Is anyone else having a problem with ONLY being able to have boy babies?
I have made so many couples because I thought my families were bugged and each one has had 3 sets of twins (lifetime wish to raise 5 children to teenagers plus fertility reward to make it quicker!)
I estimate I've had around 30 babies so far and every single one of them has been a boy.
Now I like boys, but sheesh!
I even tried eating watermelon all through a pregnancy as another thread suggested she did this and had all girls, but poof, 2 more boys.
Is anyone else having this problem?
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my sim families tend to have ALL girls or ALL boys.
I've only ever had one family who's had a mix (first child was a girl, the other three boys)
Edit: Oh brother. Ok, the same type of child, how's that? Stupid censor. :P
REALLY helpful information. I'm off to give it a go!
It sounds like you have a glitch ... or your game is just really unlucky? :?
I thought it was because I had way too many females in town as compared to males. But it was getting to the state where a whole generation was going to be male only.
I discovered having my Sim mother eat watermelons has no effect on solving my particular problem. I tried that first and still had boys.
My solution was to use NRAAS Master Controller to give an instant baby to a few of my Sims. That lets me pick the gender of the baby and I tend to choose girls. Therefore, my game now has a balance of boys and girls.
If I want a girl I give them an instant baby, if I am happy for them to have a boy then I let them try for baby. I get a girl and a boy as predicted every time this way.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
After getting a new computer I started getting 60% boys. Now I'm playing on the computer where my legacy was. So far I've only had one baby, and the 3 apples trick allowed me to have a boy.
Not sure where the "3 and only 3" was coming from on the apples/watermelon trick. As I understand it, you get a 20% increased chance of boy/girl with each fruit up through 5. More than that doesn't hurt (and fruit is healthy anyway), but doesn't harm the chance increases either. To be effective, the fruit has be consumed by the middle of the 2nd trimester, so that would be the middle of the 2nd day of a 3-day pregnancy. Also note that this and other gender tricks can only affect the first born of a multiple birth -- twins, trips, quads if you have a mod that allows for them.
For those using NRaas StoryProgression, there are options available to influence the genders of newborns townwide. Balanced (the default) works hard to preserve a 50/50 balance of males/females in town. Random is truly random, but using that one a town actually can get 15 boys in a row in much the same way as you can toss a coin and get "heads" 15 times in a row -- possible, just not very likely.
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Not sure where the "3 and only 3" was coming from on the apples/watermelon trick. As I understand it, you get a 20% increased chance of boy/girl with each fruit up through 5. More than that doesn't hurt (and fruit is healthy anyway), but doesn't harm the chance increases either. To be effective, the fruit has be consumed by the middle of the 2nd trimester, so that would be the middle of the 2nd day of a 3-day pregnancy. Also note that this and other gender tricks can only affect the first born of a multiple birth -- twins, trips, quads if you have a mod that allows for them.
For those using NRaas StoryProgression, there are options available to influence the genders of newborns townwide. Balanced (the default) works hard to preserve a 50/50 balance of males/females in town. Random is truly random, but using that one a town actually can get 15 boys in a row in much the same way as you can toss a coin and get "heads" 15 times in a row -- possible, just not very likely. :) [/quote]
Are you sure that the fruit only influence the first? I normally have boy/girl twins when I get them, but when I use fruits to choose a gender, I always get twins/trips that are all boys or all girls. Plus, I love twins and trips, so I usually do the fertility treatment before pregnancies. I get a LOT of twins, and there's no exeption to this.
My reasoning was that if mods cannot reach the unborn 2nd or 3rd in a multiple to influence their gender, which I know they cannot, then the fruit wouldn't have any impact on them either. But that could be where I'm possibly making a mistake.
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But seriously, if you really did want a baby of a different gender than the one you got and were prepared to keep re-loading the game to get what you wanted anyway, even without mods could you not use testingcheats to bring the baby into CAS and change its gender from there? Seems like that might be simpler.
Or does testingcheats CAS without MasterController Integration present not let you do that?
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That's interesting. I've heard that the timing of the fruit doesn't matter, and conversely I've heard that the fruit must be consumed before the change to maternity clothing. That last advice surprised me because sims don't get a wish for a certain gender until the change to maternity wear (at least in my game) and I though it odd (or very EA) to give players a wish to achieve and an ineffective mechanic to achieve it. But now you are saying there's basically a 12 hour window to eat 5 fruit to try and achieve a wish for a certain gender. At least that's something.
I don't doubt that's true, but I read the description of MC>Basic>Baby>Gender Offset on the MasterController Interaction page to state the opposite. Perhaps that description should be clarified, or maybe I'm totally misunderstanding what it's saying.
The window I'm assuming is viable is from a very lengthy study done by some players and reported on Carl's site a long time ago that I'm a bit too tired to look for right now. I don't have any inside information from the mod developers on that one, but it did match my experiences right on. That said, I usually don't make them eat all 5 fruits anyway just to leave some element of uncertainty in play.
Glad you pointed that out, I now have no idea what that command is supposed to do. There may simply be a word like "not" missing from its description.
Over the years, I've watched Twallan, Chain, and a couple of others in between explain to players who wanted to set up exclusively single-gender worlds and keep them that way ongoing that it is not possible to control the gender of the 2nd and beyond babies in a multiple birth without stopping and doing so manually each time one is born. But maybe they meant inactives; usually we don't go around trying to force-feed fruit to pregnant sims we aren't playing. I don't believe that command ever got mentioned and actually forgot it was there. I'll have to bring it up at the next meeting.
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Thats why I downloaded Nraas Story Progression mod. Its very complicated but it lets you set the gender balance to random, which imo, is much better.