In my game, Geoffrey Landgraab's got three babies, and they're either asleep or constantly crying. I'm gonna be aging them up soon (because this is ridiculous; the guy can't do anything for himself now, even with his child Sim helping to look after the two toddlers), but I wanted to give it a couple of days to see how he (and I) coped looking after all 6 by himself.
It's a nightmare for he and I both.
Since I'm gonna be aging them up later, it's not important but I'm just curious if these babies sound broken? They have a green or white background on their tab for a few seconds before they're asleep or screaming again, even with everything being done for them. I am having glitches with some other households (dog glitches, Sims getting stuck) so it's probably another one added to the list. I've never had babies in the game being this intensely needy lol.
"You've got a face, I've got a face, it's all gonna be alright." - Noel Fielding
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I think this is just the way it is with babies. Their inherit personalities are showing.
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Imagine this:
When a baby is born it's given a hidden trait, for instance hungry, fussy, clingy, independent - more or less be the same traits given to toddlers, only you wouldn't see the trait until they grow up. When they age up, instead of you choosing their trait, they keep their baby trait - only now visible. This trait then dictates which possible traits are available for them, and which aspirations they're given, as they age up to a child (for instance a charmer would never get the trait loner, but would be more likely to get outgoing, cheerful or bro, a wild child would have a high likelihood of becoming active or adventurous, but wouldn't become lazy). You'd be able to change this if you wanted to, but could also just let them be.
As for parents, imagine a temporary personality trait that lasted while the baby was little with what type of parent they are. So a "worried parent" would check on the baby often, research baby illnesses online and get the option to talk about "is this normal" with their friends, partners or parents. A "loving parent" would be happy whenever near their baby, but tense whenever not near the baby. They'd also want to talk to, coo at or cuddle with their baby often, and brag to their friends about their baby and show off the baby often. A "relaxed parent" would mostly just want to continue like normal and so on. These traits could also tied in with their "normal" traits, at least when it comes with how likely they are, so a self assured person is less likely to be a worried parent for instance or someone who hates children or have a hard time with commitments would be more likely to get negative parent traits and feel trapped and get tense around the crying baby.
I've aged them up now and all three are "sad" from losing a parent. Nancy had died before I noticed Geoffrey was raising 6 alone. This makes so much sense! Thanks everyone.
ps. I also had some babies, daddies die during my 100 baby challenge and if the babies, social, hunger and hygiene needs are met, then they don't cry for no reason, they do however get the sad moodlet when they age up, unless you play them as babies for the duration of what a normal household will mourn. Then when they age up all will be good even with a toddler.
Hope all of my above makes sense LOL. Happy simming and remember babies want cuddles and talks too, not just diaper changes and feeds
I ended up having to cheat needs coz no matter how many books were read to them, flashcards, baths, conversations, playtime, etc they were always in the red for attention.
The Sims 4 hasn't introduced a new musical instrument since 2017
I do have a couple evil sims or "hates children" sims that don't do much with them, but they usually hire nannies so they won't have to deal with them. I haven't really had any babies that don't get enough socialization, so I didn't know if they needed it.
I did notice that older babies cry more than newborns. The longer they are in baby form and not aged up to toddlers, the more they eat and fill their diapers, and probably need more attention too. It seems realistic, but I wonder if they were designed that way intentionally, or if it's just my imagination.
How would a baby know that? I've had babies age into toddlers that are in mourning because a grandparent died, when that grandparent was not in their household and the toddler probably didn't even know them. Isn't it a little unrealistic that a baby starts crying on their first birthday because a grandparent that isn't even on their friend list died? Does a 12-month-old baby even know what death is?
I can understand if they witnessed the death, or if it was a parent they had a strong bond with, but how would they even know that the grandparent or father they don't even know was dead?
Are sims so cruel that they actually tell toddlers, "Happy 1st Birthday! BTW, your grandpa died, and death is a terrible thing, so start crying now!"
Oooh don't ignore the message that they will get taken away, when you receive that message its because the baby is actually near starving and needs to be fed. One way I find to not over feed your baby is to always start with a social interaction when the baby cries and there is nothing obvious like a cloud of green smog for dirty diaper. So baby cries, pick her/him up and cuddle then, do they still cry afterwards no, then just let them be, or if you feel like it you can rock or bounce, or coo at. If they still cry and there is still no sign of a dirty diaper then feed them. You will find that shortly after a feed, a diaper will need changing, sometimes, just sometimes it does not and baby cried for another cuddle or bounce. So basically in short always start with a social interaction and see what happens I must say I am truly surprised how many times they actually only require social, its more often than you might think Happy simming
I totally agree. It’s definitely odd. I’ve had similar, where toddlers have cried over the loss of a grandparent they’ve never met.
@Tammors in my game the grandmother was in the household and was a caregiver for the baby along with the dad.
Sometimes, the diaper and feed interactions are close or simultaneous, but do some cuddling and rocking (after feed/diaper) and the baby will be fine for quite a while. If you have the high parenting level that allows you to do 'quick' baby care (feed/diaper in one move), be sure to give the baby plenty of attention, afterward, because they're not getting the social they would normally get from feeding. (I don't use that option for that reason.)
The only time I've had an issue with babies was a couple of years ago, when there was some sort of bug that kept babies from turning blue and crying when they were hungry. They'd be sleeping or happy-green, and all of a sudden, I'd get a warning that I was going to have the baby taken away.
Thats probably because I queue up practically every interaction to increase the parenting skill!