So I have a two story house, firstly my Sim would pick up the toddler and when I told her to take her upstairs in her room and set her on the floor she would walk upstairs then back downstairs and set her downstairs on the living room floor. Finally I was able to get her to put the toddler in her room at which everything seemed fine.
Now every time I tell the Sims to pick up the toddler to put her in her crib they walk from upstairs to downstairs and the action cancels and the toddler crawls to the top of the staircase and that's it. I cannot get anyone to pick her up. I don't know what's going on there is plenty of room to walk and to pick her up and put her down but they just wont do it. They insist on constantly walking downstairs.
How do I fix this please!?
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If you don't mind using mods, these can be flushed all at once via a command from MasterController.
Without mods, the solution to shake them loose usually goes like this: retreat to Edit Town, evict the household (to the "clipboard" on the side of the map), copy the now uninhabited lot down to the bin, bulldoze the lot, replace it with the binned copy, and move the household right back in.
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Hold down the "C"letter, the "Control" button and the "Shift key-all three keys at once. This will bring up the blue cheat box at the top.
in that box type,
ResetSim ( your sim's name)
for example, I'll use my sim's name. You will type in your toddler's name instead...first and last name....so if it were my Taryn Tempestwind sim that was stuck, I'd type her name...like this:
ResetSim Taryn Tempestwind
That may be all you need to do. You will see your toddler move to a new spot on the lot.
Hope that helps!
> It sounds like you may have a case of abandoned social jigs in the kid's room. These are invisible objects that can often block access to things like toddlers and cribs even though it looks like nothing is in the way and your sims keep trying to route around them. A common source of these happens to be teaching toddlers how to walk, which is a pretty typical activity to take place in such a room.
>
> If you don't mind using mods, these can be flushed all at once via a command from MasterController.
>
> Without mods, the solution to shake them loose usually goes like this: retreat to Edit Town, evict the household (to the "clipboard" on the side of the map), copy the now uninhabited lot down to the bin, bulldoze the lot, replace it with the binned copy, and move the household right back in.
How exactly can I remove it with MasterController?
Whenever a sim reaches lvl 2 in club dancing skill the sims would stop and leave what you called "social jig" on the ground.
I reseted my sim, reseted my house, nothing works.
I ended up reloading the save, making my sims leveling the club dancing skill in a actual dance club, took the entire building down, respawned it.
I did forget to mention that the MC Cheats module is required in addition to the base mod.
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> AlyxMS - Click anywhere on the ground (outside), a wall of the building on the lot, or the map tag of the lot in question. Then NRaas > MC > Object Stats > Non-Inventory and look through the list for anything that has the world "jig" in the name. Select to flush.
>
> I did forget to mention that the MC Cheats module is required in addition to the base mod.
Appreciated.
There are 2 bedrooms a bathroom and hallway with stairs leading down on the second floor...and it doesn't matter which room she is in upstairs no one picks her up. I will try the jig thing and see what happens.
@TarynTempestwind I've tried that several times along with using the MasterController to reset the whole entire neighborhood and still same thing keeps happening.
The only thing I haven't tried was moving them out and back in. I would hate to have to rebuy and redecorate the whole entire house. I am playing Legacy style as well so that would stink. =\
Thanks for your suggestions! Hope I can fix it soon!
If all else fails and you really do have to re-buy and redecorate the house, I would reimburse my household for any funds lost via MC or testingcheats as it's not really their fault that the original one had a faulty kid's room or something.
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I sure recognize the problem but never this serious. In the end I always succeed in picking up the toddler one way or the other.
If there is nothing else wrong with your toddler and the crib (does it function if you move it downstairs and teleport your toddler down there?), and the move out bulldoze replace move in sequence doesn't help, then I'm afraid the lot is simply faulty and needs to be redone.
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edit: oh, sorry, you did that already...
Strange thing is now that I moved them out and back in the toddler has an imaginary friend that she didn't have before. Wish there was a way of deleting these darn things!
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I put the silly things in the inventory of the parents by the way, where they are unattainable for the little ones ;-)
I would also recommend having ErrorTrap in place if doing it the mod way just in case some errors surface right after the deletion anyway.
But of course hiding them in an adults' inventory should also work -- not sure what happens if you switch households and they get stuck in family inventory instead, though.
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(and when you left it in the mailbox as well)
Glad your problem's fixed Arily!
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