So since my life span is so epic-ly long, it seems my Sims, and Sims in my town, are gaining all their skills crazy faster in relation to that. I mean, I don't want them to be masters of all the skills by the time they turn into adults! lol
That's where relativity comes into play. However, I do not want to actually alter how time moves, just slow down the skill gain.
I imagine the settings are in default mode so that if I only change the skill-related ones, I'll be fine, and time will stay on EA default.
But anyway, my main question is, I see there is a setting for Life Span Skill Factor, which I would probably use, because of my crazy long life spans... however, is that all I need to do to slow things down? I am looking at the mod's Interactions page... I mean, I shouldn't need to change all the skill gain factors individually to say, .5 or .25 if I already set the life span factor on?
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Where are we going, and why am I in this hand basket?!
For players with extremely long life spans, as in the many thousands or tens of thousands of sim days, they may find that the Life Span Skill Factor will backfire on them and make it almost impossible to skill up at all. Or they may find that their sim has to read a skill book for 100 sim days in order to gain one level (or something like that). In those cases, I would definitely suggest keeping the Life Span setting off and setting all individual skills back by a factor of maybe 0.5 to start and then adjust in either direction after getting a sense of how things feel.
I don't know where the tipping point is on life spans where the overall Life Span Skill Factor becomes unusable, but I do know that individual Skill Gain factors like 0.001 are unworkable unless your intent is to drive yourself and your sims crazy.
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Thanks for the clarification!
I just didn't want to end up with a bunch of people in my town with mastered skills before they even make it to the adult stage.
Off to install Relativity... and then use MC to reduce skill points for everybody who already has a lot! lol
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