Hi,
Today I moved my family of 2 sims into their new house. It is a house I built on the lot where 'Riverview Ranch' used to be but my game keeps crashing when I try to save (I use nraas saver to save every 30 mins). It doesn't do it every time but it is so annoying!! Is there anything I can do to stop this? My game hasn't crashed very much until now. I have around 2gb of cc and quite a lot of it is a bit broken (exploding outfits when I zoom out etc) but I kept it in my game because it doesn't really bother me lol. The last thing I downloaded was yesterday I got a lighting mod but I don't think it would be that because everything was fine until my sims moved house. The family consists of a young adult and her mum so second generation- do I need to move them out of riverview as the family have always lived here so the files could have got corrupted? Also there is a tombstone in the family inventory which I just realised the game lets me save until I place that. I don't know what I'm talking about please help me lolllllllllll
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But if RAM usage seems reasonable, as in routinely much less than that, then we have to consider that your game ran fine (I think) before you moved lots and the last thing you added was a lighting mod. Can you undo each of those, on a test run revert to a prior save, and move them to some other lot perhaps very modestly decorated and with not too large a house just to see what happens with the game as you try to play and save it?
And of course I do have to ask if NRaas mods are in play, specifically those that keep a long-running game clean(er) and running more smoothly -- Overwatch, ErrorTrap, Register, Traffic, MasterController for its Reset Everything command to be run every few sim weeks are among the ones specifically designed to improve and extend game performance.
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NRaas > Traffic > Routing > Allow Performance Career Limos > False
The mod by default will also stop inactive sims from being granted free cheap cars to be soon discarded if they don't have or can't find their own and makes them use taxis instead. But that one usually kicks up dozens of unneeded vehicles for the game save to carry, not tens of thousands. Usually in my worlds, with Traffic in play, Overwatch only finds around 1 or 2 (if even that) abandoned vehicles to clean up each night.
The smoothness patch is not going to fix a broken world or ongoing game save, it's more likely just going to make it break the game more smoothly (if that makes any sense). I would hold off on that until you are sure that things are working closer to the way they should and the crashes have definitely stopped.
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Also, Traffic only targets the limo types that are known to overspawn. Nonamena's No Limo mod, it has a few variants available, does a more complete job with the other types. Her mod and Traffic can be used together without issue.
If still no good, I would suggest bringing the issue to us at NRaas. Traffic is not known for failing to carrying out its mission.
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