Like aliens in Get To Work and mermaids in Island Living, there's no reason that werewolves deserves an exclusive GP.
Any related werewolves pack feature like lunar cycles can be included in a farming EP as well, there's actually plants that grows under moonlight.
Vampires GP was a mistake, like My First Pet and Batuu.
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Not to mention, I don't really see the connection between werewolves and farming. There used to be some connections with Pets, but that EP has come and gone.
So why exactly are those supernaturals supposedly enough and vampires a "mistake" akin to Batuu and DLC for DLC?
Very much this !
Sea may rise, sky may fall, My love will never die..
My heart, my heart, My drowning heart, Oh all the tears I've cried
Oh I may weep forevermore, My love will never die..
Plus, I don't see a correlation between the two. They are completely different themes.
I mean, between Faeries and Werewolves, Werewolves have less variation in folklore, and therefore can better handle being squeezed into an EP, but that doesn't mean I want them squeezed into an EP. I want them to have every variation they can think of as an option, from different kinds of wolf/wolf-human hybrids they can become to different weaknesses and ways to become a Werewolf.
Vampires set the standard for what they could do with an Occult-focused GP. I've even seen people who don't like occults agree with this. It was no mistake.
Vampires pack is perfection.
and i want new werewolf friendly spoopy dark world which i have feeling would not come in farming pack
that being said they should definitely have cross pack functions and werewolves shall steal some farm animals for their own means just like aliens should beam up some cows
🏡 Gallery 📖 Stories 🌍 World Project 🥔 MOD/CC Free
(yes I left Batuu out of the quote in purpose )
Needles to say Vampires are my favorite occults.
Sea may rise, sky may fall, My love will never die..
My heart, my heart, My drowning heart, Oh all the tears I've cried
Oh I may weep forevermore, My love will never die..
If they feel that they don't have enough options for a full vampire like trait system they could always put some of the budget to a decent sized world instead. A woodsy no roads world with hills and a huge moon as the night back drop maybe
Alienating both the realism players, that don't want werewolves in their farming EP, and the occult players, who wouldn't want yet another half-baked occult lifestage, just to free this one GP spot, on the off chance it is something the majority likes (what isn't guaranteed) would be a strange move.
I actually really, really hope they do not do this. I feel that is the main thing that went wrong with spellcasters (tried to do too much world and ended up fleshing out neither properly), which disappointed me pretty significantly.
Witches were always my favorite occult prior to 4, but the gameplay is more replayable and unique with vampires. After RoM, I would be much happier with a paint-by-numbers GPs based Vampires.
Other than Parenthood, it's the best GP Maxis has ever done.
Exactly this.
Werewolves (and Faeries) absolutely need their own packs. All occults do, as CelSims mentioned. And I'm sorry, but I don't see how Vampires was a mistake, it's easily one of the best packs. I, along with many other players would be mad if Werewolves got the mermaid and alien treatment. They need a skill tree of their own, the way Vampires and Spellcasters do. I don't have Get to Work, so I have no opinion on Aliens, but Mermaids are somewhat of a disappointment if I'm being honest and I don't want Werewolves ending up the same way.
OP,
Are you having a laugh?
Because I am. 😂
With the Vampires GP, TS4 has shown that occults have so much more potential than just to be squashed into an EP which always results in having no real focus on the occult life state at all.
Question to you OP:
Why do you think Vampires was a mistake? Could you clarify please?
In my opinion the biggest mistake was for the team to add Mermaids and Aliens into an EP and not really do anything with them.
It’s pretty obvious by now that Occults need their own pack. Therefore I feel sorry for Madam Mermaid & Mister Alien. They don’t even have a proper place to call “home”.
Here’s some general advice:
No more “DON’T WASTE YOUR TIME ON OCCULTS JUST STUFF THEM IN SOME RANDOM EP AND NERF THEM BECAUSE I DONT ACTUALLY WANT THEM!!!” nonsense.
This sentiment clearly comes from impatient realism players who strongly believe their way is the only way to play this game and actually think they’re being generous for throwing the occult players a splinter of a bone:
“There there...you have your werewolfie...now hush.”
Here’s the painful truth no longer than 5 minutes into Farm gameplay:
“OMG PLEASE MAXIS GET RID OF THE WEREWOLVES EVEN IF I HAVE ABOUT 500 OPTIONS NOT TO GET THEM ON ME FARM!”
Indeed it is hilarious but really it’s very boring and at this stage we all begin to sound like some broken record.record.record.
I agree with many...so far TS4’s Vampires is the best occult pack in the entire franchise. Werewolves could be equally great or better. And so do the other occults.
With all due respect but if they ever came to be: let them Werebeasts rule their own world, otherwise leave them alone if you don’t like ‘em. 😉
RARRWW!
Same to be honest regarding the world. It's just an option I would take if I absolutely had to because they couldn't think up enough perks and weaknesses or sim interactions.
I do really want a large, (Windenburg size), world for my Occults though. One with no buildings in the background. Outdoor Retreat world on a much larger scale.
THIS.
All of this.
They're all over the ideas forum. I think either they're extremely new to the community and have never spoken to any other Simmers and have no idea what people actually want, or they haven't actually played The Sims 4 at all.
I don't think this person is that new or has not spoken to others. I first encountered a thread with this person early April and we had a decently long back and forth. It was odd, though. I said three times why I did not think animal slaughter would be introduced to the game and why and nothing seemed to land. Perhaps (s)he has problems reading responses?
Animal... slaughter...? In The Sims?
Did they accidentally download this instead of Red Dead Redemption?
Farming could be a nice way to introduce werewolves because the rural enverioment where werewolves are supossed to live (I mean, RE Village is the perfect example on this days), also plants that grows under the moonlight like some blooms that can introduce this system, the chupacabras urban myth? Otherwise, I would prefeer a Supernatural pack with all the occult sim lefting (werewolves, fairies and zombies) and enhaning mermadis and aliens as well. Talking about mermaids, without diving lots, what do you expect for mermaids?
Also, I'm still don't understand why people still thinking about farming = slaughterhouse. Farming animals can be a source of feathers, milk, fiber, eggs or manure. It's like "Gamblig", it was present in Batuu and with a whole pack in TS3 Store.
But let's hope all we can get what we want: farming, werewolves and casino items. I'm still waiting for some TS2 Freetime items like crafting, sports or music instruments.
And I should say that I am very much a family player with mostly human families.