What additional changes do I need to make so that a custom recipe becomes available as an option in the Restaurant recipe customization option ?
So far I have made changes and added the following codes -
Recipe Tunings:
1. Available in restaurant:
<T n="available_in_restaurant">True</T>
2. Chef loot List(?)
<L n="chef_loot_list">
<T>139950</T>
</L>
3. Food poisoning chance -
<V t="enabled" n="food_poisoning_chance">
<U n="enabled">
<T n="base_chance">7</T>
</U>
4. Recipe Difficulty -
<E n="recipe_difficulty">4</E>
5. Recipe Tags -
<L n="recipe_tags">
<E>Recipe_Type_Food</E>
<E>Recipe_Course_Main</E>
<E>Recipe_Category_Meat</E>
<E>Recipe_Meal_Breakfast</E>
</L>
6.Restaurant Base price -
<T n="restaurant_base_price">25</T>
<T n="restaurant_menu_icon_definition">8562</T> (Example - I used the 32 bit ID of the food object for restaurant_menu_icon_definition)
Interaction tunings:
<V t="test_set_reference">
<T n="test_set_reference">135281<!--testSet_ChefStationChefSituationRunning--></T>
</V>
0
Comments
I had not included the SIMDATA resource as I could get the custom recipes to work with the normal stoves and fridges without it using a script only.
But It makes sense using SIMDATA resource in this case as you mentioned it is mostly UI related changes.
Thank you! I will get back to you with the results!