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How Much Personality Do You Give Your Sims?

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How much personality do you give your sims within and outside of the game's limits? And how do you do it?

For example, things within the game limits would be assigning traits and hobbies or getting reward traits, either by earning them or using a cheat. Things outside of the game limits would be using your imagination while you're playing to pretend like they have different motives, needs, goals, etc.; using poses and screenshots, or writing stories about them.

To give you an idea of what I'm asking, I'll tell you how I go about it. I like all of my sims to have some sort of defining hobby or concern that may or may not be part of the game-assigned personality. Like so:

Fidelia: Her defning quality is that she is a heterosexual girl who does not especially like frilly or feminine things. From there, I decided her hobby would need to be rock collecting. From there, I decided she would be adventurous, which will affect the man she marries, as I will probably have her marry an adventurous man.

Ulysses Meryweather: His defining concern is that he is afraid that his son is gay. (My game takes place in a time when men could be executed for being homosexual, so it's a big concern for him.) This leads to Ulysses' personality being very conforming to the ideals of masculinity of the society he's in, to him snooping around his son's room, to him being in a bad mood a lot because he's worrying so much, and to some funny moments where he's trying to ask his son about his preference without actually coming out and asking him.

I use stories or blog posts to fill in details about their personalities and what they're doing. I also like to take screenshots and build stories off of them that may not pertain to what they were actually doing at the time. Like if they have a certain facial expression, I might make the story out to say they were thinking a certain thing that doesn't match their actual emotional state in game.

Please tell me about how you give your own sims personalities, or if you don't give them any added personality beyond what the game assigns. Examples of specific sims welcome. Screenshots also welcome.
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Comments

  • SindocatSindocat Posts: 5,622 Member
    It's half and half for me between "assigning" and "discovering". When I re-created my original TS3 couple (minus their unavailable Supernatural life-states), I traited them accordingly. Riley, my Culinary Sim with the Master Chef aspiration, became a Foodie rather than a Night Owl (because that is a Reward Trait in TS4), but still Loves the Outdoors and is an Active Sim. Avery, my polymath painter/writer/musician, got creative traits and aspirations that approximated his TS3 self.

    What was spooky was how closely the Sims acted to the established couple I had played for years. The personalities translated beautifully. And without Supernatural life-states as a distraction, their play took on more depth, rather than less, leading them (and me!) to want to play them in a direction I never had before: starting a family together.

    Now, I had played other families in TS3 so this wasn't totally foreign territory for me, but it was new for them, and however well I knew them as individuals and as my longest-played couple, they had never had children, so I did not know their kids at all. And that's where pre-planning gave way to discovery, because these were new people. I knew what kind of parents the couple would be - permissive, supportive, warm, loving - but not what kinds of children would come out of that.

    In that regard, the Trait system for Toddlers served me well. I named the first child Alf, short for Alpha, as he was firstborn, and the original Riley had been a werewolf. I wanted him to be proactively social, without my instigation, to assure he wasn't lost or overlooked in my habitual, years-long play of coupledom, so he became a Charmer. He did in fact make friends easily, and I aged up his closest childhood school friend, Alexander Goth, along with him, and they became high school sweethearts. But I didn't know what exactly I wanted Alf (with two younger brothers as well, now) to be about. I gave him the Master Painter aspiration as a sort of placeholder, sent the family to Volunteer (as I like to for important milestones) and that is where serendipity struck.

    The Volunteering opportunity I chose on that occasion was the one to visit a nursing home. A chance card led Alf to encounter an Elder with a passion for music, who taught him to play piano. Okay! Music! Sure! I swapped out the aspiration for a musical one, the house acquired a grand piano in a spot where I'd been struggling to find the right thing to fill it, and Alf was off and running! Music is a wonderful talent for social Sims, and suited him well. It also transpired that his boyfriend was already a music-lover. That more or less locked in Alexander Goth as future spouse, and co-parent of my Gen 3 Heir.

    I moved the two to Willow Creek, into an oversize, five apartment boarding house I had built as a tribute to 28 Barbary Lane, the demesne of the eccentric, bohemian landlady, Anna Madrigal, in Armistead Maupin's Tales of the City. My Sims creations of his characters really never gelled into a playable household, but I saved the house, and it was handy now - plenty of room for as large a family as they cared to have. Story-wise, it was an income property owned by the Goths, in need of updating, and Alexander was taking that on for a nominal rent. Alf had spent all his life in Oasis Springs, however, and his gregarious disposition and people-skills recommended him to his formidable mother-in-law. Once he was at loose ends having completed his musical aspiration, Bella Goth recruited him into a career as a Secret Agent. Alexander is more of a homebody, but does quite well as a Freelance Writer.

    All kids ended up expressing different facets of their parents in new ways. All three looked a lot like Avery, rather than Riley. Personality-wise, they all emerged as quite distinct. Social Alf, Visionary Bhakti, and Energetic Chance (clingy as a toddler, because his parents babied him, but a very physical child). I didn't plan them. I couldn't. I could try. I could guess... but ultimately had to learn who they were at the same time their parents did, by playing them.
  • QueenofMyshunoQueenofMyshuno Posts: 1,506 Member
    @Sindocat That is so interesting. Thank you for sharing that. I love the concept of discovering who your sims are.
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  • sunblondsunblond Posts: 1,035 Member
    I give my played Sims a bit of backstory to start with, then I play them as closely to their aspirations and traits as I can. I use a lot of imagination, my Sims are like a "soap opera" cause I eventually add their friends into my rotation too. I'm pretty micromanagey, but I do " try" to give them a little leeway to act on their own, to keep things spontaneous.
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  • SimmingalSimmingal Posts: 8,934 Member
    idk i think its like

    25% CAS
    25% House
    25% Uncontrollable stuff
    25% Random inspiration

    how i choose what the sim is gonna be

    like example:

    CAS - Pretty sim -> possibly occult -> possibly immortal all knowing goddess

    House - a castle cause she fancy, ah yeah she loves the color blue because this blue carpet is pretty and i want to use it everywhere

    uncontrollable - 🐸🐸🐸🐸 vlad came over for a drink is he a bae or arch enemy

    random inspiration -aight she is gonna have 100 husbands and feed them all to cowplant starting with vlad


    and so on
    i just make it as i go and traits are often rather basic
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  • CupidCupid Posts: 3,623 Member
    Most of their personalities simply lie within my thoughts. I like to have a backstory in my head when I'm making a sim, and I try to make the traits and appearance fit that story as much as I can. But in-game, I don't really go out of my way to play out a story or to be true to a sim's "personality." I just kind of do whatever.
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  • alyssa123alyssa123 Posts: 323 Member
    edited October 2019
    i use the in-game features (traits, aspirations, clothes) and my imagination to create a sim's personality. everything i do with them has to fit into their personality in one way or another, otherwise they won't do it. if the sim was born in-game, a lot of their personality gets developed during childhood. if i feel a sim's personality is a little one dimensional, i'll give them a new skill to take on as theirs to conquer.
    for example, i had a sim named Roxana who was very typically feminine. she wore lots of makeup and girly clothes. but i didn't have anything for her to do. so, on a whim, i decided to get her into video gaming and programming. she ended up maxing both skills and completing the computer whiz aspiration. when i started with her i never would've thought that's where she'd end up

    specific example: i had a sim named Kenzie that i raised from a baby (she died from old age yesterday, rip. also she was Roxana's daughter). her traits were slob, self assured and music lover. i decided on these traits during her childhood. i chose self assured because she had confident decor in her room and was therefore confident a lot. i chose music lover because the stereo was always on when she was a kid and i figured music would therefore be an important factor in the rest of her life. i don't remember why i chose slob, but i'm sure there was a reason.
    her initial aspiration was joke star, just because she seemed like a happy-go-lucky, fun sim and it seemed to suit her. when she completed the joke star aspiration, she moved on to musical genius because of her music lover trait. everything always comes full circle

    sim personality deciding can go 1 of 3 ways for me:
    • the way it went for Roxana: she had only a basic personality from traits and CAS but no real hobbies so i gave her one on a whim which then became the dominating factor in her life
    • the way it went for her daughter Kenzie: the personality slowly developed during childhood, one trait at a time as she got older
    • the way it's going currently for Kenzie's grandson Zaiden (so Roxana's great-grandson... my brain hurts): one little thing, no matter what it was, inspired me so much that by the time he was a toddler i already knew everything about him and what he'll become

    while the in-game personality features are lacking, it doesn't bother me too much because my imagination always comes in clutch
    when gravity falls and the earth becomes sky, fear the beast with just one eye
  • FurSimsOfficialFurSimsOfficial Posts: 2,362 Member
    This is very important to me and the biggest part of my game. I always choose traits carefully and everything should make sense. I do this:

    I create a certain story or scenario in my mind. From there, I decide what type of sims should be involved, how they look and what traits go well with that. I also set long term goals and little ideas of how their lives mostly should grow towards to.
    I also assign my sims with hobbies, interests in life and love. That is why i think it is so important for the developers to bring this into a Sims game to expand sims personalities that actually bring the game and playing experience to life.

    For example: In my third generation I have a sim named Elora who grew up as the oldest sibling. She always had good grades, loved girly things, had a club with only her cool girl friends, she had to do most things on her own, so she grew up to become at the top of a social media career and lives in one of the most expensive apartments in SM. She loves being wealthy, is materialistic and is still on the look out for that snobby wealthy partner she is longing for. I do not let her settle down with an unemployed man who does not look fancy or has no rich looking house on his name. She is a mother now by accident and that was never really planned, so I had to find a way that fitted her personality with this. She mostly goes out with her wealthy social club and hires a nanny for her toddler son, but she is also involved with her him on her own terms. I found that this works well for her. It is not that she does not want to be a mom, but her priorities of her career, social surroundings and materialistic interests comes first.
  • invisiblgirlinvisiblgirl Posts: 1,709 Member
    How much personality do you give your sims within and outside of the game's limits? And how do you do it?

    For example, things within the game limits would be assigning traits and hobbies or getting reward traits, either by earning them or using a cheat. Things outside of the game limits would be using your imagination while you're playing to pretend like they have different motives, needs, goals, etc.; using poses and screenshots, or writing stories about them.

    To give you an idea of what I'm asking, I'll tell you how I go about it. I like all of my sims to have some sort of defining hobby or concern that may or may not be part of the game-assigned personality. Like so:

    Fidelia: Her defning quality is that she is a heterosexual girl who does not especially like frilly or feminine things. From there, I decided her hobby would need to be rock collecting. From there, I decided she would be adventurous, which will affect the man she marries, as I will probably have her marry an adventurous man.

    Ulysses Meryweather: His defining concern is that he is afraid that his son is gay. (My game takes place in a time when men could be executed for being homosexual, so it's a big concern for him.) This leads to Ulysses' personality being very conforming to the ideals of masculinity of the society he's in, to him snooping around his son's room, to him being in a bad mood a lot because he's worrying so much, and to some funny moments where he's trying to ask his son about his preference without actually coming out and asking him.

    I use stories or blog posts to fill in details about their personalities and what they're doing. I also like to take screenshots and build stories off of them that may not pertain to what they were actually doing at the time. Like if they have a certain facial expression, I might make the story out to say they were thinking a certain thing that doesn't match their actual emotional state in game.

    Please tell me about how you give your own sims personalities, or if you don't give them any added personality beyond what the game assigns. Examples of specific sims welcome. Screenshots also welcome.

    I have similar 'head canons' about my Sims. A techie Sim is generally not going to be into herbalism. Indiana Primley, the Sim who was tasked with finding all the collectibles from IL, wasn't going to wear short skirts.

    I always have my toddlers talk about their favourite colours and animals. That inspires me when I go into CAS and decorate their rooms when they age up - a tot who likes butterflies and the colour green will get lots of butterflies and green. (My current tot, in my RoM save, likes orange and snakes. She's not getting either one.)

    Actually, speaking of headcanons, I just realised that I'm referring to my toddler as a girl, but she's a boy. I wanted a girl, and had her mother listen to loads of pop (we couldn't find any strawberries), but a boy it was. I've been giving her longer hair and using those non-gender wrap skirts from IL - she's obviously headed in a non-binary direction. I think she'll get a little more boy-girl balanced once she hits her teens, and I'll start thinking of her more as a boy. (Hormones, you know.)
    I just want things to match. :'(
  • alyssa123alyssa123 Posts: 323 Member
    @invisiblgirl
    i love the idea of having toddlers talk about their favourite colours and animals. i never thought of it before. i'm gonna start using that if you don't mind ;)
    when gravity falls and the earth becomes sky, fear the beast with just one eye
  • HoveraelHoverael Posts: 1,230 Member
    edited October 2019
    i've got over 200 sims with their own unique personalities and quirks. Due to the limitations on traits ans aspirations, i can't fill out the characters the way i like so i'm left with what is there in the base game. All of them are based right off the base game.

    A few notable character i have, and i'll try to be broad about it:

    Tobias Lancaster: Very cheerful, will chat with anyone and always be positive about, he is a bodybuilder. He is completely hetrosexual and has a great desire for Summer Holiday because she ticks all his boxes, including being active and a happy cheerful spirit who doesn't mind chatting to everyone.

    Gerard Tormen: He is a 4th generation product of incest, and like his sister, he is one of the lucky members of the family to have a father who isn't from within the family, even though he never married Gerard's mother, Alexandra. A lot of the Tormen family are inbred. Gerard is now old enough to follow his own path and he chooses his sister all the time as his preferred wife, so he is hetrosexual. Outside this, he is doesn't really care to socialise, but it doesn't mean he is shy about it.

    Devin Ganton: Devin has a toddler son who is starting to show the same types of behaviours found in Devin. Devin was a part of a motorcycle gang, peddling blackmarket stuff, illegal goods as well as influence to other gangs and against local law enforcement. Devin was on a shipment to a friendly gang across state lines when his gang was taken down hard by law enforcement, a lot of cops and gang members were killed in a shootout, but some survived and got locked up, none of them were part of the inner circle. Devin was the only member of the inner circle of leadership to not of been caught. Devin found out and sold the shipment for himself and then fled with his son across the world. Devin's wife was murdered by Devin when she attempted to turn her husband in, no longer fearing retribution from a gang that no longer exists. Devin for the most part is just pure evil when any siims gets to know him.


    Jasmine Calipsa: A foreign girl to new lands. Jasmine is a cheerful spirit who enjoys being creative about everything she does, from cooking meals, to playing the piano all the way to writing books, which is her preferred desire in a career and hobby means. Being Hetrosexual, Jasmine isn't as tightly wound as other young women, she prefers an honest decent guy who has a love for life.

    Sandra Matthews: She is a loner, she prefers being that way. all she cares about is making a life for herself and she is extremely controlling about it. Every detail in her life is carefully gone over by her and events in the future as well, an example would be when she plans to have children and the setting she plans to raise them in, getting all the kit needed, a place for the child, the whole works. Sandra is no geek, but she is a bit strange as a sim when other sims get to know her. She'll never accept to a relationship or marriage, but she will accept to the occasional woowho with a random guy so she can have her children, but then she will do everything to keep that guy from knowing anything more.

    Cassandra Foster: Cassandra for as long as she can remember has always been homosexual, she seeks other women to spend her time with. Despite that point in her preferences, Cassandra is a no-nonsense sim who wants direct results to inaction, while not overly controlling, she does make a point of steering the direction of things if they do go off track. Cassandra is a business woman.


    I could name every sim and their personalities. but in effect those are from the bullet point summaries of those sims i do have stored.
  • Marduc_PlaysMarduc_Plays Posts: 416 Member
    I give them a light backstory plus the most fitting traits and look to where it develops

    Ivan Ivanovic, who was my first Sim ever in the Sims 4: He immigrated from some opressed country to "Sim City" after his parents died in an accident (or was it?) dreaming of living a better life. He rented the smallest suburban house he could find in Willow Creek and started off as a dish washer.
    Being a total stranger to this country and his society but trying to fit in, he first got the traits loner, ambitious, and self assured.
    He ended up meeting and marrying Liberty Lee (totaly went for her first name, and loving that she's such a goofball) and having the Twins Ivan Jr. and Ivana (both a little spoiled brats) and making career as an author (first for bad action movies, later for historic war documentations)

    Dexter Bleak: I pictured him coming from a small village in the countryside, smarter than is good for him (probably being bullied for it at school) wanting to start off as a scientist right after university (happy to leave the backwater town, and his frustratingly simple parents behind)
    He got the traits Genius, Geek - and Evil. (he just despises people for "getting bullied all the time because he's smarter than them - or calling him egghead.")
    Somewhere along his career the Game made him meet a flirty, almost clingy alien female, who got pregnant and made him move into a house with a white fence, flowerbeds and everything else that yells happy little family (except the small secret basement laboratory behind double steel doors, where he can get some evil genius peace).
    Parcour - the art of jumping to conclusions.
  • BabykittyjadeBabykittyjade Posts: 4,975 Member
    in the past I could only play live mode sims for so long before i became sooooo bored. i dont think anything i did ever gave them personaliy and the kids dont act diffflerently than adults. even trying to set up movie night turns into a mess because some sit some stand some finish eating popcorn before the others are ready ugh.

    then once i discovered pose player my sims lives changed. Using a combination of imagination, screenshots, slideshows, music, hair, clothes and a bit of live mode they all have their individual personalities. I don't write anything down because im already writing a novel. But in my head I create their back stories, while their personalies and wants/desires form naturally as I play with them.

    and since I only use two main households apart from side characters they really feel like fully developed sim characters now and not Cardboard robots who never listen and play pc all day lol.
    I would post screenshots if I ever learned how ugh.
    But ever since I've been playing this way I just dont get enough of playing. I have to limit the hours I play. :D

    Zombies, oh please oh please give us zombies!! :'(
  • rhaliusrhalius Posts: 453 Member
    Sadly they don't have much personality since there's so few traits and they can only have three. Any extra traits do nothing but boost skills or such.
    In sims 3 they had a lot more personality with the traits. Pretty much all sims looked ugly as heck but they had personality.

    I had a masochist sim there. He kept trying to flirt, kiss or hug the evil sim who also lived in the same house and she'd slap him and beat him up for it. Sometimes he came on to her just after she kicked his butt.
    He got kicked out after a one night stand with someone too when he came on to her roommate as well.




  • SharoniaSharonia Posts: 4,853 Member
    edited October 2019
    I don't make my own sims very often. I have a total of three sims made by me in my game. I mostly prefer to play with the premades. When it comes to personality I check their traits, aspiration and general look and build off that to imagine how I think their personality will be.
  • annaliese39annaliese39 Posts: 2,797 Member
    edited October 2019
    I don't really know where it comes from, but I have always enjoyed creating characters and stories in my head. I keep a record of my ideas/plans e.g. their appearance, personality/psychology, relationships, background/story etc. The Sims allows me to bring my ideas to 'life'. When I create a character and decide to simify them, I consider all the traits, careers, aspirations and skills that might suit them, and then narrow them down to the most important for characterisation and gameplay. I like to play out my ideas and write stories and see where the game but mostly my imagination takes me (although sometimes it feels like my characters somehow develop minds of their own).
    Post edited by annaliese39 on
  • DaWaterRatDaWaterRat Posts: 3,353 Member
    I usually have a mix of everything, but I always find it interesting when the sims develop their own quirks. I'll watch them as kids, and note that they tend to act like they have more than just the one trait, and usually give them the traits they appear to have as they age up. But I also have more personality for them in my head, which I use to inform what I ask them to do - and a lot of times, the game will pick up on that and have them start doing those things without prompting.

    My current family.

    Rowen, the father, had the Music lover trait and would play music spontaneously. He also painted a lot, which actually led to the artist aspiration being completed first. Dorothy, his wife, was a musician who turned to blogging and independent songwriting when her music career stopped being satisfying (kept coming home tense even after a vacation.) Their son Antoni also tends to play the violin without prompting - and he doesn't have the music lover trait. He's working on becoming a world famous actor. He's also a bit of a flirt, even without the romantic trait.

    Rose, Rowen's half-alien niece, is a genius and book lover, and accordingly would read on her own. She's also now a virtuoso spellcaster and archeologist and working on learning about vampires (it's low priority because vampires aren't usually an issue, but I have caught her reading the vampire tomes without prompting.)

    Shae, Rowen and Dorothy's daughter, completed the Scamp aspiration first when she was a kid. She became a sports star, but she's also now the house cook (she was the one most likely to grill rather than get leftovers when she hit teen) and she works out on her own. I also have her working on mastering herbalisim and potions, with the intention of "retiring" from being a sports star when she hits adult and opening a health and wellness shop. (She's also almost done with the Wellness skill.)

    Rose's daughter Stormy is just a toddler, but she's probably going to get the genius trait. Not because she mastered thinking quickly (like most toddlers, she mastered movement first, and Imagination is close behind.) but because one of the first autonomous actions I saw her with was going to play the thinking game on a tablet that happens to be sitting in the living room. I may have her go back to space when she gets older, visit grandma's home planet.

    (and don't tut to me about toddlers playing with electronics. She's more likely to go play with the doll house or out on the toddler jungle gym than the tablets any time I'm focusing on someone else.)
  • CK213CK213 Posts: 20,527 Member
    edited October 2019
    My game is so complicated.
    I started out TS4 with the same sims I have today.
    12-06-15_4-06-38nbspPM.png

    That is a picture from when we first got Get Together.
    I had no desire to age up my sims, get them married, have children, because the game felt so unfinished at the time.

    This is only half my sims, but going from left to right:
    -Melonie Bloom, the goofball who loves humor and being a stand up comic. I try to keep her casual and down to earth.
    -Olivia Banks, the fame and fortune sim, (more fortune than fame) driven for the better (and expensive) things in life.
    She lost her parents at a young age.
    -Riya Ramaswami, nature girl, loves making herbal remedies, owns an Herbalist shop, loves to sing (Riya means singer in Hindi).
    -Ling Chen, a scientist, mainly because I want to explore the science career from Get To Work
    -Edgar Chagall, an art snob
    -Dina Caliente? How did you get in the shot? Not my sim.
    -Sheldon Dortz, a nerdy genius.

    You throw everything you can to flesh out the personalities:
    Their names, their clothes, their living spaces, their hobbies, social circles, etc, because these watered down traits are not enough.
    We have always done this in Sims game, but even more so with TS4.

    But everything has changed now for my original sims with the addition of Toddlers, Parenthood, Seasons and the University leak.
    I am ready to play this game seriously with a lot more content to help define these sims.
    I rebooted my game when we got Toddlers and Parenthood. I aged all my young adults down to toddlers in CAS and gave them parents.
    Bloom2.jpg

    Chen2.jpg
    [Sigh, gotta say goodbye to Melonie's and Ling's CC hair. Everyone will be clay hair from now on.]

    Now I get to play out how my original young adults became who they are, well..., were.
    Parenthood will help with that. That might be a challenge to raise them to have the character values they should have according to the personality I want them to have, but I will have to keep that in mind as I play them. I haven't been playing these sims all that much. I only played them up to the child age stage, only two have made it to the teen stage. I will begin seriously when University is officially announced.

    I have mostly played my Supernatural sims, because they were the most fun.
    04-22-18_12-41-56nbspAM.png
    In this new scenario of all my sims as children, I wasn't sure what to do with my Supernatural sims. I had three sims with a fake life state (cat sims), an alien, and a vampire. I decided that they would be raised in an orphanage. Miss Peregrines home for Peculiar Children was a perfect scenario to play them. I threw in Meadow Thayer because she was fascinated by my Cat Sims in my original game play. I decided that they were all raised in the orphanage together. Meadow's peculiarity? She sees dead people.

    Miss Peregrine is being played as the author of the original book.
    The book is inspired by her life of running the orphanage, so I don't have to stick to original material.
    With Realm of Magic, I decided to maker her a spell caster, to add more of the supernatural to her household.
    I love the thought of her having bird familiars, I wish there was a Peregrine, but I will settle for the Owl, Raven, and Phoenix.
    09-11-19_8-16-07nbspAM.png

    Plus with a house full of children, she will need magic. :)

    The only other household of normal sims I have played seriously is Olivia Banks.
    She is the sim I am most interested in because of her tragic backstory. This post is already too long to get into it though.
    Post edited by CK213 on
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  • SimmyFroggySimmyFroggy Posts: 1,762 Member
    For me it's several things.

    I have a save where I play with Sims based off TV show characters and in that one I tried to fit their traits, aspirations, behavior, and everything that they do when I'm playing them from how I already know them from the show (and my own ideas about them because it's not just replaying the show's storyline).

    Sometimes I build first and then create a Sim that I imagine would live in the house I built. Again, then I match the traits and aspirations and outfits to match my idea of them.

    Honestly, most of the time they have plenty of personality in my mind. I know which Sim is likely to get into trouble, which Sim is likely to spend time outdoors or indoors. The ones I can't really imagine personality details for get left behind. it's more instinctual than anything and then their actions and outfits get molded around what I imagine the Sims to be.

    Since the game is a storytelling playground for me, it's a mix of the available things (traits, aspirations) and my thoughts.

    But then I've also done a randomize challenge and a StorySim challenge (randomly answer questions in the Story Mode in CAS to create a Sim) and the personality kind of develops from there.
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  • QueenofMyshunoQueenofMyshuno Posts: 1,506 Member
    Thank you, everyone, for sharing your thoughts and gameplay style. I find it so interesting, and I love all the detail you guys put into your responses. It gave me some ideas for a few things I might try to do differently just to shake things up. I was especially intrigued by @annaliese39 's method of creating the character first, and then the sim.
    Simmingal wrote: »
    ah yeah she loves the color blue because this blue carpet is pretty and i want to use it everywhere

    Also, this totally cracked me up! Probably because I do the same exact thing, haha.

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  • BreeNillaBreeNilla Posts: 160 Member
    edited October 2019
    I'm a character designer and personality is very important to me. Sometimes I go in with an idea, sometimes I randomize in CAS until get a feel for the sim based on how they look. Same for kids born in game, I might use the randomized outfit they age up in as a base and sometimes I base it off their parents, if I don't already have an idea.

    In game, it's very hard because of the game's limits. For instance, I wanted to make a family with very strict parents who don't really care for their children, but their kids are best friends and stay happy despite it all. There aren't any traits to really make a strict parent (I don't want them to hate their kids and Perfectionist is only about the quality of products and nothing like whether or not their child gets good grades...) and there's no Grumpy or Serious or No Sense of Humor trait. It didn't work out because the parents autonomously cared for and were super friendly to their kids and would dance and play video games anyway and I ditched the idea.

    I also tried a super cheerful/super gloomy roommate situation where one was Romantic and loved bright colors and was always smiling and the other was very goth with dark colors and Gloomy and Unflirty (she still smiled too much because that's how the game works). They ended up getting along just fine (because that's how the game works).

    I have a number of mods to try to create the illusion of personality. One gives you the ability to set what emotion an interaction gives sims so I can make individual sims get focused when they play guitar regardless of traits. Another lets you assign what your sim likes and hates doing, so I can make a sim love listening to music but hate watching TV and they'll autonomously listen to music but stay away from TV.
    8a597ff0f1eef1830795b3ae467ad12c6bb980ae.jpg
    I made a Sims 4 Save File set 15 years into the future using the premade sims by giving them family trees, storylines and lore, fixed and added relationships, and more!
    Check it out here! -> kookablarn.tumblr.com
  • invisiblgirlinvisiblgirl Posts: 1,709 Member
    alyssa123 wrote: »
    @invisiblgirl
    i love the idea of having toddlers talk about their favourite colours and animals. i never thought of it before. i'm gonna start using that if you don't mind ;)

    Absolutely! I rather miss the 'favourite colour' option we had in previous games. Of course, then I go to decorate, and I've got the perfect blue sofa, but the wood doesn't match the rest of the furniture, and the blue shade of the shirt I've picked out is wrong for every pair of shorts, which come in blue, but not that particular blue... .
    I just want things to match. :'(
  • QueenofMyshunoQueenofMyshuno Posts: 1,506 Member
    BreeNilla wrote: »
    I have a number of mods to try to create the illusion of personality. One gives you the ability to set what emotion an interaction gives sims so I can make individual sims get focused when they play guitar regardless of traits. Another lets you assign what your sim likes and hates doing, so I can make a sim love listening to music but hate watching TV and they'll autonomously listen to music but stay away from TV.

    Those mods sound amazing, especially the likes/dislikes one. Can you list some of them?
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    On EA forum Stories and Legacies board and on QueenOfMyshuno.tumblr.com
  • BreeNillaBreeNilla Posts: 160 Member
    Yeah! It's Triplis' Love & Hate mod, it lets you assign a Preference for what your Sim likes and hates doing.
    Also Zerbu's Simology mod. This is the one that allows you to set what Emotion an action will give. The cool thing about this is you can even set music genres and TV channels, so you can make a Sim get Angry from listening to Pop and Energized when listening to Alternative, haha.
    8a597ff0f1eef1830795b3ae467ad12c6bb980ae.jpg
    I made a Sims 4 Save File set 15 years into the future using the premade sims by giving them family trees, storylines and lore, fixed and added relationships, and more!
    Check it out here! -> kookablarn.tumblr.com
  • happyopihappyopi Posts: 1,355 Member
    Sharonia wrote: »
    I don't make my own sims very often. I have a total of three sims made by me in my game. I mostly prefer to play with the premades. When it comes to personality I check their traits, aspiration and general look and build off that to imagine how I think their personality will be.
    Oh I do that too ! Getting new premades is like getting a new puzzle, you have to figure out who they are, what they're like, it's so fun.

    I try to give a lot of personality to the sims I play. Reward traits and parenthood values traits help flesh them out a bit, I don't switch aspirations if they've completed the one that fits them the most, it just stays there forever.
    They also all have at least one hobby, could be baking, could be photography, could be video games, could be anything skill related really. One of my artist sims is really into wood sculpting. They have color schemes and a fashion style of their own.
    Their job too, I use MCCC to lock the career level that fits them best, and the money they make determines where they live and how.

    If I play them and the traits they display don't match how they act, I can change it for a better suited trait. Children especially, i.e Billie Jang never once acted like a goofball so she's self assured instead now.

    BreeNilla wrote: »
    Also Zerbu's Simology mod. This is the one that allows you to set what Emotion an action will give. The cool thing about this is you can even set music genres and TV channels, so you can make a Sim get Angry from listening to Pop and Energized when listening to Alternative, haha.
    The simology mod sounds so interesting, thanks !
  • ChampandGirlieChampandGirlie Posts: 2,482 Member
    I could add a screenshot or screenshots later but not from this computer.

    I guess I really develop my sims' personalities. I find it very easy to make them all distinct and to have them react in different ways. That said, yes, I'd welcome updates to the game.

    All of my sims have back stories and personalities that influence how I direct them. I do let genetics be somewhat of a factor. This means that I sometimes draw from the sim's parents to influence how they turn out. I might pick one trait from his mother, one from his father and one that is unique. Sometimes a sim might go in totally his or her own direction because that can happen too.

    I don't assign a favorite food or meal but I give them tendencies. A sim might prefer some foods over others and tend to make those foods. I like that rather than just making the same favorite food all the time. I don't assign favorite colors but different sims have different styles. A house might be decorated more by one sim than the other.

    Also, couples tend to have a lot of shared interests, tastes and preferences, especially the happy ones. So, a household might be down-to-earth and like simpler stuff. Vacations might be camping in Granite Falls and playing with a dog. Another household might be really sophisticated and live in the city in a penthouse. I haven't set up Sulani for vacationing at this point but they might barely leave the city except to go to a beach resort. They're all a bit different.

    I like determining the consequences for a lot of the events in my game. That said, sure, I'd like new gameplay and ways to explore sim personalities. I guess I go outside of the direction of the game and fill in the blanks.

    Examples?

    This was a while ago but Bjorn Bjergsen had a mistress but didn't want to tell his wife, so I had the mistress come over and set him up so his wife caught him and divorced him. His wife kept the house and he paid her child support through motherlode. He had visitation with his kids at his own new house. He had less money than she did. He remarried to his mistress and then got another one. That was just his personality.

    Wolfgang Munch is in the criminal career. He married someone who was a high level spy ... so, obviously she was spying on him under the pretext of marriage. They had a child together. When her cover was blown, she disappeared and immediately divorced him (with her government connections, it happened fast). He kept the child. I mean, he was a criminal. If she didn't disappear, he would have taken her out. It wasn't a normal family and she wasn't a normal mother.

    The game didn't specifically prompt any of that.

    I mean, plenty of the sims in my game are happy and functional but some aren't. They all have their motivations for their decision-making.

    Some of them want to be just like their parents and some of them want to be more independent. I don't know, I guess I don't find it hard to come up with personalities for all of them so they don't all react in the same way. That said, yes, it would be great to have stronger reactions when they get in a fight or walk in on a spouse or see an enemy or see a friend. Sure, I sometimes fill that in myself but it would be great to have their reactions be stronger when I set that up.

    Champ and Girlie are dogs.
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