I see a lot of complaints that the design of the Sims 4 is too cartoony, but I think it's a better direction than striving for more realism and heading into uncanny valley territory. I really like the look of the new sims, especially the hair, and the worlds are really beautiful. Anyone else a fan of the design change?
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Comments
My Mood:
I do wish the backgrounds weren't fuzzy though and there was a little more detail in certain areas, like the grass. And I also wish they used a higher poly count for certain things to make them look smoother - like the fruit bowl etc, which end up looking more hexagonal.
I think open neighborhoods would have worked fine, physics on hair and clothing would have been great, and CAS could have been way more flexible with the art style, including pushing/pulling on various parts of hair.
I like stylized realism, but at the same time, I think it can be way more in-depth and detailed.
But after a while the style really grew on me and it really fits the games' over the top character better than realistic looking Sims.
The style itself is really variable though, I mean if you want really cartoony looking sims just give them big heads and eyes and if you're aiming for a more realistic look, stay true to nature.
After all anything is better than TS3's pudding people lol
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EA ID: KaKaPeuPeu
(Granted, in video games, part of it is just polygons and limitations pertaining to the number you use.)
Gritty/Moody:
Bright and big smiles:
But, now that The Sims 4 is goofy/silly/hip with the chil'rens, the game has to reflect that. Don't get me wrong, though. I love the brightly-colored bubblegum world of 4. BUT, I would also love it if The Sims went back to its roots and pulled from both 3 and 4's graphics/aesthetics, while giving us the gameplay from 2.
I think the click and pull feature of Sims 4 CAS makes those sims look better in terms of physical features depending on what you're trying to accomplish in CAS, but the cartoony art style just throws me. Especially when it comes to nature, I much prefer Sims 3's nature. Reading through here though, the fuzzy look and poly count is probably what aids in my dislike of it as well. Some objects, well, they could be better...
Maybe I'm just playing the wrong life sim but there are no others out there. I still love the Sim franchise but it's been testing my patience a while now.