I've got this annoying issue when importing custom-made Height Maps into the tool as a base for my world. When I import this map...
[img]https://🐸🐸🐸🐸.googleusercontent.com/-U1C5t29Cvzg/VHdHgnRrzkI/AAAAAAAABbQ/eHuOYjuV6ZQ/s256-no/dddd.png[/img]
... The map just ends up being way too flat then it should be, and it also ends up way above the water level.
[img]https://🐸🐸🐸🐸.googleusercontent.com/-MHmt4AWC7eI/VHdIhsOFDXI/AAAAAAAABbs/dx7t0kVv3kY/w1026-h577-no/Close%2BShot.jpg[/img]
The world I'm trying to make is a 154x154 square island in the middle on a world map of 256x256. My idea island sticks out of the water about 2,5 to 3 in-game floors.
It's really annoying me, since I need a perfect square to start with, opting out editing in the tool, and this is way too flat for me to use for my world idea. If I use other maps, it just works fine. Does anybody have any idea what went wrong and how to solve this issue? I'd be eternally grateful.
Comments
How annoying.
You can use the Mask tool to make it perfectly square...
Get the height you want- 300 if you want dive lots- then raise the land in the center to where you can raise the water level to 30 (add layer/place object at waterline to check in property box).
Then you can use the Mask Tool- set square at 100- for around the edges of the map (at its lowest level) and into where you want the land to start- This way you can raise the land to where you want it and raise the water level if you want dive lots.
I hope I explained it well enough.
This is using mask to make a square hole.
Thank you for your advice, I think I can work it out with it. Now I'm eternally grateful
Good Luck!
But now, I've got a new issue. At the border of the map, some hideous land is peeking out of the water. It actually IS the border of the map. :c
I've got no single idea how to get rid of it. Can you please help me?
Turn on the Grid (Top of Toolbar) so you can see the land levels underwater.