Something I never understand with these, similar to other mood dependant options, why lock it to a mood...? Like the cookies, you have to be flirty to make cookies that make you feel flirty... huh... Wouldn't it be simpler and of more use to allow creation of these items independently to give more options to the player in influencing emotional states?
Each special recipe, as far as I can tell, is attached the mood your sim is in when it gives the option to make it, and will give those that eat said special recipe that emotion. Great for needing a playful mood on the go, or before a workout, etc. I usually have the sim prepare the meal when I'm able to and stick it in the fridge for household use.
Each special recipe, as far as I can tell, is attached the mood your sim is in when it gives the option to make it, and will give those that eat said special recipe that emotion. Great for needing a playful mood on the go, or before a workout, etc. I usually have the sim prepare the meal when I'm able to and stick it in the fridge for household use.
Yup like the cute heart cookies when your sim feels flirty
Thanks for the replies, but I got another question. Does the 'Protein Shake' at the bar make your sim more ripped? Beacuse the moodlet says so... "Not only does protein fill you up, but it helps you build muscle!"
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Yup like the cute heart cookies when your sim feels flirty
EDIT: I think it does... but i'm not too sure