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Bewitched Legacy Challenge - Rules

zathyrazathyra Posts: 83 Member
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There’s two ways to play this challenge:
  • without mods – vampires are witches
  • with the “Become a Sorcerer” mod by Triplis on Mod The Sims


Vampire Version:
Vampires and Romantic Garden Stuff needed!
Disclaimer: In the following challenge Vampires are called Witches.



The Story:
You’re a witch trying to start her/his own legacy. That’s it? Well, kind of. You create your own story! Are you an orphan witch? A good witch coming from a family of evil witches? Maybe a male witch cast out by your female relatives because they fear your powers? It’s all up to you.

As there are quite a few gameplay rules, I did not want to put up any story restrictions.

The Start:
  • You start on any lot. Choose wisely, as you are not allowed to move later on.
    I’ve found that it’s best to choose at least 30x30.
  • You immediately buy the Wishing Well.
  • You use the remaining money to build whatever you want.
  • You’re not allowed to cheat for more money.

The End:
As with most legacies you’re done once your family reaches 10 generations.


Succession Laws:
  1. Only children born as a vampire are allowed to become the heir. (Vampire = Witch)
  2. The heir has to be blood-related to the founder.
  3. You can choose the gender law yourself. (e.g. Matriarchy, Patriarchy, etc.)
  4. You can choose the heir law yourself. (e.g. First Born, Last Born, etc.)
  5. The heir is locked in and becomes Head of the Household when the age up to Young adult.


Alignment:
  1. Every witch has to have the trait of their alignment. (No matter if they are heir or not.)
    Good: Good Trait, Evil: Evil Trait, Neutral: Insane Trait (using two different types of magic messes with your mind!)
  2. You are free to choose the alignment of your founder.
  3. A witch’s trait is chosen upon aging up into a child. Roll a D6 (die with 6 sides):
    1 and 2: Good
    3 and 4: Evil
    5: Neutral
    6: You get to choose the alignment
  4. Good witches are not allowed to drink from humans.
  5. You are only allowed to choose the skills corresponding to your alignment:
    • Green = Good, Red = Evil, Green and Red = Good and Evil can choose this skill
    • Neutral witches can’t choose skills inside the yellow square.

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Partner Choice:
  1. Witches can only have children with the Partner chosen by the wishing well. (Wish for romance)
  2. No “Try for baby” with anyone else.
  3. It’s up to you when to wish for a partner. (Teenager, Young Adult, Adult)
  4. Witches may marry Sims other than their chosen partner but they can’t have children with them.
  5. You may only move in chosen partners and primary spouses.

    Only for those using MCCC or a different Risky Woohoo mod:
  6. If you use MCCC and have Risky Woohoo active, you will need to terminate the pregnancy. While controlling the pregnant sim click on him/her > MC Command Center > MC Pregnancy > End Pregnancy. If the pregnant Sim is an NPC you are allowed to play their household to terminate the pregnancy.
  7. If you did not notice a child being born through Risky woohoo, you will have to delete the child as soon as you notice. Use the cheats “testingcheats true” and “cas.fulleditmode” and delete the child through CAS.

Note: If you are already married/have a boyfriend/girlfriend you'll have to break up first to be able to wish for romance.


Household:

Human Children:
  1. Traits and Aspiration are determined by a random trait generator.
  2. Once you finish your first aspiration you are free to choose the next one.
  3. Human children live in the household until they age up to Young Adult.
  4. You choose how they are treated based on the alignment of the Head of the Household (not the oldest witch alive!).
  5. Upon aging up to Young Adult there’s three different ways to deal with the human children, again, based on the alignment of the Head of the Household. Only exception are the children of the previous generation's heir, in this case the alignment of their parent will decide their fate.
    • Good: The human children simply move out.
    • Evil: You sacrifice the human children to the gods. You add 1000$ to your household for each child you sacrifice, however you have to use that money to make an offering at the wishing well.
    • Neutral: A mixture of both. You decide if a child lives or is sacrificed.
    • Human children that die or are taken away before aging up to Young Adult don’t count as sacrifice.

Witches:
  1. Traits and Aspiration are determined by a random trait generator. Except the first trait from aging up into a child, that is determined by your alignment.
  2. Once you finish your first aspiration you are free to choose the next one.
  3. Witches have to live in the household until they age up to Young Adult.
  4. The heir has to live in the household at all times.
  5. You can choose when or if to move out spares.
  6. It’s encouraged to move out the retired Head of the Household (and his spouse and/or partner) once a new one steps up. Since Witches live a very long time, your household may get a little too crowded otherwise.


Wishing Well:
  1. Every witch has to wish for romance.
  2. Every Head of the Household gets an additional chance to wish for something else.

Romance Outcomes:
  • Your “Soulmate/Boyfriend/Girlfriend” appears
  • Your “Enemy with Benefits” appears
  • “Super-pickup line” – Lucky, the gods want you to choose your partner yourself.
  • Ghost Boyfriend/Girlfriend appears – Oh boy, you’ll have to bring them back to life before you can have children.
  • Flirty moodlet/Sad moodlet – Try again.

What if's:
  • The witch and the chosen partner have the same gender – use the cheats “testingcheats true” and “cas.fulleditmode”, go to CAS and change the partner’s pregnancy setting to the opposite. Using this kind of cheat magic has however drawbacks, the gods will take your first child! When the baby is born immediately age it up to toddler, use the cheats “testingcheats true” and “cas.fulleditmode” and delete the child in CAS.
  • The chosen partner is an elder – same as above, except you age them down to adult in CAS. (I have not had that happen yet)
  • The chosen partner is a ghost and the same gender – Wow, you really hit the bad luck jackpot. You will have to do both, bring them back to life and change their pregnancy setting (including the drawback).


Cheats:
  • Cheats are only allowed to be used if the rules specify so.
  • Only exceptions are to change the appearance of a specific Sim and building cheats.


Points:
Personally I don't like counting points so I didn't create a system for it. If you want to you can create a system and share it with me :)
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Post edited by zathyra on

Comments

  • Options
    zathyrazathyra Posts: 83 Member
    edited December 2017
    Mod Version:
    Romantic Garden Stuff needed!
    Download the “Become a Sorcerer” mod by Triplis on Mod The Sims.


    The Story:
    You’re a witch trying to start her/his own legacy. That’s it? Well, kind of. You create your own story! Are you an orphan witch? A good witch coming from a family of evil witches? Maybe a male witch cast out by your female relatives because they fear your powers? It’s all up to you.

    As there are quite a few gameplay rules, I did not want to put up any story restrictions.

    The Start:
    • You start on any lot. Choose wisely, as you are not allowed to move later on.
      I’ve found that it’s best to choose at least 30x30.
    • You immediately buy the Wishing Well and the lump of clay.
    • You use the remaining money to build whatever you want.
    • You’re not allowed to cheat for more money.
    • Use the lump of clay to gain access to your magic.

    The End:
    As with most legacies you’re done once your family reaches 10 generations.


    Succession Laws:
    1. Choose one inheritable detail of your founder. (e.g. eye color, hair color, skin color)
      This detail will show that a child is a witch. Only a witch can become the heir.
    2. The heir has to be blood-related to the founder.
    3. You can choose the gender law yourself. (e.g. Matriarchy, Patriarchy, etc.)
    4. You can choose the heir law yourself. (e.g. First Born, Last Born, etc.)
    5. The heir is locked in and becomes Head of the Household when the age up to Young adult.


    Alignment:
    1. Every witch has to have the trait of their alignment. (No matter if they are heir or not.)
      Good: Good Trait, Evil: Evil Trait, Neutral: Insane Trait (using two different types of magic messes with your mind!)
    2. You are free to choose the alignment of your founder.
    3. A witch’s trait is chosen upon aging up into a child. Roll a D6 (die with 6 sides):
      1 and 2: Good
      3 and 4: Evil
      5: Neutral
      6: You get to choose the alignment
    4. You are only allowed to use the spells of your alignment.
      • Good may only use White Art spells and devote themselves to the Light. (Devotion requires max Light alignment and max White Arts skill.)
      • Evil may only use Black Art spells and devote themselves to the Dark. (Devotion requires max Dark alignment and max Black Arts skill.)
      • Neutral may use both Black Art and White Art spells until Level 8, and can’t devote themselves to either.

    Spells (taken from the MTS description of the mod):

    White Arts:

    Level 1
    • Cathartic Healing: Target another sim who is Sad when you are also Sad and jointly drain Sad moodlets while building your White Arts skill. Target can be Toddler and up.
    • Dry Out: Target a puddle and instantly get rid of it.

    Level 2
    • Aura of Nature: Click on yourself and pick a sim to cast the buff on; the sim with this buff will be protected from fire for the duration. Target can be Teen and up.
    • Simoleon Sacrifice: Click on yourself and radiate out a special Happy buff for the duration that makes sims more likely to hug each other; lose 1,000 Simoleons at the end. Recipients of the buff can be Toddler and up.

    Level 3
    • Transform Weight, Give Fat: Target another sim and periodically lose Fat while the target gains Fat; can be canceled early by clicking on the target and clicking Sever Bond (otherwise, the spell continues until you have no more Fat). Target can be Teen and up.
    • Transform Weight, Take Fat: Target another sim and periodically gain Fat while the target loses Fat; can be canceled early by clicking on the target and clicking Sever Bond (otherwise, the spell continues until the target has no more Fat). Target can be Teen and up.

    Level 4
    • Aura of Edibility: Click on yourself and pick a sim to cast the buff on; the sim with this buff will be capable of making food that doesn't spoil for the duration. Target can be Teen and up.
    • Aura of Agriculture: Click on yourself and pick a sim to cast the buff on; the sim with this buff will gain Gardening skill at 5x the normal rate for the duration.

    Level 5
    • Transform Muscle, Give Muscle: Target another sim and periodically lose Muscle while the target gains Muscle; can be canceled early by clicking on the target and clicking Sever Bond (otherwise, the spell continues until you have no more Muscle). Target can be Teen and up.
    • Transform Muscle, Take Muscle: Target another sim and periodically gain Muscle while the target loses Muscle; can be canceled early by clicking on the target and clicking Sever Bond (otherwise, the spell continues until the target has no more Muscle). Target can be Teen and up.

    Level 6
    • Douse: Target a sim who is on fire, or object or ground that is on fire, and put it out instantly. Can only put out one "piece" of fire at a time (e.g. if there is a raging inferno, it may take a few clicks).

    Level 7
    • Stasis Field: Target another sim and lock them into Stasis until you click on them and click Dispel Enchantment; while in Stasis, the target's moods and needs don't decay, and they can't move or perform any actions. Target can be Toddler and up.

    Level 8
    • Prolong Life: Target another sim and reset age progress back to the beginning of the life stage. Target can be Toddler and up.

    Level 9
    • Increase Chance of Boy: Target a pregnant sim (can be yourself or another sim), setting the current gender chance to the highest amount for giving birth to a boy.
    • Increase Chance of Girl: Target a pregnant sim (can be yourself or another sim), setting the current gender chance to the highest amount for giving birth to a girl.

    Level 10
    • Extract Spirit: Target a gravestone or urn and "pull out" the ghost. Note: Won't work if you've already released the spirit to the netherworld.
    • Resurrect: Target a ghost and bring them back to life.

    Devote Yourself to the Light:
    • Transcendence: +50 Fine Buff that can be toggled at will.
    • Salvation: Special Ability Sacrifice Magical Connection under White Arts menu; tank your Magical Connection and fill all of the target's needs to full. Target can be Toddler and up.
    • Creation: Special Ability Create Life inside Target and Create Life inside Self under White Arts menu; target another sim and make yourself or them pregnant. Target can be Young Adult and up.

    --

    Black Arts:

    Level 1
    • Lull to Sleep: Target another sim and put them to sleep. Target can be Toddler and up.
    • Enchant to Kneel: Target another sim and enchant them to kneel. Can be removed by clicking on the sim and clicking Dispel Enchantment. Target can be Child and up.

    Level 2
    • Set on Fire (ground): Click on the ground and start a fire. Must be within the Build Mode outline of the lot.
    • Siphon Joy into Wealth: Target a sim who is happy and periodically drain happy moodlets, while gaining ticks of money. Target can be Teen and up.

    Level 3
    • Suppress Sadness: Click on yourself and remove Sad moodlets with completion. Also adds a buff that keeps new Sad moodlets from being added for the duration.

    Level 4
    • Suppress Sadness buff lasts for much longer and you can remove it at any time by targeting yourself and clicking Dispel Enchantment.
    • Induce Panic: Target another sim and trap them in a state of panic, draining their Energy. Target can be Child and up.

    Level 5
    • Tabula Rasa: Target another sim and wipe relationship between yourself and the target completely. Target can be Toddler and up.
    • Aura of Glamour: Click on yourself and pick a sim to cast the buff on; the sim with this buff will draw extra romantic attention and have more success with romantic interactions. Picked sim can be Teen and up.

    Level 6
    • Wipe Romance: Target another sim and wipe romantic relationship only between yourself and the target. Target can be Toddler and up.

    Level 7
    • Wipe Friendship: Target another sim and wipe friendship relationship only between yourself and the target. Target can be Toddler and up.

    Level 8
    • Set on Fire (sims): Click on yourself and pick a sim to set on fire; target must be within the Build Mode outline of the lot. Target can be Teen and up.

    Level 9
    • Create Fire Dancer: Target another sim and lock them into a deadly fire "dance" of panic... for the rest of their life. Target can be Teen and up.

    Level 10
    • Create Lightning Rod: Target another sim and call forth lighting to end their poor sim existence. Target can be Teen and up.

    Devote Yourself to the Dark:
    • Eternity: Become Immortal, aka: Can't age or die.
    • Might: Special Ability Fight for Llamadeus's Favor under Mean menu; drains the target's needs and fills your Magical Connection. Target can be Teen and up.
    • Wealth: Special Ability Wealth from Death under Black Arts menu; kill the target and gain 50,000 Simoleons. Target can be Teen and up.

    --

    Minion System:
    The minion system can be used by all alignments.


    Partner Choice:
    1. Witches can only have children with the Partner chosen by the wishing well. (Wish for romance)
    2. No “Try for baby” with anyone else.
    3. It’s up to you when to wish for a partner. (Teenager, Young Adult, Adult)
    4. Witches may marry Sims other than their chosen partner but they can’t have children with them.
    5. You may only move in chosen partners and primary spouses.

      Only for those using MCCC or a different Risky Woohoo mod:
    6. If you use MCCC and have Risky Woohoo active, you will need to terminate the pregnancy. While controlling the pregnant sim click on him/her > MC Command Center > MC Pregnancy > End Pregnancy. If the pregnant Sim is an NPC you are allowed to play their household to terminate the pregnancy.
    7. If you did not notice a child being born through Risky woohoo, you will have to delete the child as soon as you notice. Use the cheats “testingcheats true” and “cas.fulleditmode” and delete the child through CAS.

    Note: If you are already married/have a boyfriend/girlfriend you'll have to break up first to be able to wish for romance.


    Household:

    Human Children:
    1. Traits and Aspiration are determined by a random trait generator.
    2. Once you finish your first aspiration you are free to choose the next one.
    3. Human children live in the household until they age up to Young Adult.
    4. You choose how they are treated based on the alignment of the Head of the Household (not the oldest witch alive!).
    5. Upon aging up to Young Adult there’s three different ways to deal with the human children, again, based on the alignment of the Head of the Household. Only exception are the children of the previous generation's heir, in this case the alignment of their parent will decide their fate.
      • Good: The human children simply move out.
      • Evil: You sacrifice the human children to the gods. You add 1000$ to your household for each child you sacrifice, however you have to use that money to make an offering at the wishing well.
      • Neutral: A mixture of both. You decide if a child lives or is sacrificed.
      • Human children that die or are taken away before aging up to Young Adult don’t count as sacrifice.

    Witches:
    1. Traits and Aspiration are determined by a random trait generator. Except the first trait from aging up into a child, that is determined by your alignment.
    2. Once you finish your first aspiration you are free to choose the next one.
    3. Witches have to live in the household until they age up to Young Adult.
    4. The heir has to live in the household at all times.
    5. You can choose when or if to move out spares.
    6. It’s encouraged to move out the retired Head of the Household (and his spouse and/or partner) once a new one steps up. Since Witches live a very long time, your household may get a little too crowded otherwise.


    Wishing Well:
    1. Every witch has to wish for romance.
    2. Every Head of the Household gets an additional chance to wish for something else.

    Romance Outcomes:
    • Your “Soulmate/Boyfriend/Girlfriend” appears
    • Your “Enemy with Benefits” appears
    • “Super-pickup line” – Lucky, the gods want you to choose your partner yourself.
    • Ghost Boyfriend/Girlfriend appears – Oh boy, you’ll have to bring them back to life before you can have children.
    • Flirty moodlet/Sad moodlet – Try again.

    What if's:
    • The witch and the chosen partner have the same gender – use the cheats “testingcheats true” and “cas.fulleditmode”, go to CAS and change the partner’s pregnancy setting to the opposite. Using this kind of cheat magic has however drawbacks, the gods will take your first child! When the baby is born immediately age it up to toddler, use the cheats “testingcheats true” and “cas.fulleditmode” and delete the child in CAS.
    • The chosen partner is an elder – same as above, except you age them down to adult in CAS. (I have not had that happen yet)
    • The chosen partner is a ghost and the same gender – Wow, you really hit the bad luck jackpot. You will have to do both, bring them back to life and change their pregnancy setting (including the drawback).


    Cheats:
    • Cheats are only allowed to be used if the rules specify so.
    • Only exceptions are to change the appearance of a specific Sim and building cheats.

    Post edited by zathyra on
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  • Options
    zathyrazathyra Posts: 83 Member
    edited December 2017
    Edits:
    12-01-2017 Added an exception for the human children of the previous generations heir to the rules. The alignment of their parent, instead of the head of household's, will decide on their fate once they age up to young adult.

    I'm currently playing both versions and if I come across a problem I will edit the rules to take it into account.
    Please tell me if you experience any problems regarding the rules or if something is unclear.
    This is the first challenge I've created myself and every bit of feedback is welcome!
    Post edited by zathyra on
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  • Options
    MadameLeeMadameLee Posts: 32,757 Member
    @zathyra There is a
    "Ghost can have baby" mod..but don't know what it will turn out like mind you.
    6adMCGP.gif
  • Options
    zathyrazathyra Posts: 83 Member
    edited November 2017
    Oh, thank you. But I want to keep the whole "have to turn them back" as that makes the challenge more difficult :)
    pOZo5xl.png
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    WynterlyWynterly Posts: 232 Member
    edited January 2018
    Definitely trying this when I have the time! :smile:
    ~I only act like I know everything, Rogers.~

    Currently doing Harry Potter legacy challenge. You can find the rules here.
  • Options
    DeannacarverDeannacarver Posts: 119 Member
    edited May 2018
    I am starting it here is my sim

    Edit cant seem to upload pics
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    VeerrassVeerrass Posts: 12 New Member
    i wish there would have been rules for every single generations ;3 but i like this challenge anyways.
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    AnnoyingTigerAnnoyingTiger Posts: 509 Member
    This sounds fun! I don't have the wishing well, so I'll have to amend the rules a bit to play, but I'm hoping it'll be a lot of fun ^-^
    ฅ^•ﻌ•^ฅ Life's Greatest Adventure, The Morgan Legacy ฅ^•ﻌ•^ฅ
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    Misa_wants_PepsiMisa_wants_Pepsi Posts: 229 Member
    Sounds like fun. I'm gonna try this.
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    esfireesfire Posts: 201 Member
    its a shame i cant seem to find any gameplay from anyone elses games, id love to see what others have done before starting mine
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    Rijayden1987Rijayden1987 Posts: 7 New Member
    Sounds like fun. Will you be updating this for RoM when it comes out?
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    VyStarlitVyStarlit Posts: 74 Member
    I really love this legacy guideline! I'm going to keep an eye out in case you update for ROM. Really excited to see how this plays out.
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    ZePancakeNinjaZePancakeNinja Posts: 19 Member
    This sounds awesome, especially with RoM coming out. Since there's three schools I can easily see that working for the challenge. I'll likely do: Mischief = Evil, Practical = Good, Unleashed = Neutral.

    Looking forward to seeing an official update to the challenge though!
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    Rijayden1987Rijayden1987 Posts: 7 New Member
    I'm going to do the challenge with RoM anyway, just to see if it can be done. I might make a variation of this one if it works.
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    nerdfashionnerdfashion Posts: 5,947 Member
    This looks like fun! I don't have Romantic Garden Stuff, but I can always use a mod.
    funny-gifs20.gif

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    CelSimsCelSims Posts: 2,270 Member
    I'm hoping for a RoM update for this one too!
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