I love this pack and especially the experience of keeping a chicken coop and gathering eggs every day. It's not that hard to keep the chickens happy. Twice a fox tried to sneak in and steal an egg and both times my little boy was able to shoo him away, once before he had snatched an egg, and another time just after (he dropped it and ran off). Plus the animations with the chickens are so realistic, and if they are in a bad mood or hungry they don't like being picked up, which can be very amusing.
I also noticed my sims' pet dog reacting to them. He noticed them, with a chicken thought bubble over his head, and they noticed him, with a dog thought bubble over theirs. Then he started barking at my sim's oldest rooster. The rooster squawked back at him. Then the dog barked at him again, even more excitedly and they kept this up for quite awhile, almost like a conversation. At then end, the rooster was flapping in the air and squawking even more excitedly and I noticed it had gone from "happy" to "very happy." So it seems as though they can get some kind of social boost from each other. I was definitely happy to see them noticing each other and interacting with each other a little. The dog ignored the fox both times it came, however -- although to be fair, it may have been because the dog was on the other side of a big farm and simply didn't notice it at all.
On a separate matter, has anyone else noticed that the egg collecting tradition from the Easter holiday no longer fulfills itself properly? Normally they "Hunt for egg" in various articles of furniture and find decorative eggs. It usually takes only about 3 for the tradition to fulfill itself. This time, they hunted forever, never found any decorative eggs, but kept finding special eggs like rainbow eggs, golden eggs, chocolate, green and blue eggs etc. These did not fulfill the tradition. I ended up having to get the decorative eggs out of debug.
I don't think it can be a mod -- I still haven't put most of mine back in yet, only the ones that have been updated.
Does anyone know if lifespan settings effect animal lifespan? I play on the long lifespan, does that mean my cows and chickens will live longer than if I play on normal? Or are the healthy treats and lifespan upgrade to the sheds the only things that kan effect their life length?
Does anyone know if lifespan settings effect animal lifespan? I play on the long lifespan, does that mean my cows and chickens will live longer than if I play on normal? Or are the healthy treats and lifespan upgrade to the sheds the only things that kan effect their life length?
@Tomatplante not sure how their aging aligns with sim lifespans but there's a separate option in gameplay settings to turn off aging for farm animals.
... not sure how their aging aligns with sim lifespans but there's a separate option in gameplay settings to turn off aging for farm animals.
@simgirl1010 I'm a bit confused. If the "Animal Aging" option is unchecked, does it mean that aging is disabled, and if checked, Animal Aging is on? Or is it the other way around?
... not sure how their aging aligns with sim lifespans but there's a separate option in gameplay settings to turn off aging for farm animals.
@simgirl1010 I'm a bit confused. If the "Animal Aging" option is unchecked, does it mean that aging is disabled, and if checked, Animal Aging is on? Or is it the other way around?
It should be on by default, thus meaning it should have a check by default.
So if it's checked, animals will age.
I also noticed my sims' pet dog reacting to them. He noticed them, with a chicken thought bubble over his head, and they noticed him, with a dog thought bubble over theirs. Then he started barking at my sim's oldest rooster. The rooster squawked back at him. Then the dog barked at him again, even more excitedly and they kept this up for quite awhile, almost like a conversation. At then end, the rooster was flapping in the air and squawking even more excitedly and I noticed it had gone from "happy" to "very happy." So it seems as though they can get some kind of social boost from each other. I was definitely happy to see them noticing each other and interacting with each other a little. The dog ignored the fox both times it came, however -- although to be fair, it may have been because the dog was on the other side of a big farm and simply didn't notice it at all.
I haven't noticed as many direct interactions between my sim's dog and the livestock as you have, but (1) the dog always wants to be in the animal pen; it's the only place he ever wants to be, other than right by my sim's side, and (2) the dog gets incredibly jealous and gets distressed and begs for extra attention whenever my sim pets or hugs the cow or chickens. I'm curious to see whether it's the same with cats, and for both cats and dogs, whether their particular traits affect that behavior. (This particular dog is loyal.)
Does anyone know if lifespan settings effect animal lifespan? I play on the long lifespan, does that mean my cows and chickens will live longer than if I play on normal? Or are the healthy treats and lifespan upgrade to the sheds the only things that kan effect their life length?
@Tomatplante not sure how their aging aligns with sim lifespans but there's a separate option in gameplay settings to turn off aging for farm animals.
Thank you, but I don't want them to live forever, I want them to age at a speed that makes sense compared to how fast my sims age. I knew about that option as well as the treat and the upgrade, but haven't found what I'm looking for in any online guide. So I'll be gratedul if anyone knows the answer to my question specifically.
I've found the ice-rink in Henford, City Living. It's down the road from the pub past the cemetery. If you pull out a bit you can see it. The scenery in winter is beautiful in the evening.
Living is hard for Rusty Styles in Winter. He keeps running out of power as the inhabitants have voted for clean energy. He is forced to grill his food in the garden, rummage the large bins for parts and use his recycler for his power plant.
I've copied and put a small cottage from Cottage Living into Newcrest. The new inhabitants Michael and his young adult son have had a delivery by someone with curly hair I recognised from StrangerVille she got frightened by their dog barking at her. I think she even tried to kick him! Went into full "Mother" mode, rushing everywhere. I've had to lock her out by locking all the doors and gates!
Most of the cottage living desserts are available for restuarents
You'll need to go to twitter and click on the picture cause the whole thing isn't showing here. A Few Examples
Chocolate Pie
Blueberry Pie
Pumpkin Pie
Cowplant Pie
Some scone desserts
None of the new milks are available. Not too sure about the main dishes.
Not sure if this is the right thread to post this as it’s from the latest patch for cottage living but you can place the pond effects in swimming pools and fountains.
Not sure if this is the right thread to post this as it’s from the latest patch for cottage living but you can place the pond effects in swimming pools and fountains.
You can select and move chickens in build mode, so if they come loose you can go into build mode and move them back into their area. I discovered this 2 minutes ago when that example happened.
So.... Is it common knowledge that the alien in the pond can trigger abductions? I didn't closely follow details about the pack so I could discover most of it myself.
When I saw the alien light glowing in the pond, I clicked it and there was a 'wade here' interaction. I clicked it, my sim ran over and was immediately snatched up.
It's a good way to get abducted for anyone still struggling to make it happen.
So.... Is it common knowledge that the alien in the pond can trigger abductions? I didn't closely follow details about the pack so I could discover most of it myself.
When I saw the alien light glowing in the pond, I clicked it and there was a 'wade here' interaction. I clicked it, my sim ran over and was immediately snatched up.
It's a good way to get abducted for anyone still struggling to make it happen.
Woah rlly? I think you might be the first person to notice this lol
So.... Is it common knowledge that the alien in the pond can trigger abductions? I didn't closely follow details about the pack so I could discover most of it myself.
When I saw the alien light glowing in the pond, I clicked it and there was a 'wade here' interaction. I clicked it, my sim ran over and was immediately snatched up.
It's a good way to get abducted for anyone still struggling to make it happen.
Woah rlly? I think you might be the first person to notice this lol
Yeah, I thought I took pictures but I guess not because I was in shock. It might've been a coincidence, though. So I'm trying again to see.
You can assign chickens to people. Really convenient when it comes to taking care of them
Edit: I thought you could assign it to a sim or sims because it displays their picture and my sim never played with any other chicken but it means assigining chickens to coops that you want them assigned too. Sorry for the misinfo
Comments
Nope. Been there since release. I've seen a lot of community garden tenders do that.
Awesome.
I also noticed my sims' pet dog reacting to them. He noticed them, with a chicken thought bubble over his head, and they noticed him, with a dog thought bubble over theirs. Then he started barking at my sim's oldest rooster. The rooster squawked back at him. Then the dog barked at him again, even more excitedly and they kept this up for quite awhile, almost like a conversation. At then end, the rooster was flapping in the air and squawking even more excitedly and I noticed it had gone from "happy" to "very happy." So it seems as though they can get some kind of social boost from each other. I was definitely happy to see them noticing each other and interacting with each other a little. The dog ignored the fox both times it came, however -- although to be fair, it may have been because the dog was on the other side of a big farm and simply didn't notice it at all.
On a separate matter, has anyone else noticed that the egg collecting tradition from the Easter holiday no longer fulfills itself properly? Normally they "Hunt for egg" in various articles of furniture and find decorative eggs. It usually takes only about 3 for the tradition to fulfill itself. This time, they hunted forever, never found any decorative eggs, but kept finding special eggs like rainbow eggs, golden eggs, chocolate, green and blue eggs etc. These did not fulfill the tradition. I ended up having to get the decorative eggs out of debug.
I don't think it can be a mod -- I still haven't put most of mine back in yet, only the ones that have been updated.
@Tomatplante not sure how their aging aligns with sim lifespans but there's a separate option in gameplay settings to turn off aging for farm animals.
It should be on by default, thus meaning it should have a check by default.
So if it's checked, animals will age.
I haven't noticed as many direct interactions between my sim's dog and the livestock as you have, but (1) the dog always wants to be in the animal pen; it's the only place he ever wants to be, other than right by my sim's side, and (2) the dog gets incredibly jealous and gets distressed and begs for extra attention whenever my sim pets or hugs the cow or chickens. I'm curious to see whether it's the same with cats, and for both cats and dogs, whether their particular traits affect that behavior. (This particular dog is loyal.)
Thank you, but I don't want them to live forever, I want them to age at a speed that makes sense compared to how fast my sims age. I knew about that option as well as the treat and the upgrade, but haven't found what I'm looking for in any online guide. So I'll be gratedul if anyone knows the answer to my question specifically.
Living is hard for Rusty Styles in Winter. He keeps running out of power as the inhabitants have voted for clean energy. He is forced to grill his food in the garden, rummage the large bins for parts and use his recycler for his power plant.
I've copied and put a small cottage from Cottage Living into Newcrest. The new inhabitants Michael and his young adult son have had a delivery by someone with curly hair I recognised from StrangerVille she got frightened by their dog barking at her. I think she even tried to kick him! Went into full "Mother" mode, rushing everywhere. I've had to lock her out by locking all the doors and gates!
You'll need to go to twitter and click on the picture cause the whole thing isn't showing here.
A Few Examples
Chocolate Pie
Blueberry Pie
Pumpkin Pie
Cowplant Pie
Some scone desserts
None of the new milks are available. Not too sure about the main dishes.
Awesome.
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The Sims 4 General DiscussionThey look that bad on female sim in general too.
When I saw the alien light glowing in the pond, I clicked it and there was a 'wade here' interaction. I clicked it, my sim ran over and was immediately snatched up.
It's a good way to get abducted for anyone still struggling to make it happen.
Woah rlly? I think you might be the first person to notice this lol
Yeah, I thought I took pictures but I guess not because I was in shock. It might've been a coincidence, though. So I'm trying again to see.
Edit: I thought you could assign it to a sim or sims because it displays their picture and my sim never played with any other chicken but it means assigining chickens to coops that you want them assigned too. Sorry for the misinfo