I rarely adopt cats or dogs into any of my played households...so excuse me that this is such a dated question.
Right now one of my played households has a cat with the "Spoiled" trait. I'm trying to train the thing to NOT jump on counters and eat the human food, but it seems like the training isn't working at all and the trait does say it makes them "hardly ever" respond to being scolded. Thing is, that is really, really vague.
I read in a guide some time ago that normally it takes like 3 interactions to train a behavior. I'm just curious if anyone knows, does "Spoiled" just mean I will just have to scold them a bunch more times? Or does it mean there's like a flat chance it doesn't count at all, so I could spend forever trying without getting this cat trained?
...I'm going to give up and just let the cat do what it wants if there's not at least some guaranteed light at the end of this tunnel.
Edit: Well... I guess there's a threshhold at which point the game gives you a new command to "BEG" the cat to stop doing something. I just successfully trained it to not jump on counters.
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The Winters family Tree --- My Mods
My sims only have dogs.
Yah, I now have two played households who have adopted cats. BOTH times the cat has the spoiled trait...I really wish I could look at traits before picking which one to adopt. I guess that's the point of the lady coming with the carrier and then you can choose to adopt or not, but once they are right in front of me I can't just turn them away...
So far it's been fine though since I begged the cat to stay off the counters. Crossing fingers it stays that way.
To be honest, I don't really care if they jump on counters. I just don't want them eating people food. And I keep that on the counters...
The Winters family Tree --- My Mods
Just keep the food somewhere else, where the cat doesn't get to, like a small side table with a slot just for one plate of food and no room for a cat.
I just got Cats and Dogs and adopted a puppy. The cas.fulleditmode cheat works for pets if Your unable to train a trait out of it that You do not like. I trained a puppy yesterday diligently and managed to change its traits and I used that cheat to keep checking them. I wish there was a cheat to fix the problem with the Vet never treating your pet. I went through that yesterday to. My Sim spent the entire day at the vet and I finally gave up bc the Vet kept leaving the lot to go across the street to the beach.
I have, fortunately, not had any issue with the vet in my game so far. I've visited 3 times and my pet has always got in very quickly once I signed up. Once it was for a sick pet, the other two times to spay the cat after it aged up from kitten. I don't have my vet clinic in a neighborhood where there is much to do off-lot though, so that probably helps.
The Winters family Tree --- My Mods
Thanks for your tip to, I am going to try a Vet in a location that is not a vacation destination type world. I have noticed that Sulani is very buggy in that regard, it is fine for houses or rentals, but trying to build retail, or vets does not work.
It's not just the cats sampling the food, but also jumping on the counter while food preparation is underway. You'd think that after their humans have prepared a mixed cat and lettuce salad or a cattail tomato soup a few times, they'd learn, but, no.
Kinda ruins the game immersion.
I did eventually train her to stay off the kitchen counters and dining table though...cat hair in food is not something I'm fond of.
Some cats, if you raise them from a kitten and spoil them a lot, really just don't like to be alone.
The Winters family Tree --- My Mods
Now, my kitty sleeps on the bed with anyone willing to lay down for a few minutes, jumps on my computer desk and lays on the keyboard, and he snuggles with me every night. Sims 4 cats, meh.
I usually only have my sims adopt strays, where you can make friends and learn the traits before adopting.
...of course, when the cat is right there in front of my sim, AND they've already made friends with it, it's even harder not to adopt!
In my game, there were no strays. There were no pets at all, anywhere, until the patch which added NS pet adoptions. I had 0 cats and 0 dogs in my save game according to MCCC population logs. All the strays which the game generates when it's a new game had long since died of old age and the game never generated any new ones. No idea why.
The Winters family Tree --- My Mods
IIRC, in vanilla Cats & Dogs, the strays only spawn in Brindleton Bay, so if you don't go there you won't see them. I have a mod that spawns them in all worlds, though, so I don't know that for sure.
You need to keep raising the relationship with the stray for a bit after reaching friendship level before you can try to adopt them.