I'm sure some of these questions have been asked already, but they are ones that I am quite curious about and I hope you will take them into consideration
Compatibility with Cats & Dogs: Can cats or dogs be selected as flower pals/ring bearers? Or is this interaction only possible for human Sims?
Are honeymoons a part of this pack? And are they separate from normal vacations if so?
Any interactions with the tree mentioned in various lore? Like Sims carve their names in it or make wishes near it?
Since the flower shop stall is available in buy mode, does this mean we can place it in other worlds? And do sims automatically spawn at them?
Are we able to "throw the bouquet" at weddings? Or was that just a trailer thing?
I'm sure some of these questions have been asked already, but they are ones that I am quite curious about and I hope you will take them into consideration
Compatibility with Cats & Dogs: Can cats or dogs be selected as flower pals/ring bearers? Or is this interaction only possible for human Sims?
Are honeymoons a part of this pack? And are they separate from normal vacations if so?
Any interactions with the tree mentioned in various lore? Like Sims carve their names in it or make wishes near it?
Since the flower shop stall is available in buy mode, does this mean we can place it in other worlds? And do sims automatically spawn at them?
Are we able to "throw the bouquet" at weddings? Or was that just a trailer thing?
On the last question yes as the Game Changers have done it but you have to pick the sim you want to throw the bouquet to.
You can slow dance to any radio station. And another thing I don't think slow dancing is just a couples thing. In XURBANSIMS video her sim was able to slow dance with a sim she just met with hardly any relationship.
You can slow dance to any radio station. And another thing I don't think slow dancing is just a couples thing. In XURBANSIMS video her sim was able to slow dance with a sim she just met with hardly any relationship.
They said on the stream you can slow dance with anyone, but that more interactions become available between romantic sims. They did it this way to allow mother-son/father-daughter dances etc.
I haven't tried this with a romantic couple yet, as my test simself is trying to woo Faiz Jaleel to soothe his lonely little heart. It's not going so great.
You can slow dance to any radio station. And another thing I don't think slow dancing is just a couples thing. In XURBANSIMS video her sim was able to slow dance with a sim she just met with hardly any relationship.
They said on the stream you can slow dance with anyone, but that more interactions become available between romantic sims. They did it this way to allow mother-son/father-daughter dances etc.
I haven't tried this with a romantic couple yet, as my test simself is trying to woo Faiz Jaleel to soothe his lonely little heart. It's not going so great.
Do the flower carts and cake carts automatically hire a vendor if you buy them from build buy and place them on a lot? If not- does anyone know how we add a vendor? Can we also place them and then our player sim be a vendor?
Do the flower carts and cake carts automatically hire a vendor if you buy them from build buy and place them on a lot? If not- does anyone know how we add a vendor? Can we also place them and then our player sim be a vendor?
I don't have the pack, but I don't think those carts will work differently from the carts from other packs that I own. We got a grocery cart and a garden cart with Cottage Living, and both can be placed in other worlds. You will click the cart to hire a vendor, and it costs you sim §100 doing so. So, my guess is that we can do the same with the cake and flower carts.
Just as an FYI, if you're willing to use mods, @Freygea, there's a mod from LittleMsSam's which automatically staffs the vendors when they are placed on lots, so you don't need to do the step to hire one like @Simmerville mentioned. It also works for food stands, baristas, mixologists, entertainers, buskers, and several other service roles which do not normally function 'automatically' on specific lot types.
Sims can now walk down and/or up the aisle, on their own or with an escort. Traditionally this is a sim to give away or support a sim on the way down, and the spouse on the way back up, but can be any sim Teen+.
Dimensions
Short = 2 x 5 tiles
Medium - 2 x 8 tiles
Long - 2 x 12 tiles
Styles
There are only 2 styles of aisle rugs: petals and invisible. I'm going to show off the rugs using the medium length, but they are the same across lengths.
The petals come in 8 variations:
Black
White
Red
Pink
Purple
Blue
White & Red
White & Pink
All 3 lengths have an alternate invisible version that can be used over any flooring/rug/terrain combinations. In Build/Buy mode it shows as an outline, but in Live mode the outline disappears. Here a few ideas I whipped up in about 10 minutes:
Building Tips
The aisle rug auto-sorts to the top of the stack, so you can place it first and fill the outline, but have to move it away to remove any rugs that are fully within the border. Terrain paint and tiles can be edited through the aisle rugs.
4-tile runner rugs are a good fit for medium aisles when sized up once. Modular 1-tile runners such as those from Vampires work well when sized up too, and may work on other lengths.
Sims can now walk down and/or up the aisle, on their own or with an escort. Traditionally this is a sim to give away or support a sim on the way down, and the spouse on the way back up, but can be any sim Teen+.
Dimensions
Short = 2 x 5 tiles
Medium - 2 x 8 tiles
Long - 2 x 12 tiles
Styles
There are only 2 styles of aisle rugs: petals and invisible. I'm going to show off the rugs using the medium length, but they are the same across lengths.
The petals come in 8 variations:
Black
White
Red
Pink
Purple
Blue
White & Red
White & Pink
All 3 lengths have an alternative invisible version that can be used over any flooring/rug/terrain combinations. Here a few ideas I whipped up in about 10 minutes:
Building Tip
The aisle rug auto-sorts to the top of the stack, so you can place it first and fill the outline, but have to move it away to remove any rugs that are fully within the border. Terrain paint and tiles can be edited through the aisle rugs.
There are also little ground stakes with hearts and flowers, maybe more? They showed in the livestream that you can place on the sides of the aisles as well.
Do the flower carts and cake carts automatically hire a vendor if you buy them from build buy and place them on a lot? If not- does anyone know how we add a vendor? Can we also place them and then our player sim be a vendor?
Someone mentioned on another thread that food stalls are automatically staffed on Community Space lots. People also come to sell wares on Sales Tables on that lot type and it's sublots.
My guess is these would work the same.
I think we can place them and man them with our sims, but we don't earn money or sell stock through it.
Thank you so much for that information on the aisles, @EmmaVane, that answers the last of my questions. All the rest have had answers either here or in other threads.
I really that they included an invisible aisle for all of the lengths so that you can customize it however you want. I've got one venue mostly built just waiting for the additions from the pack to complete it, so knowing the aisle lengths will help me finalize it.
There are also little ground stakes with hearts and flowers, maybe more? They showed in the livestream that you can place on the sides of the aisles as well.
My intent in that part of the post was just to show the rugs themselves, and how they can look however you want for use in a variety of settings, from traditional church, to industrial warehouse, to spooky ruins.
I'm mainly covering gameplay questions, which the aisle falls into. The aisle decorations are more on the décor side of things than functional objects.
You can slow dance to any radio station. And another thing I don't think slow dancing is just a couples thing. In XURBANSIMS video her sim was able to slow dance with a sim she just met with hardly any relationship.
Thank you! I've always wished my Sims could dance to jazz or classical, so this is great news!
There are also little ground stakes with hearts and flowers, maybe more? They showed in the livestream that you can place on the sides of the aisles as well.
My intent in that part of the post was just to show the rugs themselves, and how they can look however you want for use in a variety of settings, from traditional church, to industrial warehouse, to spooky ruins.
I'm mainly covering gameplay questions, which the aisle falls into. The aisle decorations are more on the décor side of things than functional objects.
I hope we can use the aisles on a pier and have sims stroll hand on arm along it. I think it would look quite lovely.
I hope we can use the aisles on a pier and have sims stroll hand on arm along it. I think it would look quite lovely.
Yeah, I'm thinking I'll be placing a lot of these along the paths in Tartosa (and other worlds) using the TOOL mod, for exactly that purpose. Will also be good for Parks and other romantic builds.
I was actually hoping the wide double boulevard in Tartosa had this kind of coding already. It was one of the first things I clicked on in Live mode. Missed opportunity, if you ask me.
Just as an FYI, if you're willing to use mods, @Freygea, there's a mod from LittleMsSam's which automatically staffs the vendors when they are placed on lots, so you don't need to do the step to hire one like @Simmerville mentioned. It also works for food stands, baristas, mixologists, entertainers, buskers, and several other service roles which do not normally function 'automatically' on specific lot types.
Thank you very much! I grabbed that mod when you recommended it for the grocery store. Very helpful mod!
1. Are there any new social interactions besides the ones shown during the stream? If so, do they have unique animations?
2. Is it possible to hold family gatherings without being engaged? How does the game choose the available guests?
3. Are there new relationship bits (e.g. in-laws)?
4. Are there any new rings coming with the pack?
Please correct me if I'm wrong, @EmmaVane , I'm trying to answer my own questions based on what I've seen so far.
1. Yes, there are, but they don't come with unique animations, except for the new spousal kiss. Even the new kiss and flirt while dancing interactions don't come with new animations.
2. No.
The guests are still chosen based on the Sim who holds the event, not based on household relationships.
3. No.
4. Yes, but there are no real wedding rings Sims will wear after the wedding.
From what I've seen, you also cannot assign special wedding attire to a Sim without making those appear as formal wear, too. I was hoping I wouldn't have to delete bridal outfits from formal wear after the wedding and was therefore very excited for this feature, but it seems to merely add a new formal outfit they (should) autonomously wear for the wedding.
I got one more question: Is it possible to assign guest to wear their formal or party wear to an event or just the new clothing styles and colors (situational outfits)? In BG, Sims will wear their formal attire to the wedding. I'd like to keep it like that.
Post edited by 83bienchen on
Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
I really think it's a failure if we can only invite wedding guests that we already greeted. For such an event should at least anyone in the family tree be available even if they have no relation. We all know it would take our sims several days to jump to all households to knock on doors to find sims living there could not care less about having a visitor. It's way too time consuming building all those relations only for the wedding event.
@83bienchen@Simmerville it's a failure but looks like so. Sims Community reviewed every event from the pack in details and this part is included in their description for each new party type:
If you want friends and family of both newlyweds to attend the reception, make sure the Sim planning the event knows all of their new spouse’s friends and family, too. Otherwise, they won’t show up in the invite list.
As well as a notice that Spa & Restaurant venue types are not eligible for new events:
We did place a restaurant and spa down in our world just to see if they would be available venues for this event but they did not appear in the list of venues.
1. Are there any new social interactions besides the ones shown during the stream? If so, do they have unique animations?
2. Is it possible to hold family gatherings without being engaged? How does the game choose the available guests?
3. Are there new relationship bits (e.g. in-laws)?
4. Are there any new rings coming with the pack?
Please correct me if I'm wrong, @EmmaVane , I'm trying to answer my own questions based what I've seen so far.
1. Yes, there are, but they don't come with unique animations, except for the new spousal kiss. Even the new kiss and flirt while dancing interactions don't come with new animations.
2. No.
The guests are still chosen based on the Sim who holds the event, not based on household relationships.
3. No.
4. Yes, but there are no real wedding rings Sims will wear after the wedding.
From what I've seen, you also cannot assign special wedding attire to a Sim without making those appear as formal wear, too. I was hoping I wouldn't have to delete bridal outfits from formal wear after the wedding and was therefore very excited for this feature, but it seems to merely add a new formal outfit they (should) autonomously wear for the wedding.
I got one more question: Is it possible to assign guest to wear their formal or party wear to an event or just the new clothing styles and colors (situational outfits)? In BG, Sims will wear their formal attire to the wedding. I'd like to keep it Like that.
A game changer told me the spousal kiss is locked to weddings unfortunately.
@83bienchen@Simmerville it's a failure but looks like so. Sims Community reviewed every event from the pack in details and this part is included in their description for each new party type:
If you want friends and family of both newlyweds to attend the reception, make sure the Sim planning the event knows all of their new spouse’s friends and family, too. Otherwise, they won’t show up in the invite list.
I guess this might be the main reason to hold some of the prewedding events. For example, you could have Future Spouse A host the engagement party and invite all of their friends and family, to give Future Spouse B the opportunity to meet all of them. Then switch out and have Future Spouse B host the family gathering, and invite their friends and family, so that Future Spouse A can meet them. Then whichever Future Spouse is most successful at meeting and greeting can host the actual wedding, in order to optimize the number of people from both sides who can attend.
Comments
I'm sure some of these questions have been asked already, but they are ones that I am quite curious about and I hope you will take them into consideration
On the last question yes as the Game Changers have done it but you have to pick the sim you want to throw the bouquet to.
You can slow dance to any radio station. And another thing I don't think slow dancing is just a couples thing. In XURBANSIMS video her sim was able to slow dance with a sim she just met with hardly any relationship.
They said on the stream you can slow dance with anyone, but that more interactions become available between romantic sims. They did it this way to allow mother-son/father-daughter dances etc.
I haven't tried this with a romantic couple yet, as my test simself is trying to woo Faiz Jaleel to soothe his lonely little heart. It's not going so great.
I missed that.
I don't have the pack, but I don't think those carts will work differently from the carts from other packs that I own. We got a grocery cart and a garden cart with Cottage Living, and both can be placed in other worlds. You will click the cart to hire a vendor, and it costs you sim §100 doing so. So, my guess is that we can do the same with the cake and flower carts.
The Winters family Tree --- My Mods
WEDDING AISLES
Sims can now walk down and/or up the aisle, on their own or with an escort. Traditionally this is a sim to give away or support a sim on the way down, and the spouse on the way back up, but can be any sim Teen+.
Dimensions
Short = 2 x 5 tiles
Medium - 2 x 8 tiles
Long - 2 x 12 tiles
Styles
There are only 2 styles of aisle rugs: petals and invisible. I'm going to show off the rugs using the medium length, but they are the same across lengths.
The petals come in 8 variations:
All 3 lengths have an alternate invisible version that can be used over any flooring/rug/terrain combinations. In Build/Buy mode it shows as an outline, but in Live mode the outline disappears. Here a few ideas I whipped up in about 10 minutes:
Building Tips
The aisle rug auto-sorts to the top of the stack, so you can place it first and fill the outline, but have to move it away to remove any rugs that are fully within the border. Terrain paint and tiles can be edited through the aisle rugs.
4-tile runner rugs are a good fit for medium aisles when sized up once. Modular 1-tile runners such as those from Vampires work well when sized up too, and may work on other lengths.
There are also little ground stakes with hearts and flowers, maybe more? They showed in the livestream that you can place on the sides of the aisles as well.
Someone mentioned on another thread that food stalls are automatically staffed on Community Space lots. People also come to sell wares on Sales Tables on that lot type and it's sublots.
My guess is these would work the same.
I think we can place them and man them with our sims, but we don't earn money or sell stock through it.
I really that they included an invisible aisle for all of the lengths so that you can customize it however you want. I've got one venue mostly built just waiting for the additions from the pack to complete it, so knowing the aisle lengths will help me finalize it.
The Winters family Tree --- My Mods
My intent in that part of the post was just to show the rugs themselves, and how they can look however you want for use in a variety of settings, from traditional church, to industrial warehouse, to spooky ruins.
I'm mainly covering gameplay questions, which the aisle falls into. The aisle decorations are more on the décor side of things than functional objects.
Thank you! I've always wished my Sims could dance to jazz or classical, so this is great news!
I hope we can use the aisles on a pier and have sims stroll hand on arm along it. I think it would look quite lovely.
Yeah, I'm thinking I'll be placing a lot of these along the paths in Tartosa (and other worlds) using the TOOL mod, for exactly that purpose. Will also be good for Parks and other romantic builds.
I was actually hoping the wide double boulevard in Tartosa had this kind of coding already. It was one of the first things I clicked on in Live mode. Missed opportunity, if you ask me.
Thank you very much! I grabbed that mod when you recommended it for the grocery store. Very helpful mod!
Wedding event goals are not available in early access software. Whether that will change with the patch remains to be seen.
Please correct me if I'm wrong, @EmmaVane , I'm trying to answer my own questions based on what I've seen so far.
1. Yes, there are, but they don't come with unique animations, except for the new spousal kiss. Even the new kiss and flirt while dancing interactions don't come with new animations.
2. No.
The guests are still chosen based on the Sim who holds the event, not based on household relationships.
3. No.
4. Yes, but there are no real wedding rings Sims will wear after the wedding.
From what I've seen, you also cannot assign special wedding attire to a Sim without making those appear as formal wear, too. I was hoping I wouldn't have to delete bridal outfits from formal wear after the wedding and was therefore very excited for this feature, but it seems to merely add a new formal outfit they (should) autonomously wear for the wedding.
I got one more question: Is it possible to assign guest to wear their formal or party wear to an event or just the new clothing styles and colors (situational outfits)? In BG, Sims will wear their formal attire to the wedding. I'd like to keep it like that.
As well as a notice that Spa & Restaurant venue types are not eligible for new events:
A game changer told me the spousal kiss is locked to weddings unfortunately.
I guess this might be the main reason to hold some of the prewedding events. For example, you could have Future Spouse A host the engagement party and invite all of their friends and family, to give Future Spouse B the opportunity to meet all of them. Then switch out and have Future Spouse B host the family gathering, and invite their friends and family, so that Future Spouse A can meet them. Then whichever Future Spouse is most successful at meeting and greeting can host the actual wedding, in order to optimize the number of people from both sides who can attend.