Same. The rides on the pier were the most interesting thing in the trailer for me. I was so disappointed when I realized that they were just rabbit holes. I hope that active, functional carnival rides for sims will still come eventually.
Of the items listed, I would be most interested in a juicer or smoothie blender, especially if they came with new harvestables. I would also like more off-the-grid appliance options. However, I really want an brewer for nectar/mead making. Such a missed opportunity not to include one with a corresponding skill in MWS.
I would be interested in any of the following: * Freetime - Hobbies, including new crafts, skills & activities * World Adventure - Egypt, mummies, genies, tombs, bazaar, camels, new harvestables * Supernatural - occult careers, super heroes/villians, fairies, zombies, improved existing occults * Hospitality & Heists -…
I would still like to see: * Freetime Hobbies & Activities * Heists & Burglars * Focus on the Afterlife, Funerals & Occult Careers (Grim Reaper, Fortune Teller, etc) * More Occults (Mummies, Genies, Fae, Zombies, Super Heroes & Villains, etc) * Horses & Other Livestock Options & More Harvestables * Runable Hotels, Resorts…
A modder is currently working on a Mooncaster mod for anyone that might be interested. https://twitter.com/NeilSimming/status/1540835290264240131?ref_src=twsrc%5Etfw
Disappointed, but not surprised. The last 50% off sale for all SPs was the Winter Sale in December of 2020 & the last 50% off sale for all GPs was the Summer Sale in July of 2020.
Has anyone here on the forums, who plays the game in Spanish, noticed this? https://twitter.com/AnotherPlumbob/status/1538952726352216066?ref_src=twsrc%5Etfw
Babies are safe: https://twitter.com/megu_kurosawa/status/1537737110257422336?ref_src=twsrc%5Etfw https://twitter.com/onlyabidoang/status/1537755598921510912?ref_src=twsrc%5Etfw
Right now, it seems to only be possible using cas.fulleditmode. There's a bug report about it on AHQ: https://answers.ea.com/t5/Bug-Reports/W-Can-t-Add-Body-Scars-Without-cas-fulleditmode/td-p/11566933
I would be interested in a pack based on mummies & Egypt. Perhaps the pack could also include jinns or genies. Also new harvestables like figs or mangoes. Camels could also be added & camel hair could be used as alternative to llama wool for knitting.
The original pic shown in the video with the "different styled" whims was posted by SimGuruNinja: https://twitter.com/SimGuruNinja/status/1534659741674156032?ref_src=twsrc%5Etfw
Well, so far, at least the devs have updated some whims. I hope this means that whims will be further expanded upon in the future. https://twitter.com/MissyHissySims/status/1537327014805393410?ref_src=twsrc%5Etfw https://twitter.com/MissyHissySims/status/1537327862402916354?ref_src=twsrc%5Etfw…
Yes, you can see it in Kelsey's video. The "sniff & introduce" interaction caused the werewolf's relationship bar to go immediately 1/2 red for both Vlad & Lilith. (at around the 20:20 mark). https://youtu.be/Pdpb1flHy4U?t=1220s
Overall, so far, I'm still interested in eventually getting Werewolves. However, I'm disappointed that: 1. Werewolf packs are not customizable and we are limited to the two packs that Maxis created. I was hoping to be able to create my own werewolf pack using the same system. 2. Mooncasters are only part of the lore. When…
It was supposedly fixed back in November. I haven't tried it since the update though. I've been playing offline for some time & I'm a few updates behind. https://answers.ea.com/t5/Bug-Reports/FIXED-SD-Unable-to-complete-Regular-Customer-goal-for-Self-Care/m-p/10725484#M199653
@Atreya33 From this tweet that I posted earlier, it sounds like Mooncasters are just part of the lore, which is disappointing, because I was also hoping for some type of gameplay element with them. https://twitter.com/SimGuruMorgan/status/1535370586897100800?
I'm for any pack that focuses on the afterlife & brings improved ghosts, the Grim Reaper career, a graveyard/cemetery lot type & funerals. I was so disappointed when Dangerous Stuff & the Grim Reaper freelance career from Happy Haunts lost during the community pack voting process. I would also like to see the addition of…
It's hard to tell from only one gameplay stream. However, the pack system that the devs implemented doesn't appear to be significantly deeper than the school organization system in DU. In DU, you have to keep doing club related activities to maintain your rank in the organization. If you do not, you will drop in rank &…
It doesn't look like an entirely new mechanic. To me, it appears that in designing the pack system for Werewolves, the devs chose to tweak the system that they had previously used for Discover University's school organizations. The devs may have chosen that system over Get Together's club system to save time or due to the…