/eagle. And only Sims with a relationship bar higher than 30% would contact you for social stuff.
Food will not be infinite in a fridge. You'll have to send your Sims off into the wild to hunt for material, fruit and herbs. You could still become a farmer if you find enough herbs. Your Sims will collect building materials, gather water, forage, hunt, and fish.
I'm unsure what kind of 'money' system this island would have.
I'll stop here. But darn, the stories I could create.
We want: Faeries, with a good ability tree, hopefully before summer 2024.
What do we want to get rid of: The holiday bug, the constant showering and the weed glitch.
No money involved, just a barter system for stuff and errands.
We want: Faeries, with a good ability tree, hopefully before summer 2024.
What do we want to get rid of: The holiday bug, the constant showering and the weed glitch.
Repose en paix mamie tu va me manquer :
1923-2016 mamie