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No Life State :( SimGuru Drake Confirmed

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    PHOEBESMOM601PHOEBESMOM601 Posts: 14,595 Member
    Dannydanbo wrote: »
    @EmmaVane I have no doubt! lol I love fantasy.
    I have my preferences, as anyone does, but outside of Twilight, I can't think of a fantasy story that I haven't enjoyed regardless of how the author chose to mold their fantasy realm. Since I've already weathered the "Twilight" version of Sim supernaturals with TS3, I'm in the clear lol. I am super excited to see what supes will come to TS4. Once Upon a Time is the current mainstream supernatural hit, and I quite enjoy their take on things. I also love the classic versions of supes... so whether they go mainstream or classic, I suspect I will be one excited simmer.

    You are so much more optimistic than I am. I don't think we will get them for TS4.

    Have faith. There are a lot of us who want supernaturals in the game and want them more dark and scary like the older stories, not the new age sparkly ones. I want to be the one to pick sappy, sweet vampires or mean and scary vampires that hunt prey or anywhere in between.

    At two years in I have no reason to think they will be added.

    It took 3 years for TS3 Supernatural. I guess I have so much faith in it because the Gurus want to do it too. I don't remember if it was Hout or Daniel that I asked (I think Daniel) about what the chances of a Supernatural EP were, and he said I could pretty much count on it. I really do think it's a theme they want to do and will do. It's such a wildly popular theme, especially with the demographic they're shooting for with TS4 (teens and young adults), that it's really a win win for them.

    Whether you'll like them or not, is another story and open for debate. ;) lol

    Yes SN was the 7th EP but by the time it came out there were already mummies, simbots, vampires, imaginary friends, unicorns and genies in the game. We're two years in and have aliens....sort of.

    As far as SG Daniel......about 18 months ago I asked if we were ever going to have cemeteries and he told me it was on his to do list.
    "People really love to explore 'failure states. In fact, the failure states are really much more interesting than the success states." ~ Will Wright
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    PHOEBESMOM601PHOEBESMOM601 Posts: 14,595 Member
    Neia wrote: »
    I don't understand why others keep saying they don't want supernaturals when the pack would be optional. I don't like the game being strictly stuck on realism and I think that's why I'm bored with it now

    As long as it's a dedicated pack about supernatural, I'm fine with it, because indeed it would be optional. But if it's part of another pack (like in City Living for example), it wouldn't be that optional, and since supernaturals are not something I'm interested in, it would make the pack a bit less interesting for me.

    Neia think about your most fervent wish you have for TS4. The thing you hope will be added to make it a much more special and rewarding game for you and then go into to the forum and have someone tell you they hope it's never added because they don't like it.
    "People really love to explore 'failure states. In fact, the failure states are really much more interesting than the success states." ~ Will Wright
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    LenaDieters11LenaDieters11 Posts: 1,346 Member
    I expect a life state in an EP, why? Because they said that EPs are supposed to cover as many play styles as possible (the big ones probably being: Family/Generational, rotational, deviant and casual). Playing with supernaturals is a big part of a play styles, so it is fair that people that play mostly with supernaturals do not have to wait 5 or 6 EPs until there is something for them.
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    AineAine Posts: 3,043 Member
    edited September 2016
    EmmaVane wrote: »
    Aine wrote: »
    I can understand that, I don't want supernaturals in all my stories either, that's why I want options. Options to turn certain life states off, and more options for when I do include them in my stories. The aliens of Sims 4 is a good example - I don't play them because I want them to seem more human even when not disguised. The game limits the way they look as aliens and not disguised, and I really want a disguise to be more like changing skin tone, hair and eyes, but still look like they look when they are not in disguise. I can't even keep the facial features for their disguise, because the game won't let me, there's no option for it. This detail changes the whole thing for me, so I don't want to play them.

    I believe this is possible by creating the alien as human to begin with, then adding the alien trait with cheats. You can then use full edit mode to set alien skintone etc, if you don't like the random one chosen.

    Hmm, I dunno, would that actually work? Could you set a disguise etc? and would that disguise be able to have the same facial features?
    Allons-y!

    ---> Afterlife Game Pack Idea - improved ghosts, cemeteries and funerals, psychics, new skills, new career and more! <---
    ---> Burglary Stuff Pack Idea - Burglars, alarm systems, and diamonds to steal!<---
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    EmmaVaneEmmaVane Posts: 7,847 Member
    edited September 2016
    Aine wrote: »
    EmmaVane wrote: »
    Aine wrote: »
    I can understand that, I don't want supernaturals in all my stories either, that's why I want options. Options to turn certain life states off, and more options for when I do include them in my stories. The aliens of Sims 4 is a good example - I don't play them because I want them to seem more human even when not disguised. The game limits the way they look as aliens and not disguised, and I really want a disguise to be more like changing skin tone, hair and eyes, but still look like they look when they are not in disguise. I can't even keep the facial features for their disguise, because the game won't let me, there's no option for it. This detail changes the whole thing for me, so I don't want to play them.

    I believe this is possible by creating the alien as human to begin with, then adding the alien trait with cheats. You can then use full edit mode to set alien skintone etc, if you don't like the random one chosen.

    Hmm, I dunno, would that actually work? Could you set a disguise etc? and would that disguise be able to have the same facial features?

    The post I learned it from said that the human sim becomes a disguised alien (the human you designed is the disguise) and that the undisguised alien had the same features.

    I haven't tested it, but it's worth a try?
  • Options
    AineAine Posts: 3,043 Member
    edited September 2016
    EmmaVane wrote: »
    Aine wrote: »
    EmmaVane wrote: »
    Aine wrote: »
    I can understand that, I don't want supernaturals in all my stories either, that's why I want options. Options to turn certain life states off, and more options for when I do include them in my stories. The aliens of Sims 4 is a good example - I don't play them because I want them to seem more human even when not disguised. The game limits the way they look as aliens and not disguised, and I really want a disguise to be more like changing skin tone, hair and eyes, but still look like they look when they are not in disguise. I can't even keep the facial features for their disguise, because the game won't let me, there's no option for it. This detail changes the whole thing for me, so I don't want to play them.

    I believe this is possible by creating the alien as human to begin with, then adding the alien trait with cheats. You can then use full edit mode to set alien skintone etc, if you don't like the random one chosen.

    Hmm, I dunno, would that actually work? Could you set a disguise etc? and would that disguise be able to have the same facial features?

    The post I learned it from said that the human sim becomes a disguised alien (the human you designed is the disguise) and that the undisguised alien had the same features.

    I haven't tested it, but it's worth a try?

    Okay, but I don't understand, how does it work? If I create a sim a adds alien traits, how is the alien sim created?
    Allons-y!

    ---> Afterlife Game Pack Idea - improved ghosts, cemeteries and funerals, psychics, new skills, new career and more! <---
    ---> Burglary Stuff Pack Idea - Burglars, alarm systems, and diamonds to steal!<---
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    NeiaNeia Posts: 4,190 Member
    edited September 2016
    Neia wrote: »
    I don't understand why others keep saying they don't want supernaturals when the pack would be optional. I don't like the game being strictly stuck on realism and I think that's why I'm bored with it now

    As long as it's a dedicated pack about supernatural, I'm fine with it, because indeed it would be optional. But if it's part of another pack (like in City Living for example), it wouldn't be that optional, and since supernaturals are not something I'm interested in, it would make the pack a bit less interesting for me.

    Neia, you're one of the most awesome simmers on the forums, and so incredibly helpful with information that I'm always indebted to you. Totally adore you, so don't take this the wrong way, but I want to throw rocks at you every time you say you don't want supernaturals. LOL (little ones, that wouldn't hurt, just annoy... pebbles of love really :winks fondly: ).

    Maybe they will include options that allow us to disable supernaturals. <3 I do hope for those, so the peeps that don't enjoy them can still use the items in the packs.

    It's ok, supernaturals aren't the only thing I'm not interested in ;) There seems to be quite a lot of people interested in supernaturals so I think it's highly likely they will come one way or another at some point :)
    Neia wrote: »
    I don't understand why others keep saying they don't want supernaturals when the pack would be optional. I don't like the game being strictly stuck on realism and I think that's why I'm bored with it now

    As long as it's a dedicated pack about supernatural, I'm fine with it, because indeed it would be optional. But if it's part of another pack (like in City Living for example), it wouldn't be that optional, and since supernaturals are not something I'm interested in, it would make the pack a bit less interesting for me.

    Neia think about your most fervent wish you have for TS4. The thing you hope will be added to make it a much more special and rewarding game for you and then go into to the forum and have someone tell you they hope it's never added because they don't like it.

    If it's something I really really want, the latest thing I want is to see it being shoehorn into a pack that focus on something else. Because it won't be the focus and it's fairly unlikely they'll do another one about it. So let's say school for example, I sure hope it won't come as superheroes school. And I'm not bothered active schools or seasons aren't included in City Living because I'd rather see those get a full pack worth of content.

    I never said I hope they never add supernaturals by the way. They can make lots of supernatural packs if they want, I'll just wait for the more realistic ones I like, that's all. I skipped the Halloween one for example, or Making Magic for TS1, because I'm not interested in that, it's not a big deal. But I'd rather they don't shoehorn supernaturals everywhere, in packs where they aren't the focus. And especially if they aren't unavoidable or can't be disabled. I believe there's a lot of other ways they could add supernaturals, either in EPs or even GPs.
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    EmmaVaneEmmaVane Posts: 7,847 Member
    edited September 2016
    Aine wrote: »
    EmmaVane wrote: »
    Aine wrote: »
    EmmaVane wrote: »
    Aine wrote: »
    I can understand that, I don't want supernaturals in all my stories either, that's why I want options. Options to turn certain life states off, and more options for when I do include them in my stories. The aliens of Sims 4 is a good example - I don't play them because I want them to seem more human even when not disguised. The game limits the way they look as aliens and not disguised, and I really want a disguise to be more like changing skin tone, hair and eyes, but still look like they look when they are not in disguise. I can't even keep the facial features for their disguise, because the game won't let me, there's no option for it. This detail changes the whole thing for me, so I don't want to play them.

    I believe this is possible by creating the alien as human to begin with, then adding the alien trait with cheats. You can then use full edit mode to set alien skintone etc, if you don't like the random one chosen.

    Hmm, I dunno, would that actually work? Could you set a disguise etc? and would that disguise be able to have the same facial features?

    The post I learned it from said that the human sim becomes a disguised alien (the human you designed is the disguise) and that the undisguised alien had the same features.

    I haven't tested it, but it's worth a try?

    Okay, but I don't understand, how does it work? If I create a sim a adds alien traits, how is the alien sim created?

    Well once you add the trait they are an alien in disguise. You can change your sim out of their disguise and if you don't like their randomly asigned alien genetics (skin/eyes) you can use CAS full edit mode cheat and alter those details (and alien clothes/hair/markings etc) in CAS.
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    BrinnBrinn Posts: 327 Member
    No supernaturals again? What a disappointment. Now I'm sure TS4 is not my game. It's sad, I like the theme of the new EP, I was going to buy it. But the game is just not interesting without supernatural creatures. So I'm returning to TS3.
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    PHOEBESMOM601PHOEBESMOM601 Posts: 14,595 Member
    Neia wrote: »
    Neia wrote: »
    I don't understand why others keep saying they don't want supernaturals when the pack would be optional. I don't like the game being strictly stuck on realism and I think that's why I'm bored with it now

    As long as it's a dedicated pack about supernatural, I'm fine with it, because indeed it would be optional. But if it's part of another pack (like in City Living for example), it wouldn't be that optional, and since supernaturals are not something I'm interested in, it would make the pack a bit less interesting for me.

    Neia, you're one of the most awesome simmers on the forums, and so incredibly helpful with information that I'm always indebted to you. Totally adore you, so don't take this the wrong way, but I want to throw rocks at you every time you say you don't want supernaturals. LOL (little ones, that wouldn't hurt, just annoy... pebbles of love really :winks fondly: ).

    Maybe they will include options that allow us to disable supernaturals. <3 I do hope for those, so the peeps that don't enjoy them can still use the items in the packs.

    It's ok, supernaturals aren't the only thing I'm not interested in ;) There seems to be quite a lot of people interested in supernaturals so I think it's highly likely they will come one way or another at some point :)
    Neia wrote: »
    I don't understand why others keep saying they don't want supernaturals when the pack would be optional. I don't like the game being strictly stuck on realism and I think that's why I'm bored with it now

    As long as it's a dedicated pack about supernatural, I'm fine with it, because indeed it would be optional. But if it's part of another pack (like in City Living for example), it wouldn't be that optional, and since supernaturals are not something I'm interested in, it would make the pack a bit less interesting for me.

    Neia think about your most fervent wish you have for TS4. The thing you hope will be added to make it a much more special and rewarding game for you and then go into to the forum and have someone tell you they hope it's never added because they don't like it.

    If it's something I really really want, the latest thing I want is to see it being shoehorn into a pack that focus on something else. Because it won't be the focus and it's fairly unlikely they'll do another one about it. So let's say school for example, I sure hope it won't come as superheroes school. And I'm not bothered active schools or seasons aren't included in City Living because I'd rather see those get a full pack worth of content.

    I never said I hope they never add supernaturals by the way. They can make lots of supernatural packs if they want, I'll just wait for the more realistic ones I like, that's all. I skipped the Halloween one for example, or Making Magic for TS1, because I'm not interested in that, it's not a big deal. But I'd rather they don't shoehorn supernaturals everywhere, in packs where they aren't the focus. And especially if they aren't unavoidable or can't be disabled. I believe there's a lot of other ways they could add supernaturals, either in EPs or even GPs.

    So going with that direction...now is it that previous EPs have all added an alternate life state and they didn't feel shoehorned in?
    "People really love to explore 'failure states. In fact, the failure states are really much more interesting than the success states." ~ Will Wright
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    JoAnne65JoAnne65 Posts: 22,959 Member
    edited September 2016
    Neia wrote: »
    To7m wrote: »
    well this is good news and i hope they never bring back supernaturals to the game

    If you don't want to have something in your game-don't buy it. Other people here want supernaturals and you should respect that.

    EA will probably create a separate supernatural dlc, so supernaturals will likely be optional. ( as in they will not put them in random packs)

    well what will you do if ea/maxi decided never to bring back super natural and if i do buy the ep or dlc it would not be for the lifestate but only for the funiture it would bring and new food if there are some new dish for sims to make

    Well, there's not really much any of us can do but why does that matter? It's really none of your concern what *other people* want in the game. They are the ones playing their games, not you.

    I too do not understand the support and outright glee at the removal of anything in TS. There are a ton of things I do not use when I play but I would never, ever ask EA to remove them. The only thing I want gone from TS4 is the culling.

    --T

    So you do in fact ask EA to remove things. ;)
    He wants EA to remove removing :mrgreen:
    Lutefisk wrote: »
    As much as I want darker Supernaturals I don't think it's going to happen in Sims 4. This is the version with pretty much no deviant play, chaos and death nerfed, and everything soft and colorful. Why would anyone expect the Supernaturals to be darker now than they were in the previous games?

    (Fairies and mermaids would be a nice fit though)

    I have a smidgen bit of hope for a darker adaptation than TS3 had for supernaturals, because of the Spooky Stuff paintings. Those vamps do look pretty classic and frightening. Not sparkly or pretty (at least not with that facial expression) by any means. lol
    438cc4c0-326b-46e6-8702-5ba3d7b5519b_zpsc0yzeykg.png
    That's looks. When you make a witch evil in Sims 3 her behaviour will be more evil than in Sims 4. Or maybe they'll make an exception for witches, make her behave according to her traits instead of her emotions. That would be absolutely great. I'd love to play witches that behaved the way she looks. Being able to perform real nasty tricks and spells.
    5JZ57S6.png
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    AineAine Posts: 3,043 Member
    EmmaVane wrote: »
    Aine wrote: »
    EmmaVane wrote: »
    Aine wrote: »
    EmmaVane wrote: »
    Aine wrote: »
    I can understand that, I don't want supernaturals in all my stories either, that's why I want options. Options to turn certain life states off, and more options for when I do include them in my stories. The aliens of Sims 4 is a good example - I don't play them because I want them to seem more human even when not disguised. The game limits the way they look as aliens and not disguised, and I really want a disguise to be more like changing skin tone, hair and eyes, but still look like they look when they are not in disguise. I can't even keep the facial features for their disguise, because the game won't let me, there's no option for it. This detail changes the whole thing for me, so I don't want to play them.

    I believe this is possible by creating the alien as human to begin with, then adding the alien trait with cheats. You can then use full edit mode to set alien skintone etc, if you don't like the random one chosen.

    Hmm, I dunno, would that actually work? Could you set a disguise etc? and would that disguise be able to have the same facial features?

    The post I learned it from said that the human sim becomes a disguised alien (the human you designed is the disguise) and that the undisguised alien had the same features.

    I haven't tested it, but it's worth a try?

    Okay, but I don't understand, how does it work? If I create a sim a adds alien traits, how is the alien sim created?

    Well once you add the trait they are an alien in disguise. You can change your sim out of their disguise and if you don't like their randomly asigned alien genetics (skin/eyes) you can use CAS full edit mode cheat and alter those details (and alien clothes/hair/markings etc) in CAS.

    So, when you change them out of their disguise, the game assigns a random alien template? That kind of defeats the purpose of doing it, since I want the alien to look just like the human form, except with a different skintone, eyes or other details.
    Allons-y!

    ---> Afterlife Game Pack Idea - improved ghosts, cemeteries and funerals, psychics, new skills, new career and more! <---
    ---> Burglary Stuff Pack Idea - Burglars, alarm systems, and diamonds to steal!<---
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    PolyrhythmPolyrhythm Posts: 2,789 Member
    Aine wrote: »
    EmmaVane wrote: »
    Aine wrote: »
    EmmaVane wrote: »
    Aine wrote: »
    EmmaVane wrote: »
    Aine wrote: »
    I can understand that, I don't want supernaturals in all my stories either, that's why I want options. Options to turn certain life states off, and more options for when I do include them in my stories. The aliens of Sims 4 is a good example - I don't play them because I want them to seem more human even when not disguised. The game limits the way they look as aliens and not disguised, and I really want a disguise to be more like changing skin tone, hair and eyes, but still look like they look when they are not in disguise. I can't even keep the facial features for their disguise, because the game won't let me, there's no option for it. This detail changes the whole thing for me, so I don't want to play them.

    I believe this is possible by creating the alien as human to begin with, then adding the alien trait with cheats. You can then use full edit mode to set alien skintone etc, if you don't like the random one chosen.

    Hmm, I dunno, would that actually work? Could you set a disguise etc? and would that disguise be able to have the same facial features?

    The post I learned it from said that the human sim becomes a disguised alien (the human you designed is the disguise) and that the undisguised alien had the same features.

    I haven't tested it, but it's worth a try?

    Okay, but I don't understand, how does it work? If I create a sim a adds alien traits, how is the alien sim created?

    Well once you add the trait they are an alien in disguise. You can change your sim out of their disguise and if you don't like their randomly asigned alien genetics (skin/eyes) you can use CAS full edit mode cheat and alter those details (and alien clothes/hair/markings etc) in CAS.

    So, when you change them out of their disguise, the game assigns a random alien template? That kind of defeats the purpose of doing it, since I want the alien to look just like the human form, except with a different skintone, eyes or other details.
    Yes. That's the issue I had when trying to play as an alien version of Bob Pancakes...gave him the trait, and when he went into his alien form he didn't have his human body shape or facial features. Then when I disguised him again he didn't even look like Bob. Tried it with Nina, Bella, and Joaquin with the same results :/
    zZdaszT.png
    :*:,:*:*:*::*:,:*:*:*::
    v5Yd2X5.png
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    EmmaVaneEmmaVane Posts: 7,847 Member
    Polyrhythm wrote: »
    Aine wrote: »
    EmmaVane wrote: »
    Aine wrote: »
    EmmaVane wrote: »
    Aine wrote: »
    EmmaVane wrote: »
    Aine wrote: »
    I can understand that, I don't want supernaturals in all my stories either, that's why I want options. Options to turn certain life states off, and more options for when I do include them in my stories. The aliens of Sims 4 is a good example - I don't play them because I want them to seem more human even when not disguised. The game limits the way they look as aliens and not disguised, and I really want a disguise to be more like changing skin tone, hair and eyes, but still look like they look when they are not in disguise. I can't even keep the facial features for their disguise, because the game won't let me, there's no option for it. This detail changes the whole thing for me, so I don't want to play them.

    I believe this is possible by creating the alien as human to begin with, then adding the alien trait with cheats. You can then use full edit mode to set alien skintone etc, if you don't like the random one chosen.

    Hmm, I dunno, would that actually work? Could you set a disguise etc? and would that disguise be able to have the same facial features?

    The post I learned it from said that the human sim becomes a disguised alien (the human you designed is the disguise) and that the undisguised alien had the same features.

    I haven't tested it, but it's worth a try?

    Okay, but I don't understand, how does it work? If I create a sim a adds alien traits, how is the alien sim created?

    Well once you add the trait they are an alien in disguise. You can change your sim out of their disguise and if you don't like their randomly asigned alien genetics (skin/eyes) you can use CAS full edit mode cheat and alter those details (and alien clothes/hair/markings etc) in CAS.

    So, when you change them out of their disguise, the game assigns a random alien template? That kind of defeats the purpose of doing it, since I want the alien to look just like the human form, except with a different skintone, eyes or other details.
    Yes. That's the issue I had when trying to play as an alien version of Bob Pancakes...gave him the trait, and when he went into his alien form he didn't have his human body shape or facial features. Then when I disguised him again he didn't even look like Bob. Tried it with Nina, Bella, and Joaquin with the same results :/
    zZdaszT.png

    Ah, so you tested it? Like I said, I didn't. I just read about being able to add the trait.
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    honeypooh1267honeypooh1267 Posts: 1,344 Member
    i still think it's going be like the Toddler thing....we still don't have that....
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    DannydanboDannydanbo Posts: 18,057 Member
    I expect a life state in an EP, why? Because they said that EPs are supposed to cover as many play styles as possible (the big ones probably being: Family/Generational, rotational, deviant and casual). Playing with supernaturals is a big part of a play styles, so it is fair that people that play mostly with supernaturals do not have to wait 5 or 6 EPs until there is something for them.

    That's not what they mean by covering as many plat styles as possible and you know it.

    So, according to your theory, this EP should have supernaturals in it. What about pets, seasons, generations, etc. because people love those too. Don't they get what they want in this EP according to your theory?
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    bythedreadwolfbythedreadwolf Posts: 832 Member
    edited September 2016
    JoAnne65 wrote: »
    Tradition or no, supernaturals are something very specific to certain playstyles and I think adding them on a non-supernatural pack without giving the fans the means to disable them, is a really bad move. You may like supernaturals, but there are many others who don't, or maybe just want to play a more realistic save where supernaturals don't exist. But they don't get the option to do so, unless they skip an entire EP that adds other useful, non-supernatural content. Besides, look what happened to aliens. Alien abductions and male pregnancy was tuned down immensely because of people complaining. You really want something similar to happen to other lifestates that are crammed in on another EP? If a Supernatural EP ever gets released, I'll be happy for both those who wants them as well as those who don't, because then they can just ignore said EP.
    Which is why I took the genies for an example. If you don't want them there is no way you'll ever see them (you have to find a dusty old lamp first which takes effort and even if you have one, you have to summon them). Freeing them is a sum of quite complicated routines. If you don't do that: no genie. If you do like the life state like me, it means years of enjoying them in your game (they completely blend in with the rest of your family and genies in your world won't perform any tricks when not controlled). My point is, in no way have life states that came with EP's been poorly done because of that and the supernaturally themed EP didn't have the better life states. There simply is no connection there. And the aliens didn't affect the quality of the rest of that EP, weather in Sims 3 is amazing and the festivals are fun. I think people are put off by experiences with vampires in Late Night and the aliens in GTW because they were a plague in the beginning. It's sad bad implementation has become an argument in discussions among fans. They just should think it through properly and implement those life states in ways that don't bother people who don't care for them.

    I know people who loved the furniture in Supernatural by the way and regretted not being able to buy the EP in the beginning because they didn't care for the - then compulsory - supernaturals. So even a supernaturally themed EP will leave people who don't care for them sad.

    If Maxis would bring in new lifestates with each pack BUT would make them so they are optional, I would be totally fine with it. In TS2 they did this very well, because they would have to be triggered by the player in order to show up on the world. Aliens in GTW should've been this way too, specially since they have their own world and everything! In order for them to show up on the Sims worlds, you should have to discover them first by travelling to their world. If you don't, then you have zero aliens in your world (unless you create them of course). But it doesn't happen this way, they are forced on the player. I may see a lovely townie going down the street and decide I want my sim to meet her and marry her but then I find out she is actually an alien. Same goes to the doctor career and finding out certain sims are aliens.

    I'm not opposed to supernaturals being added to the game. I don't like to see people saying "I hope they never add supernaturals" and I would never say something like that because I know it means a lot to many people (just like I hate when people say "I hope they never add toddlers" when they mean so much to me and many others.) I just want options to bypass them! Either give me a toggle to turn them off like TS3, or make them so players have to trigger their appearance, or just add them on a Supernatural EP so I can ignore it.

    My "issue" with supernaturals isn't because they are plague, it's simply because I don't want them in my game because they don't fit with my stories. And yes, people will still want to buy the Supernatural EP because it adds good furniture, but then they can't complain about their games being infested with supernaturals, because well, they decided to buy a Supernatural pack after all, so they knew what they were getting themselves into. I think both sides have to make a few sacrifices in the end.
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    BrinnBrinn Posts: 327 Member
    I expect a life state in an EP, why? Because they said that EPs are supposed to cover as many play styles as possible (the big ones probably being: Family/Generational, rotational, deviant and casual). Playing with supernaturals is a big part of a play styles, so it is fair that people that play mostly with supernaturals do not have to wait 5 or 6 EPs until there is something for them.

    I have a feeling that Maxis think that silly costumes (like bear, racoon, tragic clown) are good alternative instead of new life states. They are not. In fact I would like to turn off these stupid costumes.
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    PHOEBESMOM601PHOEBESMOM601 Posts: 14,595 Member
    edited September 2016
    Dannydanbo wrote: »
    I expect a life state in an EP, why? Because they said that EPs are supposed to cover as many play styles as possible (the big ones probably being: Family/Generational, rotational, deviant and casual). Playing with supernaturals is a big part of a play styles, so it is fair that people that play mostly with supernaturals do not have to wait 5 or 6 EPs until there is something for them.

    That's not what they mean by covering as many plat styles as possible and you know it.

    So, according to your theory, this EP should have supernaturals in it. What about pets, seasons, generations, etc. because people love those too. Don't they get what they want in this EP according to your theory?

    It's really different. EPs have always (until now) included an alternate life state. WA-mummy, IP- mermaid, Showtime-genie and so on. They haven't gone about adding the things you mentioned in the same way. They didn't add rain to one EP and then add snow to another. They didn't add dogs in one EP and then add cats to another. Pets and Season have historically been separate EPs while Supernatural was the first EP to include so many life states.
    Post edited by PHOEBESMOM601 on
    "People really love to explore 'failure states. In fact, the failure states are really much more interesting than the success states." ~ Will Wright
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    BrinnBrinn Posts: 327 Member
    Dannydanbo wrote: »

    Ambitions-mummy, IP- mermaid, Showtime-genie and so on.

    World Adventures - mummy, and Ambitions - simbot :smile:
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    fakefake Posts: 613 Member
    @SimGuruDrake is bad no life state I do not want it to what so again
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    fakefake Posts: 613 Member
    @SimGuruDrake is bad no life state I do not want it to what so again
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    fakefake Posts: 613 Member
    @SimGuruDrake The idea is Not Approved why said no life state :'( good life state the is Fun
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    friendlysimmersfriendlysimmers Posts: 7,546 Member
    fake wrote: »
    @SimGuruDrake The idea is Not Approved why said no life state :'( good life state the is Fun

    maybe for you its your case @fake but in my case and speaking from my own toughs i prefer normal sims to play for me normal sims are more fun personaly if i speak for my self for me supernaturals are not my cup of tea because of super naturals i had to stop having my sims plant a garden because they where annoying and destroying my sim garden everytime i am not saying this to insult felow simmers i just wanted to be honest and clear this up
    If you went the sims5 to remain offline feel free to sign this petition http://chng.it/gtfHPhHK please note that it is also to keep the gallery



    Repose en paix mamie tu va me manquer :

    1923-2016 mamie :'(
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    DannydanboDannydanbo Posts: 18,057 Member
    Dannydanbo wrote: »
    I expect a life state in an EP, why? Because they said that EPs are supposed to cover as many play styles as possible (the big ones probably being: Family/Generational, rotational, deviant and casual). Playing with supernaturals is a big part of a play styles, so it is fair that people that play mostly with supernaturals do not have to wait 5 or 6 EPs until there is something for them.

    That's not what they mean by covering as many plat styles as possible and you know it.

    So, according to your theory, this EP should have supernaturals in it. What about pets, seasons, generations, etc. because people love those too. Don't they get what they want in this EP according to your theory?

    It's really different. EPs have always (until now) included an alternate life state. Ambitions-mummy, IP- mermaid, Showtime-genie and so on. They haven't gone about adding the things you mentioned in the same way. They didn't add rain to one EP and then add snow to another. They didn't add dogs in one EP and then add cats to another. Pets and Season have historically been separate EPs while Supernatural was the first EP to include so many life states.

    But they told us in that interview that supernaturals in every EP were never meant to be a tradition, it just worked out that way. They never said that there would not be any supernaturals, just not to expect them in every EP.
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