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The Sims 4 Community Voted Stuff Pack Deep Dive: Knitting!

SimGuruConorSimGuruConor Posts: 16 SimGuru
edited September 2022 in Community Stuff Pack Project 2
Welcome back to our latest - and last! - Deep Dive into the gameplay of The Sims 4 Nifty Knitting Stuff Pack. I’ve really enjoyed sharing the designs and development of this pack with you, and I hope to continue doing these sorts of posts in the future. It’s been a super cool experience, and I hope you’ve enjoyed reading these!

In today’s post I’ll talk about the feature that is core to everything in this pack, Knitting! Once again, I have to remind you that we’re still in active development on the pack and so some things may change between now and the final game.

Now, let’s talk about some nifty knits!

In order to start knitting, you’ll need to purchase a Yarn Basket from the Build/Buy catalog. You probably remember voting on these baskets a while back. This was the winning design, presented to you now in all its colorful glory! Don’t like color? That’s okay, because we included a solid black and white variant.


We have one more knitting basket coming too! Remember this one?


The basket acts as the crafting catalyst(neat term, huh?) similar to the Easel or Woodworking Bench in The Sims 4 base game. But unlike those examples, the Yarn Basket is meant to live in a Sim’s inventory so that they can take their knitting anywhere they want to go. Knitting itself is relatively straightforward: click on the Yarn Basket in your inventory, OR, with the basket in your inventory, click on the chair you want to sit in while knitting (perhaps a rocking chair?) and select the Knit interaction.

Your projects are saved to your Sim, so you can pause your progress at any time and resume later, and even juggle multiple projects at once. Starting a project costs a small amount of Simoleons for the cost of yarn, but nothing too outrageous.

(Children can knit too!)

As a Sim levels up their knitting skill they’ll have access to new patterns. They’ll start with knitting socks and beanies, but as they grow more skilled they can tackle more challenging projects like sweaters and toys for kids. But if you only want to specialize in one thing - perhaps knitted mailbox cozies? - that's fine too! Just keep knitting anything and everything, and you’ll be level 10 before you know it.

Speaking of knitting skill, sometimes your skill is reflected in your knitted work, or rather your lack of skill. Knitting projects can fail, and when they fail they can get weird. But it’s all subjective, and maybe you’ll end up accidentally knitting the cutest derpy companion, or the perfectly itchy sweater. No mistakes, only happy accidents!

(Just own it.)

One of the niftiest parts of the knitting skill is unlocking the ability to Teach to Knit, where Sims sit down together and share the joy of knitting with one another. We wanted this to feel special, so we got a really sweet animation for it (Thanks Haeju!). Now that you can infect other Sims with the knitting bug, no yarn ball will be safe!

(The knitting needles aren’t finished on the Teach To Knit interaction yet, but trust me it's SUPER CUTE.)

So, what can you do with all these knitting projects? Lots of stuff!

Not only can knitted objects be listed on Plopsy, but you can also Donate them to charity. If you want to surprise a loved one, try Gifting a knitted object too. If you want to destroy all traces of your knitted failures, you can Frog the object and start again! If it's a particularly nice Sweater that you made, consider Adding it to Wardrobe to make it available in Create-A-Sim to all family members.

(Everyone appreciates a nice gift!)

We want Sims to be able to knit something for their whole family. Not only will Sims be able to knit Toddler Onesies, but Baby Onesies as well. So put your little grubworm in a handmade knitted outfit. I’m sure they’d thank us if they could! (And if they didn’t like it I’m sure they’d be polite about it.)

(Here’s a sneak peek at some of the concept art for new clothing for the littlest of Sims!)

It also felt like a good idea to add an Aspiration to tie this passion for knitting all together. So if you want to master the fuzzy art of knitting, consider signing your Sim up for the Lord(or Lady) of the Knits Aspiration. With yarn running through your veins, there will be no knitting mountain too hard to conquer! Master the Aspiration and you’ll be rewarded with the Sacred Knitting Knowledge trait. What does it do? Lots of stuff! What does it unlock? Something special! Am I being vague? I am! Come on guys, I can’t share all the secrets quite yet.


As I’ve mentioned previously, we’re trying to get as much cross-pack functionality for knitting as we can. Cats can play with Yarn Baskets and Yarn Balls, there will be new Club rules for Knitting, new class electives at University, and knitting counts for Emotional Control, just to name a few. I’m hoping Knitting feels nice and snug alongside our other gameplay systems.

Now let's have a chat with our lead Object Modeler, Beth Mohler!

Conor: Can you tell us a little bit about what an Object Modeler does on The Sims 4?

Beth: As an object modeler I spend a lot of time trying to figure out how to make objects work in The Sims 4. This is actually a very involved process, and somewhat different from the wonderful work our environment team does. We work with designers, concept artists, engineers, animators, vfx artists (basically everyone!) to make sure that Sims can use an object properly in an animation, or that all of our objects will work with each other. Once we understand the design for a new object, we will create a rig, a block model (a very generic version of the object used to help us make more of the same object in the future), and a footprint (tells us where the object can go and how Sims move around it). Once those are tested by animators and other disciplines we can model the final version, create UVs, and add textures. We also hook up and test everything in the game to make sure it all looks good. There is a lot to think about when it comes to making objects because we know players can find so many interesting ways to place and use them in game. That makes it a very fun challenge to make them work with everything else we’ve built before.

Conor: What feature are you most excited to work on in Nifty Knitting Stuff?

Beth: I’d say I am most excited to work on the rocking chairs! I love that we are bringing them to the game and can’t wait to see them in some cozy living rooms or on porches.

Conor: What are some of the challenges you are facing working on this pack?

Beth: One of the biggest challenges is ensuring that the knitting itself looks good and is fun to watch! This is a challenge given that it needs to work for everything you can create. Figuring this out takes a lot of iteration between modeling, animation, engineering, design, and art direction so that we come to a conclusion that will work the best given our time and technical constraints.

Another interesting “challenge” is the fact that I crochet as a hobby myself! When you are knowledgeable about something (yarn!) in real life, working on it in the game it can sometimes be hard to separate the things you know and may expect in reality from what is possible or best within a video game. I have to make sure to keep a balance and to conceptualize how we can best convert the knitting experience into The Sims 4. As someone who also generally enjoys interior design and architecture, this is actually one of my favorite challenges and one of the things I love about working on objects in The Sims 4.

Conor: What is your favorite feature you have ever worked on in The Sims 4?

Beth: I think it has to be a tie between the mini fridge or the robotics table in Discover University. That pack was the first time I got to really take an entire feature from start to finish. I’ve been with Maxis for a while, but I’m relatively new to The Sims 4. Both of these objects had some complex features we wanted that required a lot of iteration. I learned a ton about the technical aspects of our game during the process as well. I’ve also worked on a few very cool things between then and now, but those can’t be shared yet ; )

As a fan of The Sims since the very beginning I am so happy to be able to share a little about what I do on a daily basis on The Sims 4 with you! I haven’t been on The Sims 4 for quite as long overall, but some of you may also recognize me from my time on Sims Mobile where I shared some of our workflows on Twitter for making a juice bar. Thanks!

Conor: You shared a screenshot of the In-Progress Rocking Chair in our Rocking Chair Deep Dive. Can you share an updated screenshot now that the Rocking Chair is further along?

Beth: I would love to! I hope everyone has been enjoying seeing the progress on this object so far! Here it is a little further along.


Thanks Beth! By the way, Beth is on Twitter @SimGuruBeth, so be sure to Follow her!
And thanks to all of you Simmers for following this pack’s development, this has been a really fun project in a very crazy time. A big thank you to my Stuff Pack teammates, and especially SimGuruSarah who edited my inane ramblings and wrangled the miscellaneous bits for these posts.

While this concludes my design Deep Dives, we still have more forum posts with development insights on the way! Keep checking the Community Stuff Pack forum and we’ll have more fun stuff to show off in the weeks to come.

Until next time,
Post edited by EA_Cade on


  • LadyPetuniasLadyPetunias Posts: 6 New Member
    (AKA RavenLure..this is an old name lol)
  • DuvelinaDuvelina Posts: 2,593 Member
    edited June 2020
    A new aspiration, trait and cross-functionality? Awesome!
  • divanthesimmerdivanthesimmer Posts: 1,462 Member
    @SimGuruConor This is amazing! This is definitely my most favourite SP, if not my most favourite DLC pack, ever! Thank you so much for all the little things you guys are adding to make this pack feel extra special! <3
    Check out my SimLit blog here:
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    Origin ID: divanthesimmer
  • logionlogion Posts: 4,533 Member
    From what I have seen, this honestly looks so much better than what we have gotten in recent packs. Great work SimGuruConor.
  • DaWaterRatDaWaterRat Posts: 3,164 Member
    Those kitty interactions - I don't care that they're recycled, they exist!!! I may have startled my real life cat with my squeal. :smiley:

    All of this looks ... amazing. I'm so looking forward to this pack. Thanks once again for the look behind the curtain.
  • GlitteringSkittlesGlitteringSkittles Posts: 38 Member
    I am getting this for the baby onesies alone. But this is amazing! Loving that the cats play with the bag, it's a nice little touch. I am liking this pack more and more.
  • jimbbqjimbbq Posts: 2,729 Member
    This is probably the most amazing stuff pack ever. First day buy.
  • StevieJohn88StevieJohn88 Posts: 181 Member
    This was really insightful
  • Redalpha23simsRedalpha23sims Posts: 10 New Member
    Ooooo I can't wait to see the rest of the pack soon! All the pictures here look wonderful! Thanks for sharing <3
  • AineAine Posts: 3,016 Member
    Looks really great so far!

    ---> Afterlife Game Pack Idea - improved ghosts, cemeteries and funerals, psychics, new skills, new career and more! <---
    ---> Burglary Stuff Pack Idea - Burglars, alarm systems, and diamonds to steal!<---
  • KhrisstyneKhrisstyne Posts: 367 Member
    Babies as in the stage BEFORE toddler?
    As in the objects stuck to the bassinet?

    If so, this is pretty amazing.

    I'm already loving this stuff pack mainly because knitting is available for children. 😉
    (not always sims related but I review and discuss television shows and movies. Foreign or not.)

    I play on console and PC now! YAY!
  • RhiannonravenRhiannonraven Posts: 128 Member
  • crocobauracrocobaura Posts: 6,206 Member
    Everything looks lovely. Thank you for the behind the scene insight. Love the chair and the onesies look cute. :smiley:
  • LaurenNumberOneLaurenNumberOne Posts: 54 Member
    Yay! I'm SO excited about this pack.
  • ElisdreamElisdream Posts: 250 Member
    edited June 2020
    I want this pack. I love this pack. My sims need this pack.
  • annaliese39annaliese39 Posts: 2,785 Member
    edited June 2020
    This is everything I wanted and more for this pack! <3
  • 12JEREMIA12JEREMIA Posts: 3,143 Member
    Can someone explain?
  • Pamtastic72Pamtastic72 Posts: 4,544 Member
    12JEREMIA wrote: »
    Can someone explain?

    You need to read the blog at the top of the thread, this stuff pack is going to be awesome!
  • Simtown15Simtown15 Posts: 3,952 Member

    I’m pretty sure this is the first time in Sims history that you can dress babies without the use of mods or CC.
  • xoJessixoJessi Posts: 1,831 Member
    You guys outdone yourself with this one! So much depth.... I love it - thank you!
  • Just_PeachyJust_Peachy Posts: 50 Member
    Ok, this seems like the best stuff pack yet. I mean, an aspiration, new animations, rocking chairs, knitting, cats playing with yarn balls ... I'm just sayin
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