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Does this mean the Barrier Ropes in LN are useless?

I haven't bought the turnstile yet, but reading the manual for it in the store made me ask the question in the title.

Is the Barrier Rope useless now? I mean, this PC sounds just like the LN Bouncer Ropes minus the bouncer and a BIG plus on the security/exclusivity.

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    KaelKael Posts: 2,197 Member
    edited March 2013
    They were pretty useless before considering any club I put them in would have no sims show up...
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    kateoverendkateoverend Posts: 7,985 Member
    edited March 2013
    ZeekSlider wrote:
    I haven't bought the turnstile yet, but reading the manual for it in the store made me ask the question in the title.

    Is the Barrier Rope useless now? I mean, this PC sounds just like the LN Bouncer Ropes minus the bouncer and a BIG plus on the security/exclusivity.

    Not at all ZeekSlider :) I have the Turnstile [and I love it!! :D] but I still use the Barrier Rope as I love the Bouncers :) They both actually serve completely different purposes as they each come with multiple choices of settings depending on your personal preference :)
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    ZeekSliderZeekSlider Posts: 5,831 Member
    edited March 2013
    Not at all ZeekSlider :) I have the Turnstile [and I love it!! :D] but I still use the Barrier Rope as I love the Bouncers :) They both actually serve completely different purposes as they each come with multiple choices of settings depending on your personal preference :)
    Can you elaborate on the differences between the two as far as settings go?

    Because from where I'm sitting, the turnstile looks better and more secure. I'm assuming the only difference between the two is there is no bouncer to bribe.
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    KarritzKarritz Posts: 21,923 Member
    edited March 2013
    I added the barrier ropes to my casino I am still building to get the bouncer to turn up. I have several npc in the casino now as I have professional bars and food registers in various places and I've got it set up in Barnacle Bay and whenever I send my sims there to gamble townie sims turn up and play the machines with them. I also encourage my sims to invite their townie friends - but the others turn up on their own.

    This is a surprise to me as I placed the casino on top of a hill with no road any where near it. They have to run overland for a while after getting out of their cars and cabs to get into it.

    Edit: I wonder if the deep fryer and ice cream maker are attracting them? I put as much of the really attractive things as I could think of in the building in various places.
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    kateoverendkateoverend Posts: 7,985 Member
    edited March 2013
    ZeekSlider wrote:
    Because from where I'm sitting, the turnstile looks better and more secure. I'm assuming the only difference between the two is there is no bouncer to bribe.

    One of the differences is that you may set the Barrier Ropes to admit only Celebrity sims and then adjust to Celebrity Levels :)
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    ZeekSliderZeekSlider Posts: 5,831 Member
    edited March 2013
    One of the differences is that you may set the Barrier Ropes to admit only Celebrity sims and then adjust to Celebrity Levels :)
    You can do that with the new Turnstile from what I've read. I mean, there is a lock to only allow Celebrities of certain levels, and if that is the only lock you set, then only Celebrities can get past that door/gate.
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    Rhedd_VRhedd_V Posts: 218 New Member
    edited March 2013
    Look, this is silly.

    Yes, the new turnstiles do pretty much everything the old barrier ropes do PLUS some really neat new things, but that doesn't mean the old ropes are useless any more than it means the fancy leather armchair I downloaded is useless after I download a new wicker patio chair. They're both chairs, right? You sit in them? So the old one is useless now.

    Sometimes you want a turnstile because the place should have a turnstile. Sometimes you want a rope and a bouncer because the place should have a bouncer. Aesthetics count for a LOT in this game. Heck, there's really no game here other than aesthetics.

    I love having more tools to make places feel real, and clubs don't have turnstiles any more than subways have bouncers (although maybe they should! ^_^)
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    ZeekSliderZeekSlider Posts: 5,831 Member
    edited March 2013
    Rhedd_V wrote:
    Look, this is silly.

    Yes, the new turnstiles do pretty much everything the old barrier ropes do PLUS some really neat new things, but that doesn't mean the old ropes are useless any more than it means the fancy leather armchair I downloaded is useless after I download a new wicker patio chair. They're both chairs, right? You sit in them? So the old one is useless now.

    Sometimes you want a turnstile because the place should have a turnstile. Sometimes you want a rope and a bouncer because the place should have a bouncer. Aesthetics count for a LOT in this game. Heck, there's really no game here other than aesthetics.

    I love having more tools to make places feel real, and clubs don't have turnstiles any more than subways have bouncers (although maybe they should! ^_^)

    Your aesthetics argument is a strong and valid one, especially with that last sentence.

    However, this isn't so much a question of aesthetics so much as it is function. I don't know how many EPs ago it was since it happened, but the Barrier Ropes have been broken for me for a long time now, admitting in Supernatural Sims that I would set the ropes to not admit in. In fact, the only locks on the Barrier Ropes that currently still work now that I have University are the Bribe and Celebrity settings. All the other settings don't work anymore, such as the "Is this a VIP area?" setting that is suppose to trigger the VIP moodlet your Sims get while they are in that part of the lot.

    Again, I have not bought the turnstile yet. I'm just reading up on it and plan to buy it after work today since tomorrow is my day off to play around with the new objects. I'll probably get a better understanding of how the turnstile works, but for right now I just want to know if what I'm reading makes the LN Barrier Ropes functionally useless due to their design.

    Again, I agree with your aesthetic argument. Clubs should have bouncers and subway stations should have the ticket-taking turnstile. I'm asking more from a functional stance.
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    Rhedd_VRhedd_V Posts: 218 New Member
    edited March 2013
    Whether or not barrier ropes actually have any usable functions to replace is an entirely different subject! :D Personally, I find them very annoying and you're right, they don't seem to work worth a darn.

    The new turnstiles should effectively replace everything about the old ropes (and much more!), if that's what you're looking for. I like them. They seem to work great so far.

    Two things everyone should know about them, though. These aren't BAD things, just things you should be aware of.

    1: A red ticket is a red ticket. They aren't lot-specific. That means if you make blue tickets required for say, your movie theater, and on another lot you have a swimming pool that requires blue tickets, sims can buy blue tickets at the theater and use them to get in to the pool. Tickets are good (anywhere!) for 18 hours, so keep the whole town in mind when designing ticket venues.

    2: Inactive sims don't actually use the ticket machine to buy tickets. The gate just assumes they've already bought the proper ticket and they go through. All other limitations like age, etc. still stop them as designed, and if you own the venue you do get 10 simoleons for every sim that goes through the gate. Personally, I think it's great because I was worried that having to know which ticket they'd need to get where they were going, and then having to queue up to buy a ticket, would be too much for a poor Sim's tiny brain. Again, it's not a bad system, you just have to know about it so you're not surprised. ^_^

    (Come to think of it, I should just make a new thread explaining this, since I think everyone should know it.)

    Anyway, I'm having a lot of fun with the new set, so far. Hope you do too!

    PS: The "turnstile" has a turnstile-in-a-wall-arch and a very pretty door-with-keypad version, too, so it's very versatile.
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    murfeelmurfeel Posts: 7,584 Member
    edited March 2013
    Rhedd_V wrote:
    I love having more tools to make places feel real, and clubs don't have turnstiles any more than subways have bouncers (although maybe they should! ^_^)

    There probably should be--I live in NYC and there's been a CRAZY amount of people ending up on the train tracks in the past few weeks :?

    I think the saving grace about the LN barrier rope is that it's antiquated enough to have a timeless look to it, while the turnstyle is very modern. And the LN rope has a bouncer--and for some reason the bouncers are always VERY good looking. 8) I have NEVER seen an ugly bouncer in my games. Ton of vampires, but no ugly bouncers. It's great. I just use Twallan's Debug Enabler to quickly take away the occult status so they stop smoking in the sunlight. :lol:

    As for functionality, the LN barrier ropes always worked for me. The problem was having the restrictions stay active AFTER I exported the lot. Thet always seem to reset when a downloader uses the lot. Everyone gets in, until the downloader puts the restrictions back in. That's a pain.

    I don't have the venue--does the new turnstyle's settings actually STICK, when the lot is uploaded?
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    Jillyson_Twozaks_1Jillyson_Twozaks_1 Posts: 3,334 New Member
    edited March 2013
    I was just gifted the venue but haven't played it yet. I would say that you get pretty close to the same functionality with a very different look. On that note, I wouldn't say the ropes are obsolete, but can now be used more appropriately, and the turnstyles used where they're more appropriate. Again, aesthetics, but to me, that's important in a build.
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    kateoverendkateoverend Posts: 7,985 Member
    edited March 2013
    I personally love the Barrier Ropes as I like NPC sims. They make a community lot feel 'busier' :D
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    yoshi_dragur2012yoshi_dragur2012 Posts: 1,670 Member
    edited March 2013
    I was just gifted the venue but haven't played it yet. I would say that you get pretty close to the same functionality with a very different look. On that note, I wouldn't say the ropes are obsolete, but can now be used more appropriately, and the turnstyles used where they're more appropriate. Again, aesthetics, but to me, that's important in a build.
    Agreed. IMO the biggest selling point difference for the turnstile is the ability for sims to animate buying/obtaining tickets. Can't do that with the LN rope. This is one of the best objects they've made to date because of it's flexibility. You can plop it on any community venue or custom venue and partition off the lot into different restricted areas.

    This brings me one step closer to that ideal amusement park I've always wanted to build in SV. :D But for now, this allows my sims can access specific areas based on what tickets they buy(waterfront/pool attractions, arcade, restaurant etc etc). 8)

    On the CC end, the potential for the turnstile for use as a modded object is endless. You could remesh it to look like an ATM for example. Then write a simple mod to allow your sims to get simoleans insted of tickets from it. Or remesh and mod it to add an NPC to sell sims tickets. 8)
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    stormwenchstormwench Posts: 4,416 New Member
    edited March 2013
    LN barrier ropes still do what they did with N and with bouncers. They just don't work with the cinema turnstile :) Remember store items work with base game only and need no EP nor do they change the functionality of any EP item (although sometimes EP's will add function to a store item but that does not apply here).
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    LadyLaFleurLadyLaFleur Posts: 2,185 Member
    edited March 2013
    They're similar but they've got some distinct differences. Having a bouncer is a neat option, and you can bribe the bouncer. I've never tried to bribe a turnstile but I've got a pretty good idea of how that would turn out. ;) I can see me using the ticket system more than the ropes.
    "This game lends itself to certain abuses." - Calvin
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