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TS4 Some Of Biggest Bugs/Glitches Fixed.

Easily rename your sims. Especially useful after weddings.

http://www.modthesims.info/download.php?t=535549

Fix the glich that makes sims dissapear.

It's still testing, but I read all comments and it worked for pretty much everybody. I myself installed and I can attest it works like a charm.

http://www.modthesims.info/showthread.php?p=4539042&posted=1#post4539042

Fix the poor/dark indoor lighting.

http://www.mediafire.com/download/g4ifm09m2zje4s6/BrighterLightsV1.1.package

It was no longer available in its original source, thus I re-uploaded it. It's fully adjustable, including lighting colour and it and instructions can be found here:

http://sims4forum.com/custom-content/sims-4-adjustable-lighting-mod-brighter-lights.48/

Eliminate the distant terrain blur without loosing post processing effects.

http://modthesims.info/download.php?t=532909

Stop you whole town from getting fat or overly muscular.

http://www.modthesims.info/download.php?t=534028

Get rid of the repetitive emotional stingers (music cues).

http://www.den.simlogical.com/denforum/index.php?topic=3199.0

Unlock all content you pay for so you can use it in Build/Buy Mode (this one doesn't requite typing a cheat).

http://modthesims.info/download.php?t=534081

Reduce the chances of appliances breaking, currently too high.

http://www.modthesims.info/download.php?t=535156

Fine-tune relationship decay, currently too high (now you can choose the decay rate).

http://www.modthesims.info/download.php?t=534925

Realistic bills.

http://www.modthesims.info/download.php?t=534681

Comments

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    peterskywalkerpeterskywalker Posts: 553 Member
    Great mods! I already had some of these, but the sim disappearing mod will be useful in case it ever happens in my game
    True Love
    Terrific Family Play
    Too fun
    The sims 2 forever
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    renzillarenzilla Posts: 725 Member
    Thank you for the disappearing Sims mod!
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    maryanngibsonmaryanngibson Posts: 55 Member
    Thanks a bunch. So glad I saw these. Hope you're having a wonderful day :)
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    sarahzsmylsarahzsmyl Posts: 1,307 Member
    edited September 2014
    Motive Need Decay, adjustable. Allows you to set the percentage at which Sim needs decay. I currently have mine set to 95. (IE, 100 is normal, and 95 is 5% slower.)

    http://modthesims.info/download.php?t=534590
    Origin, Steam, PSN, XBL - FyreFlyeRush

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    pguidapguida Posts: 7,481 Member
    renzilla wrote: »
    Thank you for the disappearing Sims mod!
    Thanks a bunch. So glad I saw these. Hope you're having a wonderful day :)

    You're welcome.

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    pguidapguida Posts: 7,481 Member
    sarahzsmyl wrote: »
    Motive Need Decay, adjustable. Allows you to set the percentage at which Sim needs decay. I currently have mine set to 95. (IE, 100 is normal, and 95 is 5% slower.)

    http://modthesims.info/download.php?t=534590

    Thank you!
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    LokiSimsiesLokiSimsies Posts: 1,912 Member
    edited September 2014
    Never mind, please disregard *blushes*
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    qrlcodeqrlcode Posts: 532 Member
    Is MTS down?
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    pitterpatter69pitterpatter69 Posts: 51 Member
    The mod works!! Yay! No more sims disappearing :smile: Now the neighborhood is populated with MY sims....the whole neighborhood.....MINE!! ALL MINE!! (insert evil laugh here)
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    pguidapguida Posts: 7,481 Member
    The mod works!! Yay! No more sims disappearing :smile: Now the neighborhood is populated with MY sims....the whole neighborhood.....MINE!! ALL MINE!! (insert evil laugh here)

    That is what I love too.
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    mgomezmgomez Posts: 126 Member
    sarahzsmyl wrote: »
    Motive Need Decay, adjustable. Allows you to set the percentage at which Sim needs decay. I currently have mine set to 95. (IE, 100 is normal, and 95 is 5% slower.)

    http://modthesims.info/download.php?t=534590

    Mod just got updated. Sorry. There was a bug and it was a pretty nasty one. The game was resetting decay rate values for motives whenever you traveled or planned outfits. The new version has corrected this. I also trimmed it down a little for extra efficiency. If you downloaded the mod prior to the time I made this post, please discard the old version and use the new one. I've tested it much more extensively just to be absolutely sure it doesn't hiccup. It's stable and solid, finally (*wipes sweat from forehead*). Those using the relationship decay mod should do the same, since it experienced the same issue.

    A short explanation of what the game does:

    Whenever you travel or plan outfits, the game treats it as if you were loading a new game. This means that all households and sims are re-loaded and re-added into the game using their original data. The mods in question were not overriding this, since they only worked when you first load the game (assuming that sim and household data wasn't reset at any point in the game). This was obviously a mistake, so I put much harsher code into the... ermh... code.

  • Options
    pguidapguida Posts: 7,481 Member
    mgomez wrote: »
    sarahzsmyl wrote: »
    Motive Need Decay, adjustable. Allows you to set the percentage at which Sim needs decay. I currently have mine set to 95. (IE, 100 is normal, and 95 is 5% slower.)

    http://modthesims.info/download.php?t=534590

    Mod just got updated. Sorry. There was a bug and it was a pretty nasty one. The game was resetting decay rate values for motives whenever you traveled or planned outfits. The new version has corrected this. I also trimmed it down a little for extra efficiency. If you downloaded the mod prior to the time I made this post, please discard the old version and use the new one. I've tested it much more extensively just to be absolutely sure it doesn't hiccup. It's stable and solid, finally (*wipes sweat from forehead*). Those using the relationship decay mod should do the same, since it experienced the same issue.

    A short explanation of what the game does:

    Whenever you travel or plan outfits, the game treats it as if you were loading a new game. This means that all households and sims are re-loaded and re-added into the game using their original data. The mods in question were not overriding this, since they only worked when you first load the game (assuming that sim and household data wasn't reset at any point in the game). This was obviously a mistake, so I put much harsher code into the... ermh... code.

    OK. Downloaded it a third time. Thank you for fine-tuning.
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    LokiSimsiesLokiSimsies Posts: 1,912 Member
    edited September 2014
    @twistedmexican rode to the rescue and found the cheat to spawn those missing library bookshelves.

    Enable testingcheats true
    Type in objects.gsi_create_obj 0x0000f52e

    The library shelves wil spawn close to the middle of the lot, I tried it and was so happy to see them. I could finally complete my library since EA neglected to enable this item in the game.

    Edit: I don't know if you are tracking the cheat codes as well but I consider them pretty important....so here you go.
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    Faith12368Faith12368 Posts: 2,997 Member
    edited September 2014
    Thank you for the links and info @pguida, I was noticing all my sims changing radically in size and shape! :)

    Edit: all the others are perks! :)
    Long live the new Doctor!
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    pguidapguida Posts: 7,481 Member
    Faith12368 wrote: »
    Thank you for the links and info @pguida, I was noticing all my sims changing radically in size and shape! :)

    Edit: all the others are perks! :)

    You are welcome.
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    KitOnlyHumanKitOnlyHuman Posts: 2,586 Member
    Some of these aren't bugs or glitches such as bills, relationships, breaks, body changes, and stingers. They are features that some people prefer to play with and some prefer not to.

    Thanks for the list, I was just mislead by the title on some of them. =)
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    pguidapguida Posts: 7,481 Member
    Body changes has been officially acknowledged as a glitch.
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    DerekJohnsonDerekJohnson Posts: 4,220 Member
    Thanks!
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