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Does the new "Maximum Sim Count" stop culling?

ByondTime89ByondTime89 Posts: 1,505 Member
So, in the new patch something called "Maximum Sim Count" was introduced, the details copied from the patch notes are as followed:

A new Maximum Sim Count option can be found in Gameplay Options.

* The “My Households” panel in the Manage Household screen allows easier management of which households are considered important. Households placed in this panel are protected from being… deleted.
* The “Maximum Sim Count” option specifies the number of protected Sims allowed. If the limit is reached, existing households need to be unprotected before new ones can be added.
* The limit can be changed and does include an “Unlimited” option, although this setting is not recommended as it may cause performance issues or other undesirable behavior.


Because these households are "protected from being deleted" does that make them safe from ever being culled?? Does this apply to the entire household line, like ghosts of ancient ancestors or just the ones currently in the family that are active?? I'd be very interested to hear what others make of this and whether it improves your game play or not.
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Comments

  • DivieOwlDivieOwl Posts: 1,161 Member
    I believe I read that once a sim becomes a ghost, they are no longer under the new protection and if you want them protected you have to add them to your household.
  • NorthDakotaGamerNorthDakotaGamer Posts: 2,559 Member
    The ghosts might not be protected from culling, if you meet the maximum SIM count (you could use unlimited and risk performance issues), but your Sims will not all the sudden forget their dead relative, so even if culled the family can still remember/think about them. Personally, I only have 12 Sims right now that I want the game to never cull. I may even make a graveyard lot and add those ghosts in their own household to just keep them.
  • dogboy678dogboy678 Posts: 200 Member
    I really wish family trees could just stay intact without culling. That should even be a factory it should just keep the picture and name even if the sims is culled. I’m on like generation 11 and I’m really getting worried now.
  • KiaraSims4ModsKiaraSims4Mods Posts: 2,782 Member
    dogboy678 wrote: »
    I really wish family trees could just stay intact without culling. That should even be a factory it should just keep the picture and name even if the sims is culled. I’m on like generation 11 and I’m really getting worried now.

    Agree. It's like no point of continuing a generation.
  • ChampandGirlieChampandGirlie Posts: 2,289 Member
    I agree with the person who said that there should be an option for a 300 sim limit. I would pick that over unlimited. I've got it on 200 right now but that is a little tight with my rotation. I currently have 120 protected sims, though some of those are probably dead.

    At a certain point, I'll probably be ok with culling some of my ghosts. I have no problem with culling townie ghosts. If I could just keep the tombstone as an object, I'd be ok with letting my ghosts go unless I specifically marked one to be saved.
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  • KelishaTaylorKelishaTaylor Posts: 1 New Member
    To be honest, I hate this new update and I won't lie, I probably won't be playing it comfortably or even at all until they give you the option to turn off the max sim count. I have over 800 sims in my game (Yes, I know) but I have managed to not lose any data or have anything compromised for over two years. I have over 20 generations. I have gotten really comfortable with that. So the fact that they just come and change it without even a reasonable number? 80-120 sims? What the hell? Is that even a game? They keep on changing 🐸🐸🐸🐸🐸 that does not need to be changed. I love the Sims but this is exactly why I had to turn off my automatic updates but was forced to in order to download the Sims 4 Cats & Dog expansion pack. Now, not only does my game crash everytime I try to change it but I can't even delete anymore sims because dead sims count too! So my only option here is to either just screw the Sims all together or start over with a new game which I truly find pointless at this point smh.
  • PolluxSimsPolluxSims Posts: 318 Member
    A question about culling: the max number of Sims, is this based upon each save or is it altogether? So for example, is it 80 Sims only, or 80 Sims per each save? I hope this makes sense lol.
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  • leo3487leo3487 Posts: 4,053 Member
    Culling now no affect family trees. When a sim is culled its portrait at family tree keep intact
  • jennemm75jennemm75 Posts: 309 Member
    From what I see on my sim count ghosts DO count. I had 56 alive sims, and 22 that were dead, and my total count was 78/200.
  • Goth583Goth583 Posts: 1,181 Member
    jennemm75 wrote: »
    From what I see on my sim count ghosts DO count. I had 56 alive sims, and 22 that were dead, and my total count was 78/200.

    Now we get a message if we do not interact with ghosts saying that their sprit is weakening and that sims need to visit their resting place to keep them in the physical world. I have several who are threatened to be deleted. I play on long, and I don't tend to age up sims early, it happens very rarely. My count is set at around 100, since I also play legacy style with only one to two other households that are just there for when I get bored of the legacy at this point.
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  • ByondTime89ByondTime89 Posts: 1,505 Member
    @KelishaTaylor I believe you can set the "max count" to unlimited, I saw some people mention it but I haven't had a chance to look myself. So, no matter how many Sims you have, if you set it to unlimited they should all be safe
    Goth583 wrote: »
    jennemm75 wrote: »
    From what I see on my sim count ghosts DO count. I had 56 alive sims, and 22 that were dead, and my total count was 78/200.

    Now we get a message if we do not interact with ghosts saying that their sprit is weakening and that sims need to visit their resting place to keep them in the physical world. I have several who are threatened to be deleted. I play on long, and I don't tend to age up sims early, it happens very rarely. My count is set at around 100, since I also play legacy style with only one to two other households that are just there for when I get bored of the legacy at this point.

    I saw on one of the Guru's twitters that ghosts DO count towards the "max count" but they get put in a separate "hidden" folder before they get culled, so if you favorite them they won't get deleted. Same for any household you favorite.
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  • 123shadow5123shadow5 Posts: 1 New Member
    [quote="dogboy678;c-16141281"]I really wish family trees could just stay intact without culling. That should even be a factory it should just keep the picture and name even if the sims is culled. I’m on like generation 11 and I’m really getting worried now.[/quote]

    Your telling me! I'm up to generation 25 and my sims count was over 700, algood now though with the new patch!
  • MasonGamerMasonGamer Posts: 8,851 Member
    So, with the Limit set to set to 200.
    If i were to fill "My Households" with 200 sims... would that stop new townies from spawning?
    Considering I saved Currently existing townies/NPCs to "My Households?"
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  • luthienrisingluthienrising Posts: 37,392 Member
    edited November 2017
    MasonGamer wrote: »
    So, with the Limit set to set to 200.
    If i were to fill "My Households" with 200 sims... would that stop new townies from spawning?
    Considering I saved Currently existing townies/NPCs to "My Households?"

    No, it would not stop townies from spawning.

    There are two separate counts happening, one visible to you and one not visible to you:
    1. The "My Households" count is the number of Sims protected from culling.
    2. The other count is of total population, dead included; when it passes 575, culling is triggered.
    There is no way to stop townies from spawning: they are often needed for game mechanics. The only thing you can do is reduce the number spawned with mods that nudge the game to use more of your own townies. I believe most are broken (and not yet updated), except MC Command Center.

    I usually play with that ticked on, but the more Sims I have marked "played" rather than unplayed, the more the game will need to create townies. I end up okay with it if I take the time to fix them in CAS and get rid only of ones I don't feel like fixing, knowing more will turn up anyway. If you make Sims and evict them to Not In World, they might be more likely to be picked up by the game for walk-by roles and NPC tools too. The trick to getting fewer townies seems to be having lots of unplayed Sims available. But it will only ever be fewer, not none.
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  • Blade334Blade334 Posts: 48 Member
    I have a question hopefully someone can explain it. So with the new update about the protected households does it protect all the sims no matter how far down the legacy it goes also I was hearing that the portraits no longer get deleted if a sims gets culled is this true and anyone confirm this. Thanks for the help in advance
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