From what I can see Sims 4 was written as a 32bit game, that means that the whole game was designed to run on less then 4gb memory. What then happened i think is that EA/Maxis adapted the code of the… (View Post)
@NationalPokedex The issue really is time limitations, think how long it takes to create a game from scratch. You will only have a limited number of people to work on the project and every day the pr… (View Post)