As the title would suggest, I'm thinking about adding Realm of Magic to my Sims collection. But, while I think it will be fun to have the option of adding magical Sims to some of my saves, I don't want all my games to feature Spellcasters. I'm concerned that, if I install Realm of Magic, I'll have witches and wizards everywhere, randomly casting spells all over the place.
Do lots of townie Spellcasters appear, or will premades wander into Glimmerbrook, make their way to the Portal, enter the Magic Realm, and turn into Spellcasters?
Thanks, in advance!
Exie hay, cavero, veebo marz viremzico.
Exie hay, cavero, mabza meeah vendarzo.
Yevsas mairzeemo!
2
Comments
Tales From The Myst
The Blue Moon Jukebox
I kinda have the opposite problem-- I wish there were more random magic and alien business going on among NPCs in the background of my game, but everyone just wanders around chit-chatting (or jogging, or doing NAP activities)
It suits my game for them to stay kind of undercover in places like San Myshuno or Willow Creek, but I wish you could designate places for autonomous Magic for Spellcasters. Like the bar in Glimmerbrook or HOB, even. Or aliens could be more openly alien in Oasis Springs. Designated places where they’re allowed to live their own lives.
Tales From The Myst
The Blue Moon Jukebox
I would like the option to allow autonomous magic as well. A lot trait would have been a good way to allow magic. But unfortunately that doesn't exist. It is a shame spellcasters are forced into constant hiding. So for anyone wondering, you won't be able to tell if visiting sims are spellcasters, unless you happen to see them arrive on a broom.
After seeing aliens spawning in every world during a save when Z and I would have preferred less alien activity, observing Geoffrey and Nancy Landgraab jogging through the entire Sims universe, and watching the entire population of Sulani relocate to the gym in Willow Creek again and again, I installed a mod that keeps premades in their own worlds. Now the aliens, Landgraabs, and Sulanians are still very much alive and well, simply doing their things close to home. Perhaps that will happen to Spellcasters, too. I want the magic to be turned up to 11 in the Magic Realm, and I want MY Spellcasters to Repairio, Morphiate, and Minionize without restraint.
Exie hay, cavero, mabza meeah vendarzo.
Yevsas mairzeemo!
Yes. Spellcaster clubs are out of control!
Tales From The Myst
The Blue Moon Jukebox
> This is what I like so much about this forum! Within eight hours--most of which I spent asleep--several of you stopped by and shared some really valuable insights. Thank you, one and all... @cyncie @mightysprite @Atreya33 @GreenTurtle @crocobaura @SheriSim57 :)
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> After seeing aliens spawning in every world during a save when Z and I would have preferred less alien activity, observing Geoffrey and Nancy Landgraab jogging through the entire Sims universe, and watching the entire population of Sulani relocate to the gym in Willow Creek again and again, I installed a mod that keeps premades in their own worlds. Now the aliens, Landgraabs, and Sulanians are still very much alive and well, simply doing their things close to home. Perhaps that will happen to Spellcasters, too. I want the magic to be turned up to 11 in the Magic Realm, and I want MY Spellcasters to Repairio, Morphiate, and Minionize without restraint. ;)
wait, share the mod, i NEED that.
@peachibrew
I don’t know which one @MoonlightGraham uses but I use Sim Spawn Overhaul by Lotharihoe. If you only need to control The Magic Realm and Glimmerbrook, Zero has Portal Only Spellcasters and Glimmerbrook Only Mages which work very well, also.
Tales From The Myst
The Blue Moon Jukebox
My spell caster population is one of the highest, followed by the humans, and other type of Sims.
That said, you barely really see most spell casters, except for your own. You may see another one enter and leave on their broom if they have one, and you may see their familiars if they are assigned. Your Sim will pretty much be the only Sims you see using spells outside of the magic realm, but usually when I make them practice magic. Your Sim may be challenged to a duel by another spell caster, but that is about it.
I have a bunch of Sims that are spell casters, and I play them on rotation and equip them with brooms and wands, so I have more activity going on in my game with spell casters.
I try not to let my spellcasters toss magic around, it upsets the locals.
@peachibrew I use the same one @cyncie mentioned, the one Lotharihoe created. I use very, very few mods, and this is one of them. It solved some of the issues that frustrated me before.
Exie hay, cavero, mabza meeah vendarzo.
Yevsas mairzeemo!
It’s really annoying. I wish sims were more open with magic. Like i understand the chaos but I just wish Spellcasters were more liberal with magic, like autonomously using magic to make their lives easier, like the harmless spells, using magic to make food appear when they’re starving, spells to fulfill their needs, and survive at the very least. And be able to discuss magic with humans. I don’t understand why they can’t. Only because I run a kingdom and i have an arch mage in my court, and it would be cool to have my king/Queen command the Archmage to use his powers when carrying out a sentence or something.
My Mood:
Tales From The Myst
The Blue Moon Jukebox
Magic is usually used only in the Magic Realm.
The Magic NPCs will fill be around, but they act like normal non-magical sims.