For me whenever I start a new save or world, the first thing I do before I start playing is always to put my own townies into the world, place useful lots like clubs, junkyards, occult lots, etc in, replace bars in community lots with the functional Late Night bars, makeover some townies, etc. So I was wondering, do others do the same? Or do you just play?
Do you customise worlds before playing? 92 votes
I regularly customise worlds before playing
I sometimes customise worlds, but not always
I just play the game as is, or only make very minor changes
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Also always place the supernatural alchemy? lot, my sims lore for it is that it just magically appears, so it's always in the most bizarre places like on an island on its own, or at the end of the swamp with nothing around it. Not sure what it's called but I also always place the penthouse exclusive lounge lot as I like that lot a lot. + I've found placing subways is a good way of getting around, especially in Isla Paradiso.
This sleazy/trashy bar, which I also created 'exotic dancers' for. So in every world I play in I always bulldoze any other bar/club (because EA ones aren't as good as mine, lol) and place mine along with the dancers.
But as far as placing other lots/moving in new sims, not really. I like most EA worlds as they are.
I sometimes customize worlds, but not always
It depends on which world I am playing in. I like to play Glenvale County by @Rflong7
It comes with the basics for community lots, so I will add the community lots/venues I want to my game. It also comes with just one house, so I need to add houses to the game. Because the world comes unpopulated, Story Progression will need to add Sims to the game, and they will need housing.
Every time I play a new game in Glenvale County, the world is different. I place community lots/venues in random locations, and will either place residential lots or use prebuilt starter homes that I have created so Sims can afford to move in.
Edited to add my vote to the top as it removed it when I changed my post.
For example, my short Riverview game from a few days ago involved just placing the consignment store, a junkyard, and The Grind. I edited the bar in the center to a real one, and of course the lots I was playing on. Now that I think of it, I also placed cribs, upped the number of beds in many houses. Hmm, okay, that was more than I initially remembered.
In one of my long-going games in SV, I had to edit the whole town after I deleted the whole existing population and used Porter to get the whole population in its advanced stage from a prior version of SV that became unplayable in. Most houses were edited, lots of venues placed, stuff like replacing the science center with a combined bot shop, cafeteria and the old rabbithole, etc.
The upper end of the spectrum is a "town" that started on an empty map without a single building, not even rabbitholes. Although that was probably less work than editing an existing state of SV to the state I needed it in.
Which means it depends.
I only do this once and make a Master File of the world to use as back-up should things go wrong. I start with a new game, immediately go into edit town and begin making the changes I want such as demolishing house, removing Sims adding homes or community lots. This is done over time and not as an all-in-one go.
In the meantime, while I am working on my Master File, I play my game in what I call temporary saves. In these saves I work with each household who is to become a permanent resident in the new town when it is finished. This is where I help my Sims skill up and develop. Once they are ready, they are saved to the library where they await their turn to be added to the finalized town.
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If it's a custom world, I absolutely customize it! I play in custom worlds the most.
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I don't add my own townies unless it's an unpopulated cc world
For example, I like the look of Bridgeport but I don't like that there never seems to be any life in the streets. For the save I'm currently playing, I used an empty version of the custom world Laguna Coast and added Bridgeport skyscrapers to it, but I also made a main street with most of the rabbit holes, and I made these lots Visitors Allowed and added places to sit, sources of food, fun objects and lots of decor. My plan worked: townies love to hang around in these lots, and it gives me the feel I wanted: a colourful, crowded and messy city.
Also, a few years ago I played a nectar-making household in a version of Riverview I made over to resemble Champs Les Sims. I placed copied versions of Champs les Sims buildings in empty lots, built some new homes, but with most of the existing homes I just changed the roof, the wall covering and the type of fence. It did give the town a completely different feel.
I'm very slow in applying this types of changes to a world, but I enjoy it very much.
I usually play without customizing when I'm playing a world with a very distinct feel (like Starlight Shores, Moonlight Falls, Monte Vista or Roaring Heights) for the first time. I like to explore these worlds for the first time through the eyes of my sims, and go into Edit Town later if I think there is something missing.
Anyway, I used to massively edit worlds, and I still do to a degree. If I was going to do one of those "one father, many many children" games. I would add an additional school on top of some of ep lots as well as putting in additional smaller lots in places. In Riverviews case, I mostly moved any residential from that central island to the mainland either side of the river, and I would usually move/delete the "haunted" lot that overlooks the central island from the south.
Barnacle Bay is another favorite of mine to edit majorly. Most of the time, I have a sim plop down next to the park there after sticking a 35 x 25 lot in that space. Sometimes, I would shuffle families and lots around, other times not.
Most of the worlds I would create a "master" template save to edit as needed, then go from there.
Now a blessing that EA gave us was CAW for those who really want to delve in and create our own customized worlds.
Now I want to make a “Vancouver, BC” world, more detailed than the current Sneakfeline world I currently use. And I’m going to try to make it as close to the actual city (since I live near that city. I may actually try to rip assets from FSX and mesh buildings to go with that world. Iconic BC Place and Roger’s Arena - try to turn that into rabbitholes. The Telus Science Centre, Skytrain?!! Sure wish there was something akin to a non-ITF Monorail system available in Sims 3.
I will try to do every major arterial route through Vancouver: Cambie Street, Burrard Street, Broadway, Hastings, Alma Street. 41st Avenue. Main Street. Just the major arterial routes. Kingsway is going to be a pain cutting through at a diagonal and then connecting to Main Street which then punches straight through to Chinatown and Gastown. The edge of the world will be Boundary Road (the eastern edge of East Vancouver. I may touch North and West Vancouver a bit but I’ve never really spent much time on the North Shore so I’m not as familiar.
This would also have to be a homeworld university with UBC. So I have to make UBC too as well as the buildings to go along with it.
Vancouver West End is really gonna be tricky because I’m not going to want to include YVR since it’s actually Richmond, BC.
This is a heckuva world to tackle and probably not for the faint of heart. But then again…I was always stupid and never really knew when I bit off more than I could conceivably chew.
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sorry
There's a mod to add the Late Night professional bar interactions to regular bars so I didn't need to redesign the whole layout:
https://modthesims.info/d/527902/update-31-jul-2016-the-professional-juice-bar-mod.html
I also edited the gym after installing the Skylight Studio store venue. Now the room with glass walls has ballet barres and the dance floor, so it's a proper dance studio. And the bathrooms have a couple of the public shower stations, which allows sims to shower without getting embarrassed when someone walks in on them. It took a few tries to get the layout correct, but everything is usable.
For worlds where the game adds EP venues automatically, I use this mod (Sims Asylum, free registration required) to prevent their placement so I can add what I want when I want it. In some worlds and saves, I just don't have a need for certain lot types.
https://simsasylum.com/tfm/index.php?/topic/497-no-auto-placement-of-community-lots-in-ea-worlds-requires-at-least-one-of-these-eps-ambitions-showtime-supernatural-or-seasons/
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I'll also fix up traits, appearances and relationships of premade sims. The Goths get their terrible Tim Burton style clothing replaced with something more suitable for Sunset Valley's Addams Family, and have their traits switched to being closer to their TS1/TS2 personalities (including getting Cat Lover as a trait each). The Bachelors become the decadents, occultists and mystics they should be. And Thornton Wolff gets the Can't Stand Art trait because that bugs me so much.