I can't speak for anyone else, but I don't really understand the question. It's a lot, like any other lot in the game. So you start and play on it the same as any other lot.
Your question has to have a more specific angle of what you are actually wanting for responses than the wording of the question makes clear, at least to me.
In my game, the household living there is one of the 3rd generation descendants of the sim which I started the save game with. The founding sim moved to it when he got married, and they built a family farmhouse, raised some chickens, a llama and a cow, put in a pond for fishing, and developed a very large garden (one of every single plant in the game). It took a while to get all that though, as I don't use cheats.
This is what it looked like during generation 2 of the family. By that time the house was up to 3 stories (+ a basement). It started as just a single story.
It's a bit different now, with a new workshop shed where the cow plant used to be and a greenhouse where the old outbuilding used to be.
I play with the Simple Living and Wild Foxes lot challenges on the lot, but not Off-The-Grid.
Wild foxes can be super annoying. When my sims first moved to that lot they were very new sims in a very new game, so money was tight and they didn't have much in the way of skills. Foxes killed their chickens and the wild bunnies far more than I liked.
The wild bunnies can be befriended and then they will help with gardening by weeding plants. When foxes kill them, any sim who had made friends with them gets a sad moodlet AND the bunny is no longer around to help with gardening....so it was sometimes frustrating. You can make friends with wild foxes though, and then convince them to leave your lot alone. I didn't do that...because it's time consuming, and mean ol' foxes killing my chickens and bunnies didn't seem like someone I wanted as a friend.
Eventually my sim got high enough handiness and the parts needed to install fox-be-gone alarms on the chicken coops. After that they were much less of a problem. The sim who lives there now also has a very large dog, and dogs will chase off foxes sometimes too.
The foxes are super cute, btw. The gameplay around them can just be annoying is all. Which was fine with me, as it would not be worth calling a lot challenge if it didn't have a downside.
I moved the original house to a 50x40 lot. It fits if you just make the yard smaller. Then I downloaded a mansion from the gallery to fill the 64x64 lot. The spot is purely stunning since you can see it from all over the neighbourhood. Great place for a castle, church or another impressive building.
Edit: Okay so I think I was talking about Olde Mill Hill. It's related though as 2 Olde Mill Lane is where I moved the house.
For the fox challenge, I put a gate around the property and lock it for only the household so the foxes can’t get in but my Sims can go out and talk to them when they show up. They are really cute.
If that's the one, I think it would look more in place in Forgotten Hollow or maybe the Crumbling Isle neighborhood of Windenburg.
Yeah I just had idea that with all the birds in henford it could be cool for like birdful existence + my forgotten hollow is full and windenburg island is gonna be sims medieval hotspot so yeah...
maybe brindleton or willow creek are the 2 other options hmm yes i could quite see that on brindleton island...
ofcourse after the birds take over you'll find lots of feathers...
Brindleton island was on my mind as well, @Simmingal. If you ever get around to doing it, please share it here. I'd love to see a recreation in the Sims for that house.
Brindleton island was on my mind as well, @Simmingal. If you ever get around to doing it, please share it here. I'd love to see a recreation in the Sims for that house.
Sure I'll post if/when I get around to it
I seem to find endless build projects lately and I still got my story to start
When foxes kill them, any sim who had made friends with them gets a sad moodlet AND the bunny is no longer around to help with gardening....so it was sometimes frustrating.
Again, only in the sims. How about a cat? LOL I have one cat IRL who is *always* keeping the rabbit population in control, LOL
When foxes kill them, any sim who had made friends with them gets a sad moodlet AND the bunny is no longer around to help with gardening....so it was sometimes frustrating.
Again, only in the sims. How about a cat? LOL I have one cat IRL who is *always* keeping the rabbit population in control, LOL
There's a missed opportunity for Freezer Bunny stew.
It seemed simple but the scale is like really hard to get right so I had to compromise a little
making tower not round but more of a squarey shape
also there is no green windows or pillars or exterior detail thingies to go :<
so I just went with white pillars the actual movie had on it and placed some base game arched windows instead
now it just needs insides and lots of birds and maybe some landscaping... oh and apparently the roof decor thingy...
I tried starting a rags-to-riches sim there, but I didn’t like the location. It’s the most remote lot in the most remote neighborhood in the most remote world. There weren’t many collectibles spawning nearby it. I started over in the Bramblewood and haven’t been back to that lot since.
Comments
Your question has to have a more specific angle of what you are actually wanting for responses than the wording of the question makes clear, at least to me.
In my game, the household living there is one of the 3rd generation descendants of the sim which I started the save game with. The founding sim moved to it when he got married, and they built a family farmhouse, raised some chickens, a llama and a cow, put in a pond for fishing, and developed a very large garden (one of every single plant in the game). It took a while to get all that though, as I don't use cheats.
This is what it looked like during generation 2 of the family. By that time the house was up to 3 stories (+ a basement). It started as just a single story.
It's a bit different now, with a new workshop shed where the cow plant used to be and a greenhouse where the old outbuilding used to be.
I play with the Simple Living and Wild Foxes lot challenges on the lot, but not Off-The-Grid.
The Winters family Tree --- My Mods
The wild bunnies can be befriended and then they will help with gardening by weeding plants. When foxes kill them, any sim who had made friends with them gets a sad moodlet AND the bunny is no longer around to help with gardening....so it was sometimes frustrating. You can make friends with wild foxes though, and then convince them to leave your lot alone. I didn't do that...because it's time consuming, and mean ol' foxes killing my chickens and bunnies didn't seem like someone I wanted as a friend.
Eventually my sim got high enough handiness and the parts needed to install fox-be-gone alarms on the chicken coops. After that they were much less of a problem. The sim who lives there now also has a very large dog, and dogs will chase off foxes sometimes too.
The foxes are super cute, btw. The gameplay around them can just be annoying is all. Which was fine with me, as it would not be worth calling a lot challenge if it didn't have a downside.
The Winters family Tree --- My Mods
I think I'm finna make it slightly suspicious butchers house though with the meat walls from eco so much for idyllic countryside eh.
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Edit: Okay so I think I was talking about Olde Mill Hill. It's related though as 2 Olde Mill Lane is where I moved the house.
Updated with Werewolf Diaries (1)
The Winters family Tree --- My Mods
Updated with Werewolf Diaries (1)
First Front:
Back:
Second Front:
Back:
Third front:
Back:
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
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If that's the one, I think it would look more in place in Forgotten Hollow or maybe the Crumbling Isle neighborhood of Windenburg.
The Winters family Tree --- My Mods
Yeah I just had idea that with all the birds in henford it could be cool for like birdful existence + my forgotten hollow is full and windenburg island is gonna be sims medieval hotspot so yeah...
maybe brindleton or willow creek are the 2 other options hmm yes i could quite see that on brindleton island...
ofcourse after the birds take over you'll find lots of feathers...
🏡 Gallery 📖 Stories 🌍 World Project 🥔 MOD/CC Free
The Winters family Tree --- My Mods
Sure I'll post if/when I get around to it
I seem to find endless build projects lately and I still got my story to start
🏡 Gallery 📖 Stories 🌍 World Project 🥔 MOD/CC Free
Only in sims! LOL IRL they eat your leafy greens, lol. For that matter so do deer!
Again, only in the sims. How about a cat? LOL I have one cat IRL who is *always* keeping the rabbit population in control, LOL
There's a missed opportunity for Freezer Bunny stew.
It seemed simple but the scale is like really hard to get right so I had to compromise a little
making tower not round but more of a squarey shape
also there is no green windows or pillars or exterior detail thingies to go :<
so I just went with white pillars the actual movie had on it and placed some base game arched windows instead
now it just needs insides and lots of birds and maybe some landscaping... oh and apparently the roof decor thingy...
🏡 Gallery 📖 Stories 🌍 World Project 🥔 MOD/CC Free
Thanks, I never played much in that world at all actually so I’m sure it’s still empty
Mine is still empty too.