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The Sims 5 in Development - Exciting Clues!

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  • Horrorgirl6Horrorgirl6 Posts: 3,185 Member

    Well, it’s only a shame for those who do not enjoy or have never enjoyed the game and therefore feel they wasted their money.

    Even for those who do enjoy the game but insist in buying every pack out there it's going to be hard after having spent a fortune. This is the first time there are soooooo many packs people are getting very attached.
    With the Sims 3 we got a lot of packs but there was a healthier feeling of being attached and ready to move on.

    This time around it's a fortune in extra content people refuse to separate themselves from.

    I always thought why buy every pack.Unless you love it? I hardly have any of tvr sims 4 stuff packs.Got all the game packs.(My favorite area of the series).I don't got eco lifestyle.Partly because the gameplay is not my cup of tea.
  • troshalomtroshalom Posts: 1,095 Member
    That game engine has been around forever. What EA games are built using it? Has Maxis used unreal before?
    There has to be a reason why they choose to build their own game engine than use a 3rd party
    wocka wocka wockaWho gave that puppy asparagus?please do not send me private messages - they creep me out 🤢🤮😱
  • drake_mccartydrake_mccarty Posts: 6,115 Member
    I strongly believe the successor to TS4 is still in its Pre-Production stage. Character concept art, game design, mechanics and overall aesthetics are being explored.

    Unreal V won't be released until late 2021, but it's possible that Maxis will be prototyping with an earlier engine before entering full production using version V. This may be for a new Sims game or any other game.

    What I'm mostly interested in, is the implementation of an AI system that supports Procedural Animation, a technique that was used in quite a complex manner in 'Spore'. It's a technique in which animation is programmed in such a way that it automatically generates real time movement, and simulates interactions that are too difficult to achieve using traditional animation techniques.

    The Spore Creature Creator gives the player almost complete freedom in customization. When the creature is moved into the World, the animation generated will be affected based on whichever way the creature was built: If a creature is built with 2 legs, it will walk on 2 legs, if it is created with 4 legs, it will walk on four and so on.

    With a newer engine, the coding of procedural animation may be less demanding, especially when creating a 'life' simulator such as the Sims.

    In terms of a sims game, customization will come with endless possibilities, e.g. HEIGHT SLIDERS. The interaction with other sims or objects in the world won't cause clipping regardless of difference in size. Elements such as hair physics and collision detection (I'm scowling at you, toddler in ball pit) could be generated much easier due to the application of procedural animation.

    In my opinion, "TS5" can take as long as it needs in order to be become a satisfactory game.


    They're already in the production phase. Art design is during production.

    If they're using the Unreal Engine for TS5, then development doesn't need to take THAT long because the game engine is already built. Using the Unreal Engine as opposed to building it from scratch, which is what they had developed for all the previous iterations, vastly cuts the time it would normally take to create a new sim game.

    But all the things you're hoping for, the customization, I think are possible with this game engine!

    Using UE3/4 won’t necessarily shave much time off development. Sims has highly specialized mechanics that the engine would still need to be tailored for. Don’t get me wrong if they end up using UE it will provide a great selection of technology for them to use but that doesn’t mean they will take advantage of all of it, or that all of it will be beneficial to the game they’re making either.

    The biggest benefits of it, in my opinion, would be the stability of the engine across many platforms (PC/Mac, XB, PS, Switch, iOS, etc) and the familiarity for developers being brought onto the project. Sims has traditionally had an in-house engine which probably required a lot of training/familiarizing before they could really take off and make new things for it. When you lose all staff who have the best familiarity with it you then run into trouble quickly trying to learn the in’s and out’s of it. So leasing an engine is probably a good thing to do.
  • drake_mccartydrake_mccarty Posts: 6,115 Member
    Yuck, that hyper realism look is no bueno for me. I hope they stick with the more cartoony look.

    That’s an artistic choice. Games like Spyro reignited trilogy run on unreal engine and it’s similar to the art style Sims 4 goes for. Engine doesn’t dictate the art style
  • drake_mccartydrake_mccarty Posts: 6,115 Member
    troshalom wrote: »
    That game engine has been around forever. What EA games are built using it? Has Maxis used unreal before?
    There has to be a reason why they choose to build their own game engine than use a 3rd party

    Most of EA’s games are built on frostbite (EA’s in-house game engine), with the exception being Sims which has always had it’s own.

    There’s plenty of reasons why they would lease a game engine instead of making a new one. Money is a main factor, as you’re paying for access to technology and tools someone else made instead of investing in R&D to make something comparable (which would not be a one shot deal, there would be tons of prototypes). Also can be about ease of use; a proprietary engine built exclusively for Sims would have a learning curve attached to anyone brought on board who wasn’t familiarized/trained with it’s design. The more complex the engine, the steeper that curve and the more money you are spending on training. Depending on turnover that could amount to a lot of money, without actually resulting in the full ability to work with the tech for the programmers. Using a 3rd party engine that’s as widely used as UE you are more likely to see prior experience working with those tools, which makes the learning curve less steep since they will still have to familiarize themselves with how the engineers are building on the engine. UE and Unity are very user friendly so I wouldn’t be concerned if Maxis has used them before. Chances are they have explored it with R&D in the past and are already somewhat familiar with the basic tools offered.
  • CAPTAIN_NXR7CAPTAIN_NXR7 Posts: 4,462 Member
    edited July 2020

    Well, it’s only a shame for those who do not enjoy or have never enjoyed the game and therefore feel they wasted their money.

    Even for those who do enjoy the game but insist in buying every pack out there it's going to be hard after having spent a fortune. This is the first time there are soooooo many packs people are getting very attached.
    With the Sims 3 we got a lot of packs but there was a healthier feeling of being attached and ready to move on.

    This time around it's a fortune in extra content people refuse to separate themselves from.

    I certainly agree that people may feel an extra need for justification before they spend money on a pack or invest in any kind of form of entertainment. It's always a risk.

    But if someone enjoys a game and 'insists' on buying an expansion, I assume they want to play the game for what it is, for what they enjoy.

    I feel no sympathy for anyone who buys something just to 'complete' the set, knowing that they won't enjoy it anyway, but hoard a collection of items for the sake of it and later complain about having wasted their money.

    A player's enjoyment is based on whatever emotional bond they have established with that game, and so they are willing to invest time and money to maximize that enjoyment. No matter how many expansions there are or will be. To let that enjoyment or the feeling of attachment to a game be ruined by the announcement of something new I find rather peculiar.

    Getting enjoyment out of something is not a waste of money.
    It's a waste of money if you buy something and you didn't enjoy it, knowing you could have used that money for something more useful. If you can get a refund, great, if not, bad luck.

    IF a player enjoys a specific game, I can't see how it is hard for them to keep playing it regardless of what's next in the series.
    Post edited by CAPTAIN_NXR7 on
  • LiELFLiELF Posts: 6,448 Member
    I love it how people think they know exactly which part of development the Sims team is in.
    This is just speculation I bet you didn't know the Sims team started developing the Sims 3 in 2005 either.
    But I understand why people don't want the Sims 5 to come out with the huge amount of money some have spent on Sims 4 packs. I don't blame you I would be mad too to have spent hundreds of dollars on a game still not complete.

    You do realize that you're in the speculation section, yes? I don't think anyone is claiming to know for sure what stage Sims 5 is in (assuming it is definitely in development). People have theories and sometimes debate those theories, especially if they are interested in knowing more information.

    Well, it’s only a shame for those who do not enjoy or have never enjoyed the game and therefore feel they wasted their money.

    Even for those who do enjoy the game but insist in buying every pack out there it's going to be hard after having spent a fortune. This is the first time there are soooooo many packs people are getting very attached.
    With the Sims 3 we got a lot of packs but there was a healthier feeling of being attached and ready to move on.

    This time around it's a fortune in extra content people refuse to separate themselves from.

    I don't think there's a difference in "healthy attachments" to any of the Sims games, lol.

    Sims 3 was still the larger expenditure if one bought a lot of things from the store. It was the most expensive game of the series for what was offered. However, I think that it definitely felt more complete than Sims 4 does (as it should with the hefty amount of created content) and in less time. Personally, I think the reason for that is TS4's faulty base game. If the base game had been complete to begin with, the packs would feel more full because the overall gameplay would be richer with each add-on. I think this is why some players keep thinking the next pack will be "the one" that completes the game. Only patches that bring key enriching gameplay features to the core base game will bring more satisfying gameplay to those who constantly feel like something is missing. And we don't even know if that's going to happen.

    Of course, there are still many who have made peace with Sims 4 for what it is, or who genuinely enjoy it. For them, there's no issue, as they will most likely continue to play it regardless of if there's a successor or not.

    In the end though, I don't think the expenditure thing is going to be a huge deal. It's common these days for people to drop a lot of money on video games what with all of the microtransaction models out there, especially with the history of the Sims games always having a lot of DLC. Plus, I would assume most adults know how to take responsibility for their own decisions. It's not like anyone is being forced to buy packs. If you've bought a few packs and still don't like the game but continue to buy more packs, it's really your own fault.

    Sims 5 will just be a repeat of the ongoing Sim player patterns. There will be people who love it, people who hate it, and people who will support it because it's The Sims.
    #Team Occult
  • izecsonizecson Posts: 2,875 Member
    If it actually uses unreal engine, say goodbye to modding capability then
    ihavemultiplegamertags
  • ClarionOfJoyClarionOfJoy Posts: 1,945 Member
    troshalom wrote: »
    That game engine has been around forever. What EA games are built using it? Has Maxis used unreal before?
    There has to be a reason why they choose to build their own game engine than use a 3rd party


    Mass Effect Trilogy, Medal of Honor, Mirror's Edge and Star Wars: Fallen Order are EA games made with Unreal Engine. This is the first time Maxis will use it, but the Unreal Engine is a lot more stable than any game engine they've made from scratch and it is feature-rich. I think they're using it this time because expectations for The Sims franchise is that it evolve into something better with more complex mechanisms to bring that forth.

    TS3 was a great game for a first effort in an open world system with dynamic town (story progression) mechanics where every sim townie has a real background and weren't just NPCs. It was also feature-rich and allowed simmers to do so much with it. But it wasn't optimized and wasn't scalable. And then TS4 came along and it was a total mess game engine wise that had very little working gameplay and the sims AI was awful. So I can see why they may want to go with the Unreal Engine this time around for TS5.


  • ClarionOfJoyClarionOfJoy Posts: 1,945 Member
    izecson wrote: »
    If it actually uses unreal engine, say goodbye to modding capability then


    *Shrug* I've played games made with the Unreal Engine that have plenty of mods.

  • ClarionOfJoyClarionOfJoy Posts: 1,945 Member

    Well, it’s only a shame for those who do not enjoy or have never enjoyed the game and therefore feel they wasted their money.

    Even for those who do enjoy the game but insist in buying every pack out there it's going to be hard after having spent a fortune. This is the first time there are soooooo many packs people are getting very attached.
    With the Sims 3 we got a lot of packs but there was a healthier feeling of being attached and ready to move on.

    This time around it's a fortune in extra content people refuse to separate themselves from.


    I agree with your bolded! I totally love TS3, but the reason why I can move on from it to TS5 is because I felt that I really got full value for my money and so much more from it!

    On top of that, waiting for the TS5 packs as they're released isn't a chore because I still have TS3 to play - I mean, there are still HUNDREDS of amazing fan-made worlds for TS3 that I haven't even played yet, my list is so long! Right now I'm in Rflong7/13's Isle of Sims III, but there's also Buroughsburg that I want to play next which is a replica of New York City's Brooklyn (I grew up in Queens, but Brooklyn's close enough, lol!). I also want to set up Dragon Valley to be a farming community where everyone rides horses and no cars or bicycles and maybe set up a war between the humans and elves (relationships set to negative toward the other kind) and have a Romeo and Juliette romance in the middle of all that. There's just so much more, too many to list!

    And when TS5 comes along, it will be fun to explore, hopefully bug-free and feature-rich. I can play just the basegame easily and have fun with that while I wait for it's upcoming EPs and SPs as long as they all are feature-rich (plus CAW and CASt at basegame) and works for the most part like TS3 and TS2 and TS1.


  • ClarionOfJoyClarionOfJoy Posts: 1,945 Member
    I always thought I'd occasionally return to the previous games because there was so much in both I didn't get to experience but as much as I enjoyed 2 and 3 I'm starting to accept that I'll probably never play them again. Mainly because unless I play them regularly there's always that re-learning curve that can be frustrating. Trying to remember which features are in which version. Then there's the wishing for features from the current game and wishing for previous features when playing the current game. Also not having the time to devote to more than one iteration because I do play other games. So if I like 5 when it makes its debut I'll be done with 4.


    Yeah, that's what happened to me as well when moving on from TS1 to TS2 and from TS2 to TS3. As more packs came out for the newest iteration, the less I played the previous one. It didn't happen that way from TS3 to TS4 for me though. So hopefully TS5 will be well-made and packed full of working gameplay and content so I can transition from TS3 to TS5 and not have to stick to TS3. And honestly? If it's all done well, I want a Sims 5 Store full of great quality stuff!


  • SimmerGeorgeSimmerGeorge Posts: 2,724 Member
    edited July 2020
    Possible clue but maybe I'm overthinking it: they recently stopped supporting the gallery feature in the create-a-sim demo. Why would they do that. Maybe someone can explain
    Where's my Sims 5 squad at?
  • KaeChan2089KaeChan2089 Posts: 4,944 Member
    Possible clue but maybe I'm overthinking it: they recently stopped supporting the gallery feature in the create-a-sim demo. Why would they do that. Maybe someone can explain

    Do what now? Sorry it's been ages since I played the demo.
  • CAPTAIN_NXR7CAPTAIN_NXR7 Posts: 4,462 Member
    Possible clue but maybe I'm overthinking it: they recently stopped supporting the gallery feature in the create-a-sim demo. Why would they do that. Maybe someone can explain

    I never played that demo but here’s my thought:
    It was a novelty 6 years ago, however, very few people may actually use it nowadays.
    It’s possible due to lack of interest, that they’ve decided to ditch the online demo feature as it requires updates and may use up unnecessary resources.
  • izecsonizecson Posts: 2,875 Member
    izecson wrote: »
    If it actually uses unreal engine, say goodbye to modding capability then


    *Shrug* I've played games made with the Unreal Engine that have plenty of mods.

    Which games?
    ihavemultiplegamertags
  • LeGardePourpreLeGardePourpre Posts: 15,227 Member
    edited July 2020
    @izecson wrote: »
    izecson wrote: »
    If it actually uses unreal engine, say goodbye to modding capability then


    *Shrug* I've played games made with the Unreal Engine that have plenty of mods.

    Which games?


    For example DmC Devil May Cry and Mass Effect 3

    https://www.nexusmods.com/masseffect3/mods/
    Simburian wrote: »
    If it really is Sims 5 being planned. It doesn't look as if they are advertising for enough staff - unless several of the present crew are working on it. Many of them aren't posting current stuff anymore or off socialising on Twitter etc . I wonder which ones might have gone "over?"


    I hope SimGuruGraham has gone over. He's my favorite! And I also hope the one who managed The Sims 3 Store had gone over too - @LeGardePourpre mentioned who it was once but I had forgotten. Also hoping for the SimGuru for TS3's Generations EP!


    I'm depressed each time I think about them, I miss SimGuruCopeland and the Maxis Salt Lake City team.


    @LeGardePourpre Thanks for reminding me! But what happened to SimGuruCopeland? Was he let go?


    Maxis Salt Lake City was closed before The Sims 4 was released (Jan. 2014), the employees moved to Redwood Shores (The Sims Mobile team) or were laid off.

    Copeland was laid off.
  • ClarionOfJoyClarionOfJoy Posts: 1,945 Member
    edited July 2020
    @izecson wrote: »
    izecson wrote: »
    If it actually uses unreal engine, say goodbye to modding capability then


    *Shrug* I've played games made with the Unreal Engine that have plenty of mods.

    Which games?


    For example DmC Devil May Cry and Mass Effect 3

    https://www.nexusmods.com/masseffect3/mods/
    Simburian wrote: »
    If it really is Sims 5 being planned. It doesn't look as if they are advertising for enough staff - unless several of the present crew are working on it. Many of them aren't posting current stuff anymore or off socialising on Twitter etc . I wonder which ones might have gone "over?"


    I hope SimGuruGraham has gone over. He's my favorite! And I also hope the one who managed The Sims 3 Store had gone over too - @LeGardePourpre mentioned who it was once but I had forgotten. Also hoping for the SimGuru for TS3's Generations EP!


    I'm depressed each time I think about them, I miss SimGuruCopeland and the Maxis Salt Lake City team.


    @LeGardePourpre Thanks for reminding me! But what happened to SimGuruCopeland? Was he let go?


    Maxis Salt Lake City was closed before The Sims 4 was released (Jan. 2014), the employees moved to Redwood Shores (The Sims Mobile team) or were laid off.

    Copeland was laid off.


    *Gasp!* Noooooooo! :'( EA don't know what they lost in him!

    And he should have fought to keep his job!


    Just sayin'!


  • doogeriedoogerie Posts: 765 Member
    Cinebar wrote: »
    TS4 has it's die hard fans just like TS2 and TS3 so even if they did announce TS5 people would still go ahead and buy up TS4 packs. Die hards keep playing. I don't think they have to worry about an announcement hurting the current packs or projects in the works.

    Think about what they said about Simmers. They said the 'core' will buy anyway no matter what, they don't even think about them not buying. Drake said (and to a large extent it's true) they will buy no matter what, eventually, even with bugs, or if it's on sale or whatever, they will fork up the money, eventually. So, I don't think they are even or ever going to be concerned a new game announcement would 'hurt' TS4.

    Just the opposite, more people would hurry up and buy that pack they have delayed in getting so they can get it all patched up before a game ended. Die hard fans don't stop buying. And TS4 has some die hard fans. No matter what, nor how bad or if they like a pack or not. Drake was right about all that.

    2nd point the devil is in the details of this position description. Someone who can 'mentor' others with current IP and New IP.... It means yes, they are at least thinking of a new IP. Current IPs by Maxis could be TS4, The Sims Mobile and or FreePlay, but new IP is a new game. Now, new IP doesn't mean the same type games....such as The Sims but it says new IP. IP means a new game not a Sims game, or it would only saying existing IP which is The Sims franchise no matter if on pc, mobile etc. Point: It is more than likely it isn't a new Sim game but a different game of sorts or it wouldn't have referred to a new IP. When EA talks about a new IP they mean a totally new type of game...they don't mean a serial to EA sports and or an existing shooter game by EA. (What IP does Maxis own or build? The Sims no matter the format. What does new IP mean...a totally different franchise and game.)


    Why can Current IPs be all the same as you have mentioned: THE SIMS 4, THE SIMS Mobile, THE SIMS Freeplay, but the new IP, to you, can't be a THE SIMS product????

    What else are they going to make????

    SPORE 2
  • ClarionOfJoyClarionOfJoy Posts: 1,945 Member
    doogerie wrote: »
    Cinebar wrote: »
    TS4 has it's die hard fans just like TS2 and TS3 so even if they did announce TS5 people would still go ahead and buy up TS4 packs. Die hards keep playing. I don't think they have to worry about an announcement hurting the current packs or projects in the works.

    Think about what they said about Simmers. They said the 'core' will buy anyway no matter what, they don't even think about them not buying. Drake said (and to a large extent it's true) they will buy no matter what, eventually, even with bugs, or if it's on sale or whatever, they will fork up the money, eventually. So, I don't think they are even or ever going to be concerned a new game announcement would 'hurt' TS4.

    Just the opposite, more people would hurry up and buy that pack they have delayed in getting so they can get it all patched up before a game ended. Die hard fans don't stop buying. And TS4 has some die hard fans. No matter what, nor how bad or if they like a pack or not. Drake was right about all that.

    2nd point the devil is in the details of this position description. Someone who can 'mentor' others with current IP and New IP.... It means yes, they are at least thinking of a new IP. Current IPs by Maxis could be TS4, The Sims Mobile and or FreePlay, but new IP is a new game. Now, new IP doesn't mean the same type games....such as The Sims but it says new IP. IP means a new game not a Sims game, or it would only saying existing IP which is The Sims franchise no matter if on pc, mobile etc. Point: It is more than likely it isn't a new Sim game but a different game of sorts or it wouldn't have referred to a new IP. When EA talks about a new IP they mean a totally new type of game...they don't mean a serial to EA sports and or an existing shooter game by EA. (What IP does Maxis own or build? The Sims no matter the format. What does new IP mean...a totally different franchise and game.)


    Why can Current IPs be all the same as you have mentioned: THE SIMS 4, THE SIMS Mobile, THE SIMS Freeplay, but the new IP, to you, can't be a THE SIMS product????

    What else are they going to make????

    SPORE 2


    The job can't be for Spore 2. It says that the job requires knowledge of the human anatomy.


  • crocobauracrocobaura Posts: 7,382 Member
    doogerie wrote: »
    Cinebar wrote: »
    TS4 has it's die hard fans just like TS2 and TS3 so even if they did announce TS5 people would still go ahead and buy up TS4 packs. Die hards keep playing. I don't think they have to worry about an announcement hurting the current packs or projects in the works.

    Think about what they said about Simmers. They said the 'core' will buy anyway no matter what, they don't even think about them not buying. Drake said (and to a large extent it's true) they will buy no matter what, eventually, even with bugs, or if it's on sale or whatever, they will fork up the money, eventually. So, I don't think they are even or ever going to be concerned a new game announcement would 'hurt' TS4.

    Just the opposite, more people would hurry up and buy that pack they have delayed in getting so they can get it all patched up before a game ended. Die hard fans don't stop buying. And TS4 has some die hard fans. No matter what, nor how bad or if they like a pack or not. Drake was right about all that.

    2nd point the devil is in the details of this position description. Someone who can 'mentor' others with current IP and New IP.... It means yes, they are at least thinking of a new IP. Current IPs by Maxis could be TS4, The Sims Mobile and or FreePlay, but new IP is a new game. Now, new IP doesn't mean the same type games....such as The Sims but it says new IP. IP means a new game not a Sims game, or it would only saying existing IP which is The Sims franchise no matter if on pc, mobile etc. Point: It is more than likely it isn't a new Sim game but a different game of sorts or it wouldn't have referred to a new IP. When EA talks about a new IP they mean a totally new type of game...they don't mean a serial to EA sports and or an existing shooter game by EA. (What IP does Maxis own or build? The Sims no matter the format. What does new IP mean...a totally different franchise and game.)


    Why can Current IPs be all the same as you have mentioned: THE SIMS 4, THE SIMS Mobile, THE SIMS Freeplay, but the new IP, to you, can't be a THE SIMS product????

    What else are they going to make????

    SPORE 2


    The job can't be for Spore 2. It says that the job requires knowledge of the human anatomy.



    All modelling jobs require knowledge of human anatomy and anatomy in general. Even for creatures like spore you need to know some basic principles of anatomy.
  • LiELFLiELF Posts: 6,448 Member
    Possible clue but maybe I'm overthinking it: they recently stopped supporting the gallery feature in the create-a-sim demo. Why would they do that. Maybe someone can explain

    My guess is that it was tied into the Legacy Edition, which also does not have Gallery support. When they upgraded to 64-bit, they probably didn't feel it was worth the bother to upgrade the demo, since they always throw the base game on promotion now anyway, as it's most likely more fruitful that way to get people into the game so they purchase packs instead.
    #Team Occult
  • ClarionOfJoyClarionOfJoy Posts: 1,945 Member
    edited July 2020
    crocobaura wrote: »
    doogerie wrote: »
    Cinebar wrote: »
    TS4 has it's die hard fans just like TS2 and TS3 so even if they did announce TS5 people would still go ahead and buy up TS4 packs. Die hards keep playing. I don't think they have to worry about an announcement hurting the current packs or projects in the works.

    Think about what they said about Simmers. They said the 'core' will buy anyway no matter what, they don't even think about them not buying. Drake said (and to a large extent it's true) they will buy no matter what, eventually, even with bugs, or if it's on sale or whatever, they will fork up the money, eventually. So, I don't think they are even or ever going to be concerned a new game announcement would 'hurt' TS4.

    Just the opposite, more people would hurry up and buy that pack they have delayed in getting so they can get it all patched up before a game ended. Die hard fans don't stop buying. And TS4 has some die hard fans. No matter what, nor how bad or if they like a pack or not. Drake was right about all that.

    2nd point the devil is in the details of this position description. Someone who can 'mentor' others with current IP and New IP.... It means yes, they are at least thinking of a new IP. Current IPs by Maxis could be TS4, The Sims Mobile and or FreePlay, but new IP is a new game. Now, new IP doesn't mean the same type games....such as The Sims but it says new IP. IP means a new game not a Sims game, or it would only saying existing IP which is The Sims franchise no matter if on pc, mobile etc. Point: It is more than likely it isn't a new Sim game but a different game of sorts or it wouldn't have referred to a new IP. When EA talks about a new IP they mean a totally new type of game...they don't mean a serial to EA sports and or an existing shooter game by EA. (What IP does Maxis own or build? The Sims no matter the format. What does new IP mean...a totally different franchise and game.)


    Why can Current IPs be all the same as you have mentioned: THE SIMS 4, THE SIMS Mobile, THE SIMS Freeplay, but the new IP, to you, can't be a THE SIMS product????

    What else are they going to make????

    SPORE 2


    The job can't be for Spore 2. It says that the job requires knowledge of the human anatomy.



    All modelling jobs require knowledge of human anatomy and anatomy in general. Even for creatures like spore you need to know some basic principles of anatomy.


    For Spore 2 you would also need to know the anatomy of various animals, but it only says knowledge of the human anatomy.


    PS: The other takeaway from this also tells me that if this job is for The Sims 5, there are no basic pets like cats and dogs in the basegame like some people want.


  • NationalPokedexNationalPokedex Posts: 829 Member
    crocobaura wrote: »
    doogerie wrote: »
    Cinebar wrote: »
    TS4 has it's die hard fans just like TS2 and TS3 so even if they did announce TS5 people would still go ahead and buy up TS4 packs. Die hards keep playing. I don't think they have to worry about an announcement hurting the current packs or projects in the works.

    Think about what they said about Simmers. They said the 'core' will buy anyway no matter what, they don't even think about them not buying. Drake said (and to a large extent it's true) they will buy no matter what, eventually, even with bugs, or if it's on sale or whatever, they will fork up the money, eventually. So, I don't think they are even or ever going to be concerned a new game announcement would 'hurt' TS4.

    Just the opposite, more people would hurry up and buy that pack they have delayed in getting so they can get it all patched up before a game ended. Die hard fans don't stop buying. And TS4 has some die hard fans. No matter what, nor how bad or if they like a pack or not. Drake was right about all that.

    2nd point the devil is in the details of this position description. Someone who can 'mentor' others with current IP and New IP.... It means yes, they are at least thinking of a new IP. Current IPs by Maxis could be TS4, The Sims Mobile and or FreePlay, but new IP is a new game. Now, new IP doesn't mean the same type games....such as The Sims but it says new IP. IP means a new game not a Sims game, or it would only saying existing IP which is The Sims franchise no matter if on pc, mobile etc. Point: It is more than likely it isn't a new Sim game but a different game of sorts or it wouldn't have referred to a new IP. When EA talks about a new IP they mean a totally new type of game...they don't mean a serial to EA sports and or an existing shooter game by EA. (What IP does Maxis own or build? The Sims no matter the format. What does new IP mean...a totally different franchise and game.)


    Why can Current IPs be all the same as you have mentioned: THE SIMS 4, THE SIMS Mobile, THE SIMS Freeplay, but the new IP, to you, can't be a THE SIMS product????

    What else are they going to make????

    SPORE 2


    The job can't be for Spore 2. It says that the job requires knowledge of the human anatomy.



    All modelling jobs require knowledge of human anatomy and anatomy in general. Even for creatures like spore you need to know some basic principles of anatomy.


    For Spore 2 you would also need to know the anatomy of various animals, but it only says knowledge of the human anatomy.


    PS: The other takeaway from this also tells me that if this job is for The Sims 5, there are no basic pets like cats and dogs in the basegame like some people want.


    It could also be that the job for animals would be allocated to someone else? Especially if they are in an earlier stage then maybe they're thinking about Sims first, and animals will come in later but still in base game. Do I believe that will be the case? No. But am I gonna hold onto some semblance of hope? Absolutely. :D
  • SimmerGeorgeSimmerGeorge Posts: 2,724 Member
    Why would they even consider making a second Spore game?
    Where's my Sims 5 squad at?
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