Bots are expensive to make both in terms of cost and time to make. After making the mechanism (5) and chips (2) then the cleaning bot ($1,500) I sold it and only got $88 simoleans. In contrast the handicraft table always sells for more than it costs to make the item. Not much of an incentive for robotics.
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Bots can also be upgraded. Cost might go up then.
Wonder if Copypasto works on them?
Also, I don't know if always correct. I made a drone for 60 (+ free parts from tinkering) and it sells for 150 from inventory.
According to this guide, fully upgraded bots still only sell for about $150 more and you'd still lose out heavily on your investment: https://www.carls-sims-4-guide.com/skills/discoveruniversity/robotics/
Or the cloning machine, that might be better.
Even with cloning, still not a good business prospect. You would have to sell quite a few bots before turning a profit.
We need a mod to: 1. Lower the frequency of electrical shock. 2. Increase the selling price so that it always exceeds the TOTAL cost of making it, in addition given the time to make these items the cost should include an additional markup for the time of production.
Hmm.. I use a mod for faster retail-actions and have since then really enjoyed retail. Would love to make a store for robotics and herbalism-potions but they both suffer from not being worth the time invested in them.
Does the Marketable-trait from the reward-store help? Think that was the name. The trait that makes items that you have crafted more valuable.
Ha ha, challenging gameplay yes but this was not what I had in mind.
Yes, Marketable trait does still help with making more valuable items as noted in Carl's Guide on the Robotics skill. I wouldn't know by how much though.
I agree. Robotics has become my favorite skill in the game. It is very labor intensive, not particularly lucrative, and very, very dangerous. I'd like them to leave it as-is. This game needed a money sink. It still needs a few more of them, but Robotics is a step in the right direction.
I mod my bills to be higher, I would love to see Uni to be more expensive. Let robotics be as difficult and shocking as it is. As far as selling stuff for less than what it costs to make them it feels less enjoyable to me. Then I will just go back to same old painting.... or go back to the beach because it was way more profitable than I thought it would be.
Money in the game feels wacky.
She has level 10 robotics. She also used robo-arm, but I'm not sure if it matters.
I also have mods, but nothing specific to that.
Did you sell them from your inventory ?. Selling them straight up sells for much less! I would recommend selling from inventory or build/buy.
Now that I have my servo maybe I'll go back and make the bots.
That's fine for your used Servos.
But if you are manufacturing them as a business, then no, it would be pointless and you would be out of business, Like Ford selling Mustangs off the assembly line for a loss.
I wanted to have a sim make and sell Servos as a business.
That's not going to happen unless a modder comes along and fixes that.
So what do you think of the cleaning bot? I just made that one and it doesn't do much of anything. I also have the garden bot and I have upgraded it many times - but it is still slow. Servo is great.
That's interesting to know.