Can you tell me a bit about the metrics you collect on player behaviour, and how that shapes the game?
Rachel Franklin: We use it to think, ‘Are people even getting to the incredible content that we put into the game?’ If we find that people aren’t getting to see certain content or certain gameplay moments, we know we have to change something in the game. So we’ll use it for something like tuning. We’ll also say, ‘You know what? People aren’t really using this skill so much – maybe they prefer these other skills. Why don’t we make more of the things that they like?’ It’s really telling when you put together what people are saying they want with what they are actually doing in the game – it’s sometimes quite different.
I hope this isn't a basis they use for not including family play. :::face palm:::
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Yes, this is my concern.
Nope. She talks about all this "in-depth game play" that we miss out on or can't find but she conveniently leaves out any examples of what they might be.
Yeah Rachel, we LOVE the cooking skill.... because how else are our sims going to eat? No no, don't think too hard about it. We must be using that skill a lot because we just love it so much, not because you've stripped the game to bare bones and we don't have any restaurants to go to or anything but pizza to order over the phone. Yes, PLEASE, don't look into this too much, we want 50 million more types of cooking skills.
And yes, people aren't playing much with families because we just hate family gameplay and LOVE partying. Please give us more young adult party content.
No one is that dense. I wish she just wouldn't say anything instead of spewing garbage like this.
They're so keen to take stuff away yet the whole point of this game is having options. There is a TON of stuff in TS2 I haven't even touched yet and I've been playing that game, on and off, for 10 years.
This game, of late, seriously just has me thinking WTP allllll the time. Smh.
--T