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How Do You Manage Your Population?

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I'm just playing through my first proper legacy, the Everything Legacy Challenge. Being on a normal lifespan, I can see the sims around me ageing quicker than I am used to and I suddenly had a panic about them all dying off and being left with nothing other than hideous randomly generated npcs.

So... I have started going through manage households and pairing sims off and giving them the occasional toddler to grow the population.

It got me wondering what everyone else does.

So, what do you all do to keep your population strong and varied in age groups? And do you keep returning to restyle them as they get older?

Comments

  • asimbsimasimbsim Posts: 476 Member
    Do you use mods? I use MCCC for story progression, and every now and then I will go through all my neighbourhoods and move in random sims/families from the gallery to fill my population. I move them all to unplayed households, and MCCC lets them age, pair up and get married automatically, have children etc. And then when it feels like I need more children because my legacy family is about to start a family, I'll move in a bunch of families with young children. And when my legacy sims are YA then I'll move in a few single YA's to socialise with/meet and start relationships. I really like how it works. The sims I've chosen get married and develop these lives without me having to do anything much :)

    If I didn't have MCCC I'd probably do the same with downloading sims from the gallery - it's a really quick and easy way to keep things fresh, and change populations, without having to do a huge amount.
  • BabykittyjadeBabykittyjade Posts: 4,975 Member
    edited February 2020
    I play with aging off. I filled every neighborhood with either gallery families or self made sims. I make sure they are sims I want to see around because they don't age or die. Then at some point I made sure I have an equal amount of kids and occults sprinkled through out. That's basically it. I just add delete or edit households as needed.
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  • WildIrishBansheeWildIrishBanshee Posts: 2,105 Member
    MCCC handles my adults and elders births/marriages etc. YA's just chill until they age up to adults or I marry them into a playable family. Unless aging is off of course, then they mostly stay static unless I turn on neighborhood aging for some babies to turn into toddlers, then they age in three day increments lol. Otherwise, they are mostly ignored.

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  • akaniki0akaniki0 Posts: 470 Member
    aging off & manage households - delete,delete,delete......
  • ChampandGirlieChampandGirlie Posts: 2,482 Member
    I rotate between a bunch of households. I've switched some households to unplayable when I'm rotating away for a while. I tend to only age the household I'm playing because I have households that I plan to come back to. Eventually I'll age up the unplayables. I'll probably do some pairing off beforehand.

    Also, periodic culling. I sometimes cull townies myself and I might eventually cull others if my rotation gets too big, if so, I'll say that they moved away. Every so often, I add new sims in different ways with different back stories. It currently works for me.

    Recently, I played again after a break and I've got all these different sims running into each other. It's fun. I guess I like doing things myself.

    There are times that I'll build or spend time managing households or doing other game admin. It doesn't take me that long though. Making a new sim, I'll say, "Alright, I need to cast a sim." I might have a description or some key characteristics, I'll then either make one in CAS or pick a townie to edit into acceptability. So far, it's not all cousins dating each other (or any). It's a lot of different socio-economic brackets.

    So, a rich teen falls in love with a poor sim from the wrong side of the tracks but the parents don't approve, for example. Or, the parents kind of don't care and the new couple has to figure out how to make it on their own. Some interracial couples, some LGBT, some really religious, some Sulani locals whom I ignore in other worlds (sure, I'd take a setting to restrict sims to certain worlds), one vampire. Some pre-mades, some not, at this point, some children of pre-mades in a new generation. I have new Goths who are like 3rd cousins of the originals. It's a mish-mash, I guess but I like that. Everyone's got a back story even if it's just a sentence or two.
    Champ and Girlie are dogs.
  • CaptainElsaCaptainElsa Posts: 226 Member
    I do legacies. I also use MCCC to marry off and make babies for the other sims. Occasionally I'll go through and delete houses full of uggos or lower the population so that i can insert some new NPCs. I'm a fan of BetterTownies from the gallery for this purpose.

    You'll be surprised at how many NPCs end up looking gorgeous thanks to genetics. The Behr line, for example, is one of my favorites for later generations.

    I really, really, REALLY enjoy this aspect of the game (population control). I don't want to play these households but I love to watch from afar.
  • RedDestiny92RedDestiny92 Posts: 7,847 Member
    When I use mccc I set it so the couples can have kids and pair up guys and gals both have babies doesn't matter to me and I have it check only a few days so they aren't overrun. When I don't use mods I may pick a few families at random to mix in with my main family and those will be switched out with other families or the rotation will get an add on leaving most families alone unless I'd really like a random couple to have more kids. Sometimes I may choose families I've shared and not played or gallery sims just to have someone else whichever I'm in the mood for. That said I only sometimes take pity and do makeovers.
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  • bshag4lvbshag4lv Posts: 9,374 Member
    I use MCCC for my population control. Thanks to reading several ways of tweaking the settings, I no longer have massive sim invasion. I used the pregnancy and population controls to get my sims down to a reasonable amount, lord.

    I don't know how people without Deaderpool's mod manage their story progression. I was pulling my hair out before I dl'ed his mod. :D
    In my house, dog hair sticks to everything but the dog.
  • HestiaHestia Posts: 1,997 Member
    I use MCCC and NPCC.
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  • CherryBerryCloudCherryBerryCloud Posts: 689 Member
    edited September 2020
    Deleted
    Post edited by CherryBerryCloud on
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  • SharoniaSharonia Posts: 4,853 Member
    edited February 2020
    So far I'm just playing all the premade families myself with aging off for everybody except the active household. I'm considering adding mccc story progression in once I've played them all once.
  • KimmerKimmer Posts: 2,374 Member
    edited February 2020
    I don't really care about the other Sims than the ones I play with and I'm okay with the randomly generated npcs, I've never had any problems with the way they look. If my Sim decides to have a romance with a random Sim I just fix their clothes and hair in CAS.
    I don't usually do much with the population other than the ones that are my Sims friends. Sometimes I make them have spouses and children, but not often. The only thing that I often do is I add Sims from the gallery to the world, sometimes I make them myself. If my Sims have children I like to add families who have children too. I want to have friends and possible future spouses for my Sims. I don't use any mods.
  • elanorbretonelanorbreton Posts: 14,543 Member
    Lots of mod users I see!

    I don't use mods, but maybe one day I'll look into it :D
  • VanPelt81VanPelt81 Posts: 2,990 Member
    Aging off and deleting computer generated households.
  • haisinhaisin Posts: 948 Member
    edited February 2020
    I have some unplayed background families that I have marked as played so that they do not age too fast. I may play with them if I feel like it, but otherwise I just let them be and when I feel like they should age I mark them as unplayed or either go play with them and age one or two with a birthday cake. If I like them I usually make sure that their family lines go on and make them have a baby or two when needed or just keep them around and don't age them.

    So I manage the population manually and some of my sims age a lot faster than the others, but I don't mind it as long as they are not very close friends with my played sims. I often try to keep the families that are close with each other about the same age, but if they fall out of touch then they may start to age at different pace.

    And yes I do return to restyle the background families as they age, especially the ones I like :smile: I kind of enjoy following what happens to them even if I do not play them much.

    The random generated townies add variety to my game and at times I go through them and may mark the interesting ones as played and delete the worst ones. I play rotationally and often have aging on for the unplayed sims, so the townies may age up quite fast, but I don't mind it.
  • asimbsimasimbsim Posts: 476 Member
    Lots of mod users I see!

    I don't use mods, but maybe one day I'll look into it :D

    I've been playing since TS1, and this is the only version of The Sims where I've even really downloaded any mods. But this game feels like I NEED mods to make it any way enjoyable. It feels so plain and boring without mods. But with mods... it's good :) Once you take the plunge into the world of mods, you'll never go back ;)
  • HopeyStarrHopeyStarr Posts: 1,276 Member
    edited February 2020
    I do legacies. I also use MCCC to marry off and make babies for the other sims. Occasionally I'll go through and delete houses full of uggos or lower the population so that i can insert some new NPCs. I'm a fan of BetterTownies from the gallery for this purpose.

    You'll be surprised at how many NPCs end up looking gorgeous thanks to genetics. The Behr line, for example, is one of my favorites for later generations.

    I really, really, REALLY enjoy this aspect of the game (population control). I don't want to play these households but I love to watch from afar.

    I too am about population control in my legacy save, though it can get a bit tiring at times because on top of editing bizarre offspring I give almost every npc outfit makeovers (mainly teens and up).

    Thank goodness for the preset outfits... I wish there was a way to make our own.
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  • elanorbretonelanorbreton Posts: 14,543 Member
    @HopeyStarr lol, I was actually doing restyles of all the sims clothing before I realised just how fast toddlers and kids grow. Now I'm just doing teen up since they keep their outfits.

    But, yes, I wish we could save our own preset outfits and add to them from the gallery.
  • DoloresGreyDoloresGrey Posts: 3,490 Member
    I installed MCCC just couple of days ago. It does the work for me.
    -probably just playing Phasmophobia :p
  • LinzzLinzz Posts: 323 Member
    I have MCCC also. I used to play vanilla and realize my family was the only family progressing and everyone else in the town seemed stuck. So thats when I discovered MCCC and have used it ever snice. It brings more life progress around your town. I also add my own or gallery sims to increase population and I delete a lot of EA townies that are produce. Most of the time they all have the same last name and that drives me crazy! I watch a lot of families from afar but I love seeing the families grow and see there genetics.
  • HoveraelHoverael Posts: 1,230 Member
    i had over 200 sims, almost 90 sim couples plus others like grandparents, children, siblings and pets. (i hope to recover them from data recovery programme soon and then "i have" after that point)

    i always set my playstyle to long lifespan, use MCCC to adjust time from 25 to 250 to slow it all down during the day and allow sims to develop properly over time and with a long lifespan it takes a much longer play time to get through multiple generations, it gives you time to build up everything the way you want, time to play the family you want out and have a lot of adventures along the way while the adjustment in MCCC lets your sims develop their skills. MCCC runs everything else in the background as well.

    if i set my 90 sim couples off on it, the population would explode out of control in a hurry! xD

    any unmarried sims would pair off quickly, including those who would never want to be married. So obviously those few sims will be the exception in mccc flag for never marrying.

    Now if only there was a mod for outfits for when sims age from child to teenager..
  • SimmervilleSimmerville Posts: 11,658 Member
    I try to get every YA a spouse quite early one - might sound silly but in fact I often forget to find them a lifetime partner. Some had their first child just before turning elderly...

    All couples do have a child shortly after marriage or moving together. Then I play each household only every second year, meaning each household I play should consider making another baby every time I play them. But - I use a dice to limit this a bit, as the ideal number of kids would be 2-3. A simple version of how I limit them: While female is YA the dice must show 4,5 or 6 for them to try for baby. If she is A, dice must show 6. Technically only my very fertile women can try for baby when A, which limits this further. Basically I try to have everyone done with their births while still YA.

    I use a spreadsheet to keep track on everything including births. By checking the notes I will easily see what households shall try for a baby during this round. I play houses in the order I feel like, it also makes births a bit spread around year. Which is a good thing as I keep track on what season they were born, not only year :)

    With University I see my routine might get under pressure as man y YAs will lose 4 years to their studies. If this results in less births I might adjust the dice rule, saying YA gets top try for baby if dice shows 3,4,5 or 6. Btw, trying for baby isn't the same as having a baby, in some cases they had to try 3 or 4 times (4 yearsx2), because the tryforbaby did fail. That couple had their furst success after 8 years, meaning there might be only one more - if they are lucky on first try.
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  • CaptainElsaCaptainElsa Posts: 226 Member
    bshag4lv wrote: »
    I use MCCC for my population control. Thanks to reading several ways of tweaking the settings, I no longer have massive sim invasion. I used the pregnancy and population controls to get my sims down to a reasonable amount, lord.

    I don't know how people without Deaderpool's mod manage their story progression. I was pulling my hair out before I dl'ed his mod. :D

    @bshag4lv What are your settings like? I'm not fully overrun but I have been twice.
  • calaprfycalaprfy Posts: 3,927 Member
    I began with Malcolm Landgraab and currently have seven households all descended from him which I play in rotation. My aim is to eventually populate all lots with his descendants.

    I noticed while playing the other day that Fernando Veleta (Malcolm's grandson) flirted with Vanessa Knight (Malcolm's great-granddaughter) so the game must lose track at some point and we get inbreeding!

    I play with aging on for current household and all unplayed NPCs. And sometimes I have my male sims impregnate female NPCs for 🐸🐸🐸🐸 & giggles.

  • SimTrippySimTrippy Posts: 7,651 Member
    asimbsim wrote: »
    Do you use mods? I use MCCC for story progression, and every now and then I will go through all my neighbourhoods and move in random sims/families from the gallery to fill my population. I move them all to unplayed households, and MCCC lets them age, pair up and get married automatically, have children etc. And then when it feels like I need more children because my legacy family is about to start a family, I'll move in a bunch of families with young children. And when my legacy sims are YA then I'll move in a few single YA's to socialise with/meet and start relationships. I really like how it works. The sims I've chosen get married and develop these lives without me having to do anything much :)

    If I didn't have MCCC I'd probably do the same with downloading sims from the gallery - it's a really quick and easy way to keep things fresh, and change populations, without having to do a huge amount.

    Yes, this. If population growth matters to me, I use MCCC :) It's the most natural, and it always makes me laugh with its odd pairings. I reactivated it recently and ended up with the cutest little gay couple in town, both men, one's an alien :joy:

    If I really don't want to use mods, I might do what you do - going house to house to add tods etc. - but it's always such a hassle and as long as ageing is left on, the issue just keeps coming back all the time.
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