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Sims 4 Harry Potter Challenges: House Cup and Schools' Best Wizard

Hi! These are my new challenges, The Harry Potter Challenges: House Cup and Schools' Best Wizard

HOW TO START:
- You will need to make 8 sims. You have two options for this:
1) A male and female sim from each house (Hufflepuff, Slytherin, Gryffindor, Ravenclaw), all teens. You can use a mod for this. This is the House Cup Challenge.
2) One sim (gender doesn't matter) from each house, all kids, three professors and one caretaker. This is the Schools' Best Wizard Challenge.
Depending on which you pick, your challenge will play differently. They can be aliens if you want.
- For both challenges, you will need to build a Hogwarts of some kind, or download one from the gallery.
- You will also need a mod so kids don't have to go to school so they can attend Hogwarts, or you can just skip school everyday.

FOR THE HOUSE CUP CHALLENGE:
For this challenge, you play the four houses, to see who can win the House Cup at the end of the year.
~Rules~
- You can only control one house for a week at a time, and you must control them in a rotational order (i.e, Gryffindor, then Slytherin, Ravenclaw, and then Hufflepuff. Then, repeat)
- The students may only come together for 'classes' (I'll talk about this later)
- There must be a girls and boys dorm for each house, as they still can't mix. We don't want anymore pupils!
- Whichever house has the most points at the end of the year, wins.
- There should NEVER be inter-house friendships. You care more about that cup, 🐸🐸🐸🐸!
- Money cheats are A-OK, as are decorative ones, but obviously not for skill building/ reward points
- You can upgrade your dorms at your leisure
- You can buy reward traits, and ONLY reward traits.
- Students may never leave the grounds (aka the neighborhood)
- You may pick the lifespan length, depending on how long you want to play.
- The challenge ends when the classmates age up to YA
~Gameplay~
- Make your 8 sims. I would recommend colour coordinating their outfits to their houses so you don't get mixed up. Traits don't really matter, and neither do LW, but you will want to pick something achievable by teens.
- Send the to school, aka move them into your Hogwarts.
- Every Tuesday and Thursday, a group class will be held. All other weekdays should be spent building skills, and weekends should be spent leisurely, fulfilling wishes.
- The kids will have to feed themselves, so every common room should consist of an open plan living-dining-kitchen room. A bathroom may be shared between genders and houses, but separate would be more realistic.
~Classes~
- Classes will consist of a challenge, based on a skill the kids should've been learning. You can find spinners online to help with the randomization to make it fair. An example of a class is pitting the houses against each other in fights (athletic skill) or who can make the prettiest bonsai (gardening).
~ Points~
-First place in class= +20 housepoints
Second place in class= +10 housepoints
Third place in class= +5 houspoints
Skill point earned= +1 housepoint
Skill maxed= +30 housepoints
If housemates are BFFs or dating= +10 housepoints
- The Winning House is the house with most at the end.


FOR THE SCHOOLS' BEST WIZARD CHALLENGE:
In this challenge you will attend school life with your pupils, watching them to see who will become the best
~Rules~
- Like in the House Cup challenge, you may only control one child for a week at a time, in a rotational order. However, you can always control the professors and the caretaker
-Each professor has a limit of 5 skills they can teach to the pupils. The caretaker can teach cooking once a week. The pupils, however, can only pick 3 out of the 16 taught subjects to focus on out of class, excluding cooking.
- Inter-house relationships are allowed.
- You can build relationships with the teacher, but the caretaker hates everyone.
- Money, buy-debug and decorative cheats are fine, no LR/skill cheats.
-Upgrade the dorms as you see fit.
- Only buy reward traits.
- Children should never leave the school grounds (aka the neighborhood)
- You may pick the lifespan length, though I recommend long.
- The challenge end when the kids age up to YA.
-Whichever child has the most points at the end of the year, wins.
~Gameplay: Students~
-Make your four pupils, one per house. Colour coordinate them if you want.
-Send them to school!
- The children should follow this schedule Mondays-Fridays:
7:00am - Wake up and wash
8:00am - Breakfast
9:00am - Before-class free time
10:00am - First class
12:00pm - Lunch
1:00pm - Second lesson
3:00pm - Library session/Cooking
4:00pm - Third Class
6:00pm - After-class free time
7:00pm - Dinner
8:00pm - Study
9:00pm - Wash
10:00pm - Sleep
- On Wednesdays, Library session is replaced by cooking class.
- Free time may be spent socializing or studying
- In Library session, children are required to spend their time any reading books, except for skill books.
- Weekends may be spent fulfilling wishes.
~Gameplay: Professors~
- Create your three professors. Each one should be assigned to a house, and colour coordinated appropriately. The leftover house will be the caretakers'.
- The professors must teach one class per day, five classes a week.
- They may only teach one skill a day, and they can't teach that skill for the rest of the week.
- The rest of their day should be spent caring for themselves and building their chosen skills.
- They should try and build relationships with all the pupils.
~Gameplay: The caretaker~
-The caretakers job is to feed the pupils and keep the castle 🐸🐸🐸🐸 and span, as well as fixing any broken magical objects (electronics)
- The caretaker doesn't have to feed the professors, but they can if they want.
- Once a week, the caretaker must teach a cooking class for the pupils.
- The rest of their time should be spent building the cooking skill and caring for themselves.
~Exams~
- In the final week of school (during their teenage years) exams are held.
- The exam period is a week long, and every subject is tested.
- IMPORTANT: During exam week, you can ONLY control professors and the caretaker
- Each pupil is ranked 1st, 2nd, 3rd and 4th, and are rewarded accordingly.
- An exam should consist of a challenge, similar to the classes in the House Cup challenge. (e.g fights for the athletic skill, bonsai trees for gardening)
~Points~
- First place in exam= +20 housepoints
- Second place in exam= +10 housepoints
- Third place in exam= +5 housepoints
- Fourth place in exam= +1 housepoint (for effort)
- Highest relationship level with a professor= +10 housepoints
- Skill point earned= +1 housepoint
- Skill maxed= +30 housepoints
- Student with the most points wins, and is the schools' best wizard!

Obviously, these challenges rely on you not being biased and favoring one pupil over the rest!

EXTRAS:

~ IF YOU HAVE: OUTDOOR RETREAT ~
- The herbology skill may be treated as another skill in THC challenge.
- The herbology skill may be treated like the cooking skill in the SBW challenge.

~ IF YOU HAVE: GET TO WORK ~
- The photography and baking skill may be treated as other skills in THC challenge.
- The photography skill may be taught by a professor in the SBW challenge.
- The baking skill may be treated like the cooking skill in the SBW challenge.

~ IF YOU HAVE: LUXURY PARTY ~
- The banquet table and drinks fountain should not be used to replace the caretaker in the SBW challenge.
- At both the beginning and end of the school of the school year, a feast may be held using the banqeut table and drinks fountain in both challenges.

If anything else is added, I will update the extras section. Thanks for reading! :smiley:

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