Will these new skills be club perks? Because the singing skill wasn't a new club perk in Get Together (unless I'm blind). Not sure if this was intentional or not. Hopefully not.
Perks or activities? Singing is a club activity afaik, but not karaoke. And the singing's horribly implemented because they all just keep singing, but never together, so it's kinda messy to listen to
I mean the skill boost club perk. I didn't see one for the singing skill.
~I just like lifestates. Is that too much to ask for?~
Wait Vampire Lore is for Vampires right? I think I'm confusing it, For some reason I'm thinking, vampire lore is the Study of Vampires, which is need to Hunt, cure, and slay vampire
I believe in the livestream they said that it would be wise for potential vampire hunters to read up on vampires so they can know their weaknesses and such. For vampires it would be for learning about their own history, gaining skills, and a nice little read for more seasoned vampires who like to just relax. For Hunters it would be for learning about vampires weaknesses, figuring out where a vampire would naturally hang out, and finding cures for vampirism. For regular sims it could just be a nice book about vampires.
Wait Vampire Lore is for Vampires right? I think I'm confusing it, For some reason I'm thinking, vampire lore is the Study of Vampires, which is need to Hunt, cure, and slay vampire
I'm pretty sure vampire hunters need to study it too.
Wait Vampire Lore is for Vampires right? I think I'm confusing it, For some reason I'm thinking, vampire lore is the Study of Vampires, which is need to Hunt, cure, and slay vampire
I believe in the livestream they said that it would be wise for potential vampire hunters to read up on vampires so they can know their weaknesses and such. For vampires it would be for learning about their own history, gaining skills, and a nice little read for more seasoned vampires who like to just relax. For Hunters it would be for learning about vampires weaknesses, figuring out where a vampire would naturally hang out, and finding cures for vampirism. For regular sims it could just be a nice book about vampires.
Oh okay... that's cool, You have to get a general knowledge but Since all vampires don't have the same weakness they have to be prepared. maybe even get to know the vampire.
^^ 100% this. Without a cure you're really no match at all.
The cure is it something that only Scientist sims can create? Or is it created with the mixology skill? I am just wondering. Or is there some kind of new object that creates these substances?
@SimGuruNinja are there any plans to introduce other skills with more than 10 levels in the future? I've always secretly been a bit upset that after level 10 you just stop learning whatever it is.
Also, is the ability to turn sims into vamps a power?
1) Beats me. If it makes sense to a future design I don't see why we couldn't. We made Vamp Lore a 15 lvl skill (that actually levels faster than the traditional 10 lvl skill), because it unlocks a ton of stuff (hint hint) and we wanted the unlock moments to occur faster and more plentiful.
2) The ability to bite and turn another sim into a vampire is a Tier 2 power. (Drinking's for free, but turning? That's gonna cost ya!)
@SimGuruNinja are there any plans to introduce other skills with more than 10 levels in the future? I've always secretly been a bit upset that after level 10 you just stop learning whatever it is.
Also, is the ability to turn sims into vamps a power?
1) Beats me. If it makes sense to a future design I don't see why we couldn't. We made Vamp Lore a 15 lvl skill (that actually levels faster than the traditional 10 lvl skill), because it unlocks a ton of stuff (hint hint) and we wanted the unlock moments to occur faster and more plentiful.
2) The ability to bite and turn another sim into a vampire is a Tier 2 power. (Drinking's for free, but turning? That's gonna cost ya!)
So we have to work for turning Sims. Plummit.
Not necessarily: - At least one of the premades (at my guess Vlad - they showed his powers UI in the livestream and if I remember correctly he has the turning power) could turn your sims - combine your household with his (or another vamps) - make the vamp the active sim, click on the sim you want to turn and choose to turn them - let it happen then separate the households again if you want.
Best to then save your newly turned vamps to your library in case your game gets plummed up of something - saves having to do it all over again.
Maybe it is for Ideas Corner @SimGuruNinja Outdoor Retreat should have a patch so with herbalism also we can made a repelent against vampires (or against effect of vampire bite)
Maybe it is for Ideas Corner @SimGuruNinja Outdoor Retreat should have a patch so with herbalism also we can made a repelent against vampires (or against effect of vampire bite)
I was hoping we would get that too. They did say that all packs would work together. I love my herbalism skill and would have loved to see some new potions using it with this pack.
The vampire lore skill will come in handy for my Talamasca Caste who study vampires. If I level them up to different high levels, it should make for a great story.
Are vampires the only ones that can duel? What happens if a human and a vampire fight? Is it regular fight or a one sided fight because one is a vampire?
Seems kinda one-sided to me. Wouldn't wanna be the human in that scenario!
That's why I wonder if hunters can duel or just fight.
Humans can fight vampires and win. Here is human Megan ( @SimGuruMegs ) vs vampire Dave ( @SimGuruNinja ) - Dave loses.
Dave also said elsewhere that vampire hunting is equal opportunity. Both vamps and non-vamps can be hunters and slay vampires. As long as they can beat them in a fight and make the cure, that is.
The vampire lore skill will come in handy for my Talamasca Caste who study vampires. If I level them up to different high levels, it should make for a great story.
Are vampires the only ones that can duel? What happens if a human and a vampire fight? Is it regular fight or a one sided fight because one is a vampire?
Seems kinda one-sided to me. Wouldn't wanna be the human in that scenario!
That's why I wonder if hunters can duel or just fight.
Humans can fight vampires and win. Here is human Megan ( @SimGuruMegs ) vs vampire Dave ( @SimGuruNinja ) - Dave loses.
Dave also said elsewhere that vampire hunting is equal opportunity. Both vamps and non-vamps can be hunters and slay vampires. As long as they can beat them in a fight and make the cure, that is.
Thank you for remembering that I asked this question. I had asked if they were going to crawl on top of the desks and jump at each other to show us what it looked like. He replied that she would win. I guess he was right.
Will these new skills be club perks? Because the singing skill wasn't a new club perk in Get Together (unless I'm blind). Not sure if this was intentional or not. Hopefully not.
Perks or activities? Singing is a club activity afaik, but not karaoke. And the singing's horribly implemented because they all just keep singing, but never together, so it's kinda messy to listen to
Every time I see you writing this, I'm like, "What English word is that? I've never seen it before." Just learned it's an abbreviation. LOL.
@SimGuruNinja how many levels does the organ skill have?
Probably ten like the other musical instrument skills. I'm actually surprised they've decided to split it to a separate skill. I thought they would just merge it with the piano skill. XD
Organ = 10 levels. (We could have gone the easy route and just tied it to piano skill, but where's the fun in that!? There's so many new songs for the Pipe Organ it naturally made sense to give the object its own skill.)
Vamp Lore = 15 levels. (But each level ranks up faster than the normal 10 lvl skill. LOTS of unlocks to be found under this skill. VERY useful for Vamps & Humans alike)
Comments
I mean the skill boost club perk. I didn't see one for the singing skill.
I believe in the livestream they said that it would be wise for potential vampire hunters to read up on vampires so they can know their weaknesses and such. For vampires it would be for learning about their own history, gaining skills, and a nice little read for more seasoned vampires who like to just relax. For Hunters it would be for learning about vampires weaknesses, figuring out where a vampire would naturally hang out, and finding cures for vampirism. For regular sims it could just be a nice book about vampires.
10
I'm pretty sure vampire hunters need to study it too.
Oh okay... that's cool, You have to get a general knowledge but Since all vampires don't have the same weakness they have to be prepared. maybe even get to know the vampire.
My Mood:
The cure is it something that only Scientist sims can create? Or is it created with the mixology skill? I am just wondering. Or is there some kind of new object that creates these substances?
I'm sure @JohnVanGould and myself would like this confirmed.
So we have to work for turning Sims. Plummit.
Not necessarily: - At least one of the premades (at my guess Vlad - they showed his powers UI in the livestream and if I remember correctly he has the turning power) could turn your sims - combine your household with his (or another vamps) - make the vamp the active sim, click on the sim you want to turn and choose to turn them - let it happen then separate the households again if you want.
Best to then save your newly turned vamps to your library in case your game gets plummed up of something - saves having to do it all over again.
@SimGuruNinja Outdoor Retreat should have a patch so with herbalism also we can made a repelent against vampires (or against effect of vampire bite)
I was hoping we would get that too. They did say that all packs would work together. I love my herbalism skill and would have loved to see some new potions using it with this pack.
Humans can fight vampires and win. Here is human Megan ( @SimGuruMegs ) vs vampire Dave ( @SimGuruNinja ) - Dave loses.
https://clips.twitch.tv/simgurus/AggressiveNarwhalSoonerLater
Dave also said elsewhere that vampire hunting is equal opportunity. Both vamps and non-vamps can be hunters and slay vampires. As long as they can beat them in a fight and make the cure, that is.
No autonomous curing.
Question: can we move release date to Monday instead?
--T
Why not tomorrow? Or better yet, right now!
Or that... I'm good with that, too!
--T
Thank you for remembering that I asked this question. I had asked if they were going to crawl on top of the desks and jump at each other to show us what it looked like. He replied that she would win. I guess he was right.
Every time I see you writing this, I'm like, "What English word is that? I've never seen it before." Just learned it's an abbreviation. LOL.
Probably ten like the other musical instrument skills. I'm actually surprised they've decided to split it to a separate skill. I thought they would just merge it with the piano skill. XD
Vamp Lore = 15 levels. (But each level ranks up faster than the normal 10 lvl skill. LOTS of unlocks to be found under this skill. VERY useful for Vamps & Humans alike)