I have a sim who I want to focus mischief magic and another one who is supposed to do untamed magic. What I've found out is that it's super easy and tempting to slip into other magic styles. So if you want your sim to focus on just one, you need to be very strict with yourself lol.
Do you mean Mischief, Practical, Untamed or Alchemy? I think it depends if you want them to do good or cause chaos. To be honest, all of my spellcasters know a bit from each.
However, I do love chaos in my game, so my main spellcaster sim is mostly Untamed (with a mod that makes him deadly). I want him to learn Dedeathify next to bring back his cat familiar
Practical is useful for doing stuff around the lot, like cleaning or making multiple food dishes. It would be good for the lazy sim haha.
Here's a tip I learned from another Simmer on here - Combine a few spells to commit insurance fraud. Set fire to expensive object, claim insurance and 'repario' to restore it for nothing.
I'm personally not a fan of Alchemy. I like the idea and would use it more often if I can get the ingredients, but some of them are hard to find If you want your sim to make money from being a spellcaster (in the honest way) then Alchemy is good to go. The only thing is you may need a mod to make your potions profitable.
I don't have the control to stick to one path only but, mostly my goodish sims lean toward Practical Magic/Alchemy, but if a situation comes up they will use other sorts of magic if needed. Like say a loved one dies and they miss them so much they have to resurrect them. My bad sims will use anything at their disposal that they have learned but I think of them as mostly Untamed/Mischief magic users because they are more likely to set someone on fire or shock them ect. I was having fun with vampires at my door last night with those on a new spellcaster.
Do you mean Mischief, Practical, Untamed or Alchemy? I think it depends if you want them to do good or cause chaos. To be honest, all of my spellcasters know a bit from each.
I'm personally not a fan of Alchemy. I like the idea and would use it more often if I can get the ingredients, but some of them are hard to find If you want your sim to make money from being a spellcaster (in the honest way) then Alchemy is good to go. The only thing is you may need a mod to make your potions profitable.
You just learn the duplicato (?) or whatever that spell is caused. Then once a Sim learns a potion, they get a copy of that potion in their inventory. You simply put it out in the world, duplicate it to your heart's (and overcharge meter) extent, and sell them away. No additional ingredients needed. I'm glad you can do this, as you said, it's really frustrating trying to find enough of the ingredients if you plan on selling them.
I try to have my sim specialise in one particular magic style. They can learn a few spells from other styles but not all.
They only get the perk associated with their specialisation: Practiced Practicality, Mischief Master or Tame The Untameable, never all of them.
(Description: [practical/Mischief/untamed] Spells and Potions always succeed when Sim is in a Normal Spellcaster Charge range. Failure is greatly reduced in Charged and Overcharged states.)
In short they will be more successful at their chosen specialisation but still have a chance of failure for the others.
So far I have mostly used practical spells, I like that style most and prefer playing 'good' witches. but I play with a few tweaks to make them less cheaty
- no copy pasto on potions, only those potion ingredients that can't be harvested.
- no copy pasto as money making
- a mod to make the plentiful needs potion require more ingredients
- a mod to make the plentiful needs potion stop filling the energy need, they still need to sleep.
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Updated with Werewolf Diaries (1)
However, I do love chaos in my game, so my main spellcaster sim is mostly Untamed (with a mod that makes him deadly). I want him to learn Dedeathify next to bring back his cat familiar
Practical is useful for doing stuff around the lot, like cleaning or making multiple food dishes. It would be good for the lazy sim haha.
Here's a tip I learned from another Simmer on here - Combine a few spells to commit insurance fraud. Set fire to expensive object, claim insurance and 'repario' to restore it for nothing.
I'm personally not a fan of Alchemy. I like the idea and would use it more often if I can get the ingredients, but some of them are hard to find If you want your sim to make money from being a spellcaster (in the honest way) then Alchemy is good to go. The only thing is you may need a mod to make your potions profitable.
I dunno if this helps, but just a few ideas
You just learn the duplicato (?) or whatever that spell is caused. Then once a Sim learns a potion, they get a copy of that potion in their inventory. You simply put it out in the world, duplicate it to your heart's (and overcharge meter) extent, and sell them away. No additional ingredients needed. I'm glad you can do this, as you said, it's really frustrating trying to find enough of the ingredients if you plan on selling them.
They only get the perk associated with their specialisation: Practiced Practicality, Mischief Master or Tame The Untameable, never all of them.
(Description: [practical/Mischief/untamed] Spells and Potions always succeed when Sim is in a Normal Spellcaster Charge range. Failure is greatly reduced in Charged and Overcharged states.)
In short they will be more successful at their chosen specialisation but still have a chance of failure for the others.
So far I have mostly used practical spells, I like that style most and prefer playing 'good' witches. but I play with a few tweaks to make them less cheaty
- no copy pasto on potions, only those potion ingredients that can't be harvested.
- no copy pasto as money making
- a mod to make the plentiful needs potion require more ingredients
- a mod to make the plentiful needs potion stop filling the energy need, they still need to sleep.
@Marnetti can you let us know which mods do you use?