In the Sims 2 especially, our Sims had wants and fears and a lot of what was shown reflected our sims wants in life and their aspirations. But now with whims it's like my sim wants to "tell a joke" or "play a game". I know Sims 2 had wants like this too but there were bigger achievements, too. Like earning rewards, falling in love, spending time with someone they cared about, etc.
"Whims" to me is like the mentality of a mobile phone gamer. The gamer who plays games on their phone "on a whim" and play for 20 minutes on the bus. I'm sorry but this just isn't enough for a computer platform game. Does anyone sit at their computers on a whim? I think many would disagree, and would agree we like a deeper more engrossing game experience.
19
Comments
???
Isn't that the point of whims, to earn points towards a reward you can purchase for your sim?
depends how you play the game
i play whims as expression of the sim's personality
the points is an addition & not the main thing for me
like
"Get promoted to Detective at Work"
"Finish Upgrading the Computer"
"Renovate kitchen"
"Save up for a new TV"
"Play REFUGE"
"Buy a Motion Gaming Rig"
"Spend more time with (a sim)"
"Get (skills) up"
Honestly Whims and Satisfaction Points aren't really my objective.
I've never really used potions, and the reward traits, I just cheat in.
But I do reward a Sim's hard work, by taking him/her out.
Like When my Sim gets promoted to detective, I plan to take him out to celebrate with his best friends.
My Mood:
I understand that people have different playstyles.
The point I was making was that the OP was saying that whims didn't provide rewards, when that's the whole purpose of them being in the game. It's the exact same system in TS3 where you filled a wish to earn Life Happiness points towards rewards. I'm just putting that out there so that people new to the game aren't thinking, "Oh, these whims have no point."
Some of my sims work off completing aspirations to get addition traits and some ( most) just ignore whims altogether.
i think you don't understand the difference between the whims of the previous two games & this one
TS4's whims are very mundane & repetitive
they don't mirror the sim's personality, in most cases the whims repeat for every sim & every sim in the given emotion, no matter the personality
every sim, equal which traits you've given it, if in inspirational emotion will roll the entire palette of that emotion, to cook, to garden, to paint, to play an instrument - over & over again until the emotion has moved to the next one, which also will initiate the next series of repetitive whims
in TS2 sims had memories, which could be quite unique & along those memories & the traits of the sim were their whims, fears & wants different from sim to sim, they repeated too but far more seldom
in TS4 the system of the whims leading to points leading to the reward shop got the upper hand above the meaning of the sims' personality
the whims are reduced to gaining the points, the sims don't remember a thing, their traits are meaningless as well, play one sim & you know pretty well how the next will act & react & which whims will come up
OP meant with reward not the rewards from the shop bought with points
but rewards within the game
OP has chosen probably the wrong word without describing it nearer
& you understand with rewards exactly what is to be gained in TS4, rewards from the reward shop bought with points gained through fulfilling of sim's whims
maybe you ought to read OP's post once again to make it clearer to you what was meant
& yes it is correct that TS3 had a similiar system
but not exactly the same
TS3 whims have a wider spectrum, repeat less & have to do with the sim's personality & not its emotional state
you can play TS3 whims as pure gaining of points, but this is a reduction of that whims system
in TS4 you have not much of choice to play it any other way than towards the rewards shop, whims are designed to gain the sim those rewards & not to reflect what's going on in the sims' life - those whims are dispensable after all rewards are bought
if you've never played the previous 2 games along the sim's personality then you've missed quite a lot of what a sims game is
No, what's really happening here is that you're choosing to ignore what I said earlier, in order to start some kind of argument about which system is better. I don't know why, but I'll just leave it at that.
My only issue with whims so far is that sims are too adept at completing them without my help. Because of that, sometimes it all feels superfluous, like, "Why pay attention to my sims' whims when more than half the time, they're going to complete them on their own, anyway?"
the OP has already compared TS4 to TS2
it's not about better
it's about players with diffrent preferences which are now not satisfied because they have only one choice
you are satisfied with how TS4 handles whims, others not, that's all
The Sims has always been an important part of my life, and may it continue to be so! Long live Sims!
[Due to some kind of glitch, I am unable to insert photos into my signature for some reason.]
for me it's the core gameplay of this franchise,
i thought that's why it's called The Sims & not The Avatars or The Socials or Little Puppet Corner or Your Dollhouse
The whims in this game remind me of the rotating wishes in TS3 when you hit a Festival ground. They really don't mean a whole lot, and they are only there because they are in a certain space that triggers the "wishes" personality doesn't have a ton of play in these areas. Only with TS4 its a never ending series of useless whims that have nothing to do with the sims personality. I really wish that their emotions had MORE to do with their personalities. IMO that should have been #1, seeing as they touted the emotions system as being SO advanced. I guess I imagined that all the sims would act differently, but my artsy sims acted and wanted to paint as much as any other sim that didn't have that trait.
Its unfortunate because had they had a more accurate emotions system I think I might have stuck with it more.
Look What We Started- Simblr (MATURE CONTENT)
ISLAND END- Simblr (MATURE CONTENT, link is for scene list on sims.com)
Studio
I wonder if that ties in at all to a lot of people's complaints that aspirations get boring after a while and that there aren't enough of them. If they have that much of an effect on whims they kind of dilute the sims down even more.
They really need to step up the coding for this game so that there is better logic governing the simulation.
Where are we going, and why am I in this hand basket?!