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igazor Member

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igazor
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  • Sunnyyesjams
    Hi Igazor! I have a question about traveling. I built and populated an empty custom world, but now I want my family to travel there for vacation. Problem is that when I travel the world is still empty because it's in a different save. Is there any way for me to visit with my family the populated version of the empty world?
    February 24
    • igazor
      igazor
      Yes. Copy the nhd file of the populated version of the world from its Save file into the Save file of your current ongoing game. That will be the version of the world that you sims should then be able to travel to. Travel cannot take place across different game saves. If there is an nhd for that world already there, it would be the unpopulated one (depends on whether you saved or not after trying before) and that can just be deleted.

      Since it's a custom world, I'm going to recommend v87 of Traveler that is currently in beta testing. Some players were experiencing a bug with foreign sims not staying on the relationship panel after their actives returned from custom worlds as they should with the fully released version.
      http://nraas.wikispaces.com/Traveler+Testing
    • Sunnyyesjams
      Sunnyyesjams
      Thank you so much! It worked! That was so simple xD. If I wanted to move a sim in the vacation world back with the family in the home world, I would have to go home first without him and invite him to visit, right?
    • igazor
      igazor
      The safest way is to go on vacation to their world and either invite them to move in through social interactions or by using MC > Add Sim on them. They then become a controllable part of the traveling party and should return home as part of your sims' household.

      You could also, when back in your sims' own homeworld, use MC > Add Sim > Homeworld > (filter to their homeworld, sometimes it takes some fiddling around with the filters and Type of Sim to get a foreign one to appear on the list) to pull them in instantly.

      The inviting them over for a visit first and then getting them to move in way is relatively safe if you have a bank of NRaas mods to protect the visiting sim, who would be a Mini-Sim scaled down representation of themselves, from corruption. The mods in question are Traveler, Overwatch, ErrorTrap, and RelationshipPanel.

      Inviting an out of town tourist to move in who was spawned by Register and/or the game's tourism function without the player having sent for them is never safe.

      See the second to the last section on this FAQ page for a few more details.
      http://nraas.wikispaces.com/Traveler+FAQ
    • Sunnyyesjams
      Sunnyyesjams
      Ok, thank you. I've learned that I have to perform the "return home" action twice. Once for my main sim and only after that I can "return home" with the sim residing in the custom world. For some reason his "return home" action is greyed out until I move my sim back first. It was confusing at first because of this

      http://i.imgur.com/sFB8KVA.jpg
    • igazor
      igazor
      Strange. But if the method I recommended failed altogether, there's always the MC > Add Sim > Homeworld way once back home. It's pretty forceful and doesn't care if the other sim is non-socialized celebrity or whatever. :)
    • Sunnyyesjams
      Sunnyyesjams
      Okay thank you :)!
  • Supersoph13
    Hey, I have a couple of questions that I would like to have answered, if you don't mind.

    Firstly, the mastercontroller expanded tattoo - does that work directly through CAS (like when you start a new game) or does it only work by going through live mode first (if you get what I mean?)

    Secondly, What Mods do you recommend for play testing my own created world? I have Overwatch and another Nraas one that I can't think of right now but I would like to see if you recommend any others. (Oh, and obviously I have mastercontroller too).

    Thank you for your time!
    February 21
    • igazor
      igazor
      MasterController and its expansions only work in MC instances of CAS and its subsets (Stylist, Tattoo) called up in-game specifically by using a MC command on a sim. If you want MC features to appear in other instances of CAS and its subsets (CAH, Plan Outfit, Change Appearance, etc.), you need to also have the MC Integration add-on module. Otherwise you are getting EA's version of CAS in those other places, which doesn't know anything about MC and its settings.

      When just starting a new game though, that can be tricky. The mods need to have time to load before they can take effect, so immediately after starting a new game and jumping into Create a Household (CAH), you could still end up with EA CAS even with Integration in place. The easiest way to tell quickly is to right-click on the "..." button in the lower left corner where one usually goes to save, quit, etc. and see if the MC preference panel pops up as it should. If you find that you are in EA's CAS, then it would be better to start your game by choosing some random sim to play, let the game clock run for a sim minute or three, and then retreat to Edit Town and do what you really wanted.

      For play testing, I would insist upon having MC (with MC Cheats), OW, ErrorTrap, Selector...maybe GoHere and a couple of others but then it would depend upon whether this world was destined for my own use only or that of other players.
    • Supersoph13
      Supersoph13
      Thank you, that's all very helpful! :)

      This world is my first custom made one, so it's for me only. As I've been learning as I go, I now how a better understanding of CAW tools (...and the crashes....and the errors....and the fail to saves....) and there's things I would have done differently, like the scenery. I have now started a new, larger, more complicated world loosely based on the village and surrounding area that I live in - that one, if I have the patience to finish it, and if I'm proud of it, I may share it with the community :)
  • MariFontoura
    Hi! Can you help me? Some times when I use the Mods folder on sims 3, my game won't start. A black screen shows up and stays there for like hours, forcing me to restart the pc. I can't identify which file isn't working, so I'd like to know if there's a "limit" for adding mods in the game?! Or if it's my computer that can't run those mods haha thank u :)
    February 3
    • igazor
      igazor
      Hi there. There is no real limit to the number of mods one can have, except for your computer and the game's ability to run them. I have around 1,100 package files in my game of which 250 or so are mod or mod related, the rest are CC.

      If this doesn't happen with no mods in play at all, then you might have a conflict between two or more mods, or an outdated mod that wasn't meant to run on current patch levels. Or, if you are on Patch 1,69, you could be trying to start a saved game without a required EP selected on the Launcher's pack chooser tab.

      If the black screen does happen with no mods in play, you would want to try playing while not logged in (if you aren't already doing this) and try pulling your TS3 folder out of Documents to the Desktop for safekeeping to force the game to create a new one, and see if the game launches on the new clean game folder that will have no content or saves in it at all.

      If adding your mod files back in a small number at a time doesn't help reveal which one might be causing this, it could also be overload for your system as you said. If you want some help in determining what your system should be able to run, you might want to post on the TS3 Tech Discussions board and we can help you with that. There is a Thread for New Members there that you can add onto since as a New Member you cannot start your town yet.
    • igazor
      igazor
      ^last sentence should be cannot start your own yet.
  • Elizabethsims
    Hey yet again! So I tried to post in the discussions but Im a new member so yea, and I also tried to post in the nraas page but for the life of me I can't figure out how to start a new discussion there. So I've been having way less problems with mods since I ran upon your posts but when things that have never happened to me before happen I get stuck. So I had a glitched toddler who wouldn't age up (cuz of some bad cc hair, but I figured that out way later), so I moved her and the father out tryna come up with a solution, but she disappeared so yea problem solved, but when I moved the father back in, he spawned out of the map limit( you know the unreachable parts of every world), so I teleported him to my house and everything was ok. So one of my other sims had a daughter who lived with her mom, but I wanted her on my household, so I used the 'add sim' option.She spawned out of the map limit too. It hasn't caused any problems, but I just wanted to know why that's happening.
    January 31
    • Elizabethsims
      Elizabethsims
      continuation: She won't go to school no matter what. I used resetsim, I tried to enroll her with a pc but every single time I get 'school not in session', while my other children and teens can go to school. I couldn't find any discussion for this so that's why I came here yet again. And if this has to do anything with the nraas mods, I have them all. So I really hope you can help me. Thank you :)
    • igazor
      igazor
      Try using DebugEnabler's Fix Homeworld command on the sim can't go to school. You might also in addition try a MasterController Reset on their home lot or the entire town (run from City Hall).
    • Elizabethsims
      Elizabethsims
      Let's hope it works. And thanks yet again
  • Elizabethsims
    Hey there! Sorry if I ask way too frequently but it's just that I haven't got used to ts3 quite yet. So I had a pregnant sim and all was going well but right after her pregnancy all her outfits changed, and the same just happened to my toddler. The problem is I don't know what's causing it, and my cas is way too laggy for me to remake the outfits frequently. Help please!
    January 28
    • igazor
      igazor
      Afraid I have no idea what would trigger a re-roll of all outfits like you have described unless you had outfit assignments that had gone "bad" and the sims were reset. Does this happen consistently or only with this one household?

      Although this doesn't help solve the problem at all, there are MasterController settings that collapse CAS entries to one square each instead of the usual three and these go a long way to reduce CAS Category lag if you aren't already doing this. The three presets can still be accessed by using the CASt tool.
      NRaas > MC > Settings > CAS > Show in Compact Form (Clothing, Accessories, Hats).

      To have that setting honored in all instances of CAS and its subsets (CAH, Change Appearance, testingcheats CAS, etc.), the MC Integration add-on module is required.
  • charlote3567
    So I just installed Sims 3 on my MacBook Air and it was going just fine just till I clicked the button to start... and its just a black screen, and I can't even close it, I have to close my computer to close the black screen! Help me please!!!!
    December 2016
    • igazor
      igazor
      Hi there. My wall isn't really the best place to post technical questions, but anyway...the TS3 Mac Discussions board has around a thousand posts going with players unable to get the game working on the newest models.
      http://forums.thesims.com/en_US/categories/mac-discussions

      Making things worse is that the MacBook Air is not really suitable for gaming as its processor is weak. plus it has an integrated graphics chip that TS3 refuses to recognize. You're not realistically going to be able to manage much more than the base game and maybe a couple of the earliest EPs on an Air, with graphics options all on low, if you can even get it working. But this is probably the best place to start:
      http://forums.thesims.com/en_US/discussion/841989/attn-if-your-game-wont-start-read-here/p1

      (Sorry, you'll probably have to copy and paste those links since they won't resolve on a response to a Wall post.)
    • charlote3567
      charlote3567
      Thank you anyways!
  • Elizabethsims
    First of all Merry Christmas!!
    So yet again I got issues. So I was playing around with master controller and I choose ownership(in my lot) I think and now my sims can only access the sink, toilet and shower and when I tap the floor they cannot go anywhere. This time I really need your help
    December 2016
    • igazor
      igazor
      Sorry for the slow response, wasn't around earlier and then didn't notice this post. NRaas mods are best supported on our website.
      http://nraas.wikispaces.com/page/messages/Chatterbox
      (free registration and wiki membership required to post)

      The MC lot Ownership command pertains to venues that would be available for sims to purchase (or sell, if they have already have investors. The MC Real Estate command is more comprehensive and also covers the purchase and sale of residential lots. It's possible that you have sold your sims' house out from under them to a landlord. But in any event, none of that should prevent them from using their own lot.

      I would have suggested an exit without saving though much time has passed now. Perhaps revert to a prior save from before this happened? But it's also very possible an MC Reset of the lot and/or a save as, quit, and reload might clear the issue.

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igazor
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