I’ve been coming across more and more modders hiding their mods/CC behind their Patreon for longer than what is allowed. EA has stated they are ok with them hiding mods/CC behind paywalls for a maximum of 3 weeks. After 3 weeks they HAVE to release that content so that it is available to the public.
The problem is many of these modders are NOT releasing the content to the public after 3 weeks. Some wait 4 weeks, 5, or whenever they get around to it. And others don’t release them AT ALL. The only way to download is to become a Patreon member.
Why do you think EA is refusing to hold these modders accountable? They are clearly going against their rules but no one is policing them. Why?
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I thought that was excessive, and I've always wondered the legality behind it. I had no idea 3 weeks was an official rule from EA.
Maybe these particular ones just haven't gotten the attention of EA yet? I can't imagine why else they wouldn't be taking action.
EA said that they would never create a team just to police the modding community. So I can only assume that they don’t really care either way. I guess unless they are overwhelmed with complaints about a particular mod or modder, they will just let it be which is unfortunate for us.
Unless they have the permission from ea/maxis, they make money with a product named Sims 4, which they don't owned the intellectual property rights. The modders products are based on the work from Sims 4.
There a long list of legal cases from companies who sued people because of that issue. Mostly it started as fan service for a product but then these people want to makes money without paying the shares to the legal owner.
These modders are using this game to create the mods. This means they have to abide by the company who owns the game. In this case, EA has said modders can create mods for their game using things from the game AND profit from these creations IF they release these creations for public use for FREE within 3 weeks. As I said, the problem is some of these modders are NOT releasing the creations after 3 weeks, leaving them LOCKED behind the Patreon which is against the rules. This means the only way to download these particular mods is to JOIN their Patreon which is not following by the rules.
I am wondering why EA is not holding modders accountable to this 3 week rule.
Good think i've started playing vanilla again.
Back in TS1 days, early access was not really a thing. Most TS1 CC sites had content that required you of paying. Be glad that most creators only have early access these days.
Thing is, you do have to buy the game to use the mods.
The great debate between free content and paid content has been around for a longtime. Paysites have existed since the Sims 1. I look at Patreon differently than just a "paysite" because of the way it is presented to me. As far as I know they can provide exclusive content if they choose. Some players refuse to pay for cc and that's ok. To my understanding it is up to the creator to do what they want to do with their own content. There is no set timeframes that I am aware of. It's totally what the creator offers.
I am not a content creator and this is what I understand about cc/mods. If I am wrong. Shout out!
You are incorrect. There is a timeframe. It is 3 weeks. This comes straight from EA. Modders have 3 weeks to release whatever content they create using The Sims games and assets to the public for free. Not doing so means they are going against the rules they have agreed to. This thread is saying that a lot of modders are NOT abiding by this 3 week rule. I am asking why would EA choose not to enforce this 3 week rule. It confounds me.
Exactly. And without anyone to enforce the 3 week rule, everyone will continue to do whatever they want.
This is how it was back then. You had sites like Simfreaks, 7/8 Deadly Sims, Simsnobs, loads of sites under the SimsHost umbrella. They had free stuff also, but the "best" stuff was only available to those who paid (also donations). I don't know if EA had the 3-week-rule at the time, though.
The creators (myself included) don't have ownership over the assets they are using, that is the intellectual property of EA. It doesn't matter if they make something from scratch, mesh and all, it still belongs to EA. If creators know EA is not going to enforce said rule .... some will of course push it. Money talks.
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Also content creation tools that demand more personal information than the FBI, before allowing you to download? S4S Guilty here.
And the reason, is simply a lack of ethics and morals. Or, education in that respect.
Honestly majority of creations from CC creators locked completely behind a paywall completely of are not of any quality. Between photo skinning clothing and skins, flat textures with 'fake' meshes for afro texture alpha hairs, deceiving preview pictures of CC, incomplete LODS, clothing /hair with holes in meshes, insanely high poly meshes with no optimization, clothing that only fits a certain body type for the sim because the creator was too lazy to add the proper morphs...I'd say good riddance. Odd people will still pay for it since it looks 'unique' even if it's rubbish, but people like what they like.
Eventually people that do have it for longer than two weeks will eventually release it regardless. It's just playing the waiting game.
Or if you're REALLY just wanting that item there are forums and Discords that do leaks patreon related CC and mods.
Well the creator is owner of the actual 3D mesh asset, that is true. But in order to get "their" mesh into the game and be functioning, they must clone a game asset made by EA, which essentially replaces the shape of an item with the creator's mesh. So that is why EA technically "owns" a creator's CC. Without EA allowing their assets to be cloned then there would be no feasible way for a creator to get their new asset into the game.
That’s funny, I don’t remember any paid cc sites in the TS1 days. I remember everything being free. I downloaded cc back then, and I couldn’t have paid for it at that time.