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  • When viewing the mod in s4pe, right-click on the XML file and take Export-->To file and save that XML file. The naming of the file doesn't matter. Open the file in Notepad, edit it and save in Notepad. Now in s4pe, right-click again on the XML file and take Replace, and your new file will be placed there instead of the old…
  • There is a tutorial for this here: http://www.modthesims.info/showthread.php?t=533897
  • Near the top in that file, try changing these two lines: <U n="game_effect_modifiers"> <L n="game_effect_modifiers"> ...so they read like this: <U n="game_effect_modifier"> <L n="_game_effect_modifiers"> And see if this doesn't fix it. A few patches back this alteration was made in all Buff.xml files and all of the Custom…
  • There is a StaticCommodity and associated Buff named Socialize As Backup which I have always presumed is used to push auto-sims to socialize with one another if the AI cannot find some other proper action for them to do. Maybe this is what you're seeing?
  • Voidcritters In Time Capsules mod replaces the My Sims Trophies in the capsules with voidcritter cards. http://www.modthesims.info/download.php?t=581038
  • The Sims 4 runs fine on my RX 480. The game complains though when firing it up for the first time: "Your graphics card isn't registered in our database, so we'll just place your settings at the very highest..." which it did. Lol. I don't currently have Sims 3 installed, so haven't tried it with that game.
  • My mod has been remade and is compatible since July 21st.
  • No. Some weeks ago SimGuruModSquad released a fix (mod) for that issue with elders' faces having the overexaggerated wrinkles/shadows. It was later incorporated into the game in a patch. So this is the 2nd time now.
  • The changing of lights' intensity and color works fine for me, whether it's a single light or all lights or lights in this room; everything is normal after the patch. Maybe a mod/CC you have isn't working with this patch level?
  • The Has Met Nanny trait is repaired by this mod here, so sims will die and age normally and the nanny can be used normally. http://www.modthesims.info/download.php?t=580319
  • The Has Met Nanny trait is repaired by this mod here, so sims will die and age normally and the nanny can be used normally. http://www.modthesims.info/download.php?t=580319
  • My Change Outfits On Inactive Sims mod cannot possibly work now; anyone using it needs to remove it. It won't work because they deleted the two files used in the mod and wrote completely new files for the new change outfit system. Also, my Weirder Walkstyles Disabled mods don't work anymore. These mods are useless now from…
  • In my opinion it can't be done in a standard XML modding fashion. The battle station works the same way as the card game table from base game; when you click on it to play, the sim picker window with available sims pops up, and this is where the problem lies. The AI cannot use that sim picker function; or at least it…
  • Play Voidcritters For All Ages allows teens and up to also play on the Battle Station: http://www.modthesims.info/download.php?t=580094 Trade Voidcritters For All Ages allows teens and up to also trade the cards: http://www.modthesims.info/download.php?t=579639
  • Ah, yes I have that subdirectory too and have the files there. Thanks for investigating and letting me know. I don't have all the SPs or every GP installed so I'm not in the habit of checking all of these folders and haven't noticed the GP05 folder. I also now found the ASM/Jazz for EP01 in the GP02 folder and the EP02 in…
  • 'Happy Buffs Changed To Fine' mod: http://www.modthesims.info/download.php?t=579603
  • I was told to direct you to this post there which guests can access, and that you should send an e-mail to the e-mail address there at the top of the message. http://simsasylum.com/tfm/index.php?/topic/11733-didnt-receive-validation-email-problems-registering-etc/
  • What is your username there? I can contact someone to get the problem fixed.
  • I don't have Dine Out so I haven't tested anything in conjunction with Restaurants. If it is the case that when sending a family to the restaurant, the family is a 'group' with that group icon over their heads, then it's probably not a good idea to use my version of this mod with the 'no group chat' added in. But otherwise…
  • JASF has a mod for turning off the monsters at Naughty Sims Asylum.
  • I use it, but only the Cheats module for the Modify In Cas function.
  • A modded .world file is read by save games and the changes show up in the save game. This can be seen when using Zerbu's world lighting mod which eliminates all the extra blue color. All the .world files are altered by the mod/program, and are uncompressed as well.
  • Ghosts No Puddles mod prevents ghosts from creating the water puddles: http://www.modthesims.info/download.php?t=578784
  • Formal Outfits At Lounges mod: http://www.modthesims.info/download.php?t=578767 Also my Pillow Talk After Woohoo mod has been upgraded to V2 if there are some users who haven't seen this.
  • The pose is simply used for making a screenshot. The sim in question, which you may have seen on the Gallery, does not "possess" a pose which is permanently attached to the sim like some CC clothing. If you or I download that sim, we do not acquire a "pose" together with the sim, at least not as far as I know. It is…
  • Pillow Talk After Woohoo mod shows off 5 animations which are not in use in the vanilla game: Pillow Talk, Whisper Secret, Tickle, Kiss, and Snuggle Nuzzle: http://www.modthesims.info/download.php?t=577758
  • AFAIK there isn't currently any way to edit the SWB Effects file. For Sims3 a separate tool was made for editing SWB files which later on was included in s3pe. Certain things can be altered today in a standard fashion. Some of the sound effects are written into XML files, and they can be turned off there or swapped with a…
  • I moved my sim to the Windenburg island only because the seaplane is there...
  • Insane Trait More Animations mod: http://www.modthesims.info/download.php?t=577366
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