I know you are probably confused about the title, but my question is what time of passage do days means to you. For example do a day mean like a 3 days or a week or something. If you doing story ideals or keeping up with ages how long are days. For me I used to say days can be symbolized as years. Since a baby lifespans on normal is 2 days I say when it ages it’s 2 years old. And same go for my other sims. Now with seasons I’m unable to find a balance on what do the days actually mean as time.
So I’m wondering for you guys what do the days mean to you as time passes. Is it just a day, a couple of days, couple of months etc.
Need input on how to arrange it in my head.
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i personally play with aging off for a multitude of reasons (mostly because i have stories i want to try and tell with so many sims and it can take ages to get around to them. some are even still townies for me, but i've got ideas about them in the back of my mind). i can age them up when i feel it's appropriate and such. partially because of this, i also play with long seasons and consider one year to be a complete loop of the seasons (i tend to abstract out more than this because it's weird for each season to just be a month long and also weird for each season to be 3 compacted months...so i mostly just ignore that angle. though i lean towards the latter bit when designing holidays. each 'month' is 9 days long, which really does help when placing real world holidays)
...but since aging is off, it doesn't matter to me how many 'years' have passed. if the children haven't finished what i wanted them to do as children, they'll still be children for 20+ years (that's how it felt before seasons, too. when my original household's children were children for the first two rl years of playing the sims)
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Normally, I just make sure there are two Sim days between my Sim's children, to indicate a 2-3 year gap. Not accurate by any stretch to be sure, but then again making 4 Days = 1year, following the span a Sim is pregnant, can really slow down the passage of Time in a game. I play on Long as it is. I'm far too impatient to get that technical.
Hope this has helped.
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I usually feel a week is really something to achieve a certain goal. A goal you that would take you months or a year. Every week I try to do something major for my sims like getting a love interest, change something in the house/room, a party, event, new friend, develop a proper new skill etc. I definitely do not have my sim have a crush, go on a date, get married and have a kid in just a few days. It feels waaaay to fast for me and even a week or 2 would be too short for this. So in this calculation, i think a sims day for me stand more equal to a month or so in real life. My sim can have a love interest and go on a date and maybe have a relationship in a week, so a few months for this seems ok to me in real life too.
If i look at the lifespan and teens have like 7 weeks and YA have 12 weeks, there is enough time to do the nessecary things without me having to rush anything and it still feels all realistic. A teen could develop multiple skills, go through different life phases, have different love interests, dates, fights, make-up/break-ups with sims all in 7 weeks.
A YA has enough time to fins someone and properly settle down or even go through some drama. They have plenty of time to date multiple sims if they are into that before finding the one. As an adult they can also still do the same things, but i usally let my YA settle down and get married already. Having kids as an adult, usually brings to early death before the kids are grown up fully. They always miss out on their grandparents in my game even is YA have kids already. There is something off there.
So, short answer: a day is roughly a month in my game (in general).
When a person ages up in real life, their sim will also age up manually.