We just recently reinstalled simcity and it got me thinking how much fun a Superheroes and Villians EP
would be. There is room for careers, new personality traits, a neighborhood with secret lairs, new social interactions, superpowers and heaps more.
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It would be nice if it was Superheros, Supervillians and Supernaturals.
Actually, I think there was a thread on the topic of superhero sims not too long ago.
It's a good idea.
New World: "Alternate Reality"
This world can only be entered through an inter-dimensional portal which pops-up randomly anywhere in your neighborhood, or with cheat codes. Unlike secret lots which only 1 sim at a time can enter, this portal can be entered by 2 or more sims together. This world is divided into 3 neighborhoods, or "Parallel Dimensions" (I don't know what else to call it). These are:
The Magical Reality
-It's a medieval-themed world. This is the reality where you can be a wizard. Ride flying broomsticks, make potions, cast magic spells etc. Here you can also meet vampires, werewolves, and become one if you want. You can also become a warrior and learn skills like archery and sword-fighting.
The Apocalyptic Reality
-Speaking for itself, it's Apocalyptic. If your sims are cowards and afraid of ghosts and zombies, this is NOT the place for them. But if they're brave enough, they could become Ghost Hunters or Zombie Fighters and save the residents of this haunted world.
The Utopian Reality
-It's the futuristic world where you can become the superhero or the villain. Use superhero gadgets. Acquire superpowers like flight, teleportation, telepathy and telekinesis. Save the city. Or set it on fire.
You had sims with all these powers, and they couldn't really do anything.
Like the zombie curse wore off anyway so it didn't really matter.
They should make it permeant. Unless you find and make the cure.
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That's why I also think "quests" would be good, like in World Adventures. Quests varies, depending on which "class" you choose. For superheroes, their quest deals with fighting/arresting villains, extinguishing burning buildings with your superpowers and saving people etc. Villains' quests will be fighting heroes, burning buildings and other villainy things. Warriors should practice and win sword fights. Wizards should learn their spells. And the list goes on.
There are also quests for collectibles and treasures.
Okay I Disagree and Agree.
There should be Quests, I loved World Adventures for that. However I don't want to be told " You can't do this quest because you're not (This Life State.)"
I think each life state should be able to handle a quest in their own way, and to the player's strategy.
That being said I don't want the game to hold my hand throughout the quest.
Let's say I'm a Sorcerer on a Expedition, Traveling to Athens, Greece.
And according to My research Pandora's Box Lies in a dungeon beneath the Parthenon.
So It's up to me to find the location of the entrance, and proceed through the tunnels, avoiding potential deadly traps and creatures wait, like Gorgons, Giant Spiders and other vile creatures.
If you get trapped in a net, or fall into a trapdoor/crevasse filled with lava Each of our sims depending on life state has their own way of getting out. but Some traps could be deadly.
My sorcerer could poof out of the net, teleport to where I want them to be.
and the game could be like:
"Defeat 5 Giant Spiders" to proceed
"Defeat 3 of The Gorgons"
and then you could get side things from it, when the NPC is defeated like drops, and keepsakes.
Gorgon Eye - make people gaze into it and turn them to stone (Permanently) Destroy the eye to undo the spell. Spider webs as decoration.
and depending on your fighting style, My sim sorcerer is mainly Fire/Lightning, Light and Dark magic, or if he's feeling you're not worth is magic, He's also a skilled archer.
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