https://www.feedride.com/wp-content/uploads/2019/09/the-sims-5-release-date-rumors.jpg
Too much? Personally I'm not sure I want my sims looking this realistic, but hey, it's got to be as good as Paralives. Although I'm not sure EA would go the whole Final Fantasy style.
Comments
> I personally love the cartoonish look that we have in The Sims 4. If 5 would be this realistic, it would take away what makes the sims, sims. You know?
I agree with this. If sims looked like in the photo I think it would creep me out haha. Their cartoonish looks, language and body language go together so well and it is what makes me adore them.
I wouldn't mind a more realistic look for the sims5, I would prefer if they no longer have any clay hair at least and for them to have more detailed eyebrows, not just a black line. And I do feel that we need more detailed skin complexion, we can't do much in the sims 4 except adding some freckles if we want skin details.
But I don't see any need to make them super realistic.
but then again, I was one of those people who said TS3 sims looked better when this one first got released.
Granted, I sometimes CC the cartoonish look away
I do not trust my taste LOL
Me too!! I like to make my sims extra cartoony-cute most of the time, and how would I do that with realistic graphics?
(next to regular sims 4 sims look for reference)
I do agree that The Sims could handle slightly more realistic textures than we have now, though I'd want it about half way between what we have now and those, just because the baked in highlights and shadows in those examples, while necessary for game level textures to have any sort of smooth performance, are a little strong for my tastes, and it's most often that sort of lighting discrepancy that breaks in to the uncanny valley, at least for me. (remembering that the sides of the uncanny valley are actually variable from person to person and not universal.)
Personality,depth,humor,consequences,lore,customization.
If TS5 is gorgeous, has great features and importantly, appeals to me and how I want to play, of course I'll consider it. I like continuing with what I've got going and I'm happy for them to make accommodations that appeal to more players especially if it doesn't involve abandoning my own game. If anything, they need multiple ways to play. The actual graphics aren't a big deal. I just wouldn't want to go more cartoony than we have and there's a level that is "too real" for me. For this one, I'd need to see what the housing and world looks like.
I'm sure you've seen all the wonderful Sims 3 cc out there. There's really stuff for any style, soo you may not like mine so much, but here's some of my born in game sims. They're from the same family I swear all my sims don't look the same!
It just ages so fast like the second something more realistic comes around whole game feels outdated
also I just feel like the so called "realism" in video games is often just another type of unrealistic because you can never get it perfectly right and then it just looks freakish parody of reality
also this particular picture? too dang anime for sims. like don't get me wrong i like anime but this just doesn't suit sims
🏡 Gallery 📖 Stories 🌍 World Project 🥔 MOD/CC Free
Graphics cards are getting ever better, but we'll need 16k graphics cards for true photorealism. In the meantime, the slightly cartoony style will do fine, as long as they get the lights right.
The Sims 4 is pretty close to what I want, but it could be just a little more realistic and detailed for my tastes.
I experimented how far I would push it using The Sims 4 and CC.
Basically, more detail to the eyes: eyelashes, irises, sharp eyeliner with smoother curves. Eye brows that look like growing hair, not something painted on. More skin details to lips, but very subtle detail to face skin textures. There should be blush effects, freckles and beauty marks, but they should be controlled by the simmer.
This is alpha hair, but it's not as stringy as most alpha hairs you see. There should be evidence of a few strands of hair, but no more than two or three visible at a time. This hair is also more cartoonish than realistic.
This is alpha hair, but it looks more like a clay/alpha hybrid.
I wouldn't mind clay if they could find a way to show a few individual strands.
Actually EA has stepped up their clay-hair game lately. Clay 2.0 could be interesting.
Ignore the cat sim, but look at her thighs.
They need to fix that. Sims 5 should have more detailed body meshes. No angular thighs in 2025. (Rhymes with thighs.)
We also have to consider their world.
More realistic sims require a more realistic world.
I found myself turning to TS2 and TS3 textures for TS4.
That yellow cottage cheese looking carpet in the center is TS4 base game carpeting.
The surrounding carpet is from The Sims 2.
Pavement from TS2 and grass from TS3.
I am not a fan of TS4's moss grass, so I replaced it.
This isn't the best either, but I'll take it.
CC trees on the left, a TS4 tree on the right.
Seasons was problematic with my CC tree replacements, so I had to remove some.
I need to check if someone fixed the issue, but I really prefer this.
Also, I like Windenburg's clouds, but Willow Creeks clouds are way too cartoonish.
As far as build objects go, I find TS4's build/buy too thick and blocky and textures too subtle or washed out.
Most of the content I add in is to reduce the doll house aesthetic.
More texture and more thin objects to contrast with thick.
Plus less blocky meshed objects. I want bricks that look like manufactured bricks instead of a wall painting of bricks.
Also the new lighting TS4 added a few years later helped a lot with realism.
I don't believe TS5 needs to be a dramatic shift towards realism.
It can be a small shift. TS4 is almost there. I hope EA spends more time and money on game play than the look.