Compare Brindleton Bay and Del Sol Valley to previous worlds such as Windenburg and San Myshuno. I really miss worlds that were that big becuase they felt more alive. I don't really understand how having a smaller world improves performance because my PC is not very good and is not built for gaming at all and runs big worlds like Windenburg just fine. (If someone who knows more about this can tell why I would love that.)
I just want to see worlds with more lots and premades. San Myshuno and Windenburg remain my favorite and most used worlds because they feel a lot less empty then some of the newer ones.
7
Comments
To my understanding, the concern they expressed when people were complaining about DSV wasn't that they were afraid of the impact one large world would have within itself, but rather the impact multiple large worlds would have on the game by just existing. I don't think this concern has anything to do with the way our computers perform, but instead with the way the game does.
It's unfortunate because I doubt we will ever see worlds that match the quality of Windenburg (and maybe SM) from here on out. But I do think they have a reason to be concerned about performance, because I've seen first hand the kinds of stupid things that can cause performance issues in this game; like having too many homeless sims, or having too many relationships, or having too many items in your inventory.. the list goes on for a while and I could easily see the worlds being part of it.
(◡‿◡✿)
Take care all!
- C
That makes more sense and thank you for the explanation. Hopefully we'll get worlds that are smaller than SM/Windneburg and larger than BB/DSV.
Given that they usually start development within 1-2 years or more beforehand and have kept releasing fast content at the same time I feel like a sequel would not be an excuse for them specially having said that they have planned content for more years. Even the whole performance excuse does not swing by me given that data from other worlds is not used actively when playing in a specific one so a dormant world so to speak should have little impact on performance.
Whilst on the topic, hotels and horseriding would be sweet too!
If Sims developers can't do this, then they should make a basic create a world tool like TS3 :/
They should have thought about this in the first place. What made them think we wanted tiny little hoods, they aren't really worlds.
And cars..... Definitely want cars!
Repose en paix mamie tu va me manquer :
1923-2016 mamie
And the RMS Titanic will be making port in Boston Harbor next week under her own steam. The pattern in prior versions was followed we would have started to hear things by now. That said, I fully agree worlds should be bigger. And capable of us plopping down various sizes of blank lots wherever we wish. That will happen the same time the Lusitania arrives in New York.
It wouldn't been so bad if we had the ability to create our own neighborhoods. If one did not like the world EA/Maxis provided, all one had to do was create their own or if not that good in creating worlds look at the works of others and there was some beautiful worlds made for I dl'ed alot of them. In this game you are stuck with what you get from EA/Maxis gives and you get more art than usuable lots. This like an wall that some will always hit even if you can build in other worlds and some rather expand what they have in one neighborhood or just make that neighborhood bigger or less of the art and more usuable real estate.
Bigger worlds may help, but all of the loading screens in ts4 breaks my immersion too much for me to enjoy the game.
Whether it's a few seconds or a half a minute of sitting there waiting for my sims to load into a new "world" or even the next door neighbor's house, I rarely have my sims go anywhere because it's just not worth the wait to spend a few unsatisfying minutes exploring that area's lacking content.
I've noticed that lag in my game primarily occurs during the day, when there are random Sims wandering around the neighbourhood. You can only load one neighbourhood, but things are going on all the time with Sims in other worlds - they die of old age, visit your neighbourhood, and call and text the Sims you're playing incessantly. Sims who aren't even in a world appear in the game, and even the dead Sims don't die, but become ghosts. (I think this might also be the reason we aren't likely to get apartments in other worlds - again, that allows for even more Sims in the game, without adding extra lots.)
I would have at the very least hoped we could get some template world maps like we had in Sims 2 that could be linked to the main worlds to expand each of our worlds (like Blue water or down town add ons etc. It would have been better than nothing at all if you ask me, even if we couldn't make brand new maps of our own. I really liked the way the template maps worked and how user friendly they are in Sims 2.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I agree.
World editing and other creative tools are just as important as gameplay.
Agreed with both points, though performance issues tended to crop up in 3 (everything constantly and consistently needed to render the longer you played) which may be a factor as to why there are no larger worlds. At this rate, I'd simply like a few more empty lots or a template for when Newcrest is full, especially considering the amount of content one can accumulate. The Premades I'm kinda 'meh' about, I miss the ready made story lines they had in 2, so lately I've just created my own.
There is no Sims 5, no matter how much you insist upon it. Sims 4 could still be the last in the franchise.