I have a few questions about what will happen if I enable NPC voting in my save.
1) If I enable it for one sim week while I am playing in one world, will my other worlds enact NAPs without my participation? Or will they act as they should and not do anything because I'm not playing them?
2) If If I enable it and get a NAP of my choice passed on one world, will it affect my sims in other worlds? Will it make a difference whether they travel to the world with the active NAP or not?
I know how it theoretically is supposed to work, and about the ton of bugs, my question is how is it behaving currently with all recent patches installed?
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Any NAPs you enact should only affect your own active neighborhood, not the whole world you're a part of, example Evergreen Harbor, if you live there, you see there are 3 neighborhoods, if you enact an NAP in say Port Promise, it will only affect Port Promise but not the other 2 neighborhoods. And as mentioned above, no NAPs will be voted anywhere even outside of Evergreen Harbor if you have voting disabled, unless you manually get your Sim to vote or cheat to.
I know they said they fixed a bug where other Sims were doing things from another world enacted by NAPs where they were from while visiting other neighborhoods or worlds, that is not supposed to happen anymore. I hope this helps. I don't think they have fixed many of those issues left yet, but hopefully soon. Hope you are able to enjoy it. I do know last patch broke Freelance Careers, where you complete tasks needed, even try to turn in and get notification that it should have been successful, but it won't pay you or go away, it stays there. There is a mod, on Modthesims, that can help. ( I think thats the right place where the mod is) good luck.
I think I will leave voting disabled while the twins are teens and manually cheat in things to make it more industrial, so they can have more of a challenge when they age to YA and want to start working to make it green. And hopefully by then they'll make it so unplayed worlds don't vote something in when I'm not there to participate.
Thanks for all the detailed info!
Since you play rotationally, there's still this issue you need to be aware of: https://answers.ea.com/t5/Bug-Reports/NEEDS-INPUT-ECO-NPC-Autonomy-commodities-incorrectly-being-saved/td-p/9351944
Also, if you play an existing save, all Sims that are already bugged will stay bugged. I recommend running Basemental's Stuck NAP fix on your save: https://modthesims.info/d/646194/basemental-stuck-n-a-p-s-fix.html
This should remove all stuck commodities you have a the moment. You can then remove the mod.
If you don't mind playing with mods, I recommend Simvasions Eco Fixes: https://simvasion.com/eco-lifestyle-interactions-fixes/
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Also, from what I can tell, if you don't turn NAPs off, the following hoods vote
- Every Hood in Evergreen Harbor
- Every hood that has at least one Sim in your my households tab.
Hoods that only have unplayed/unfavorited Sims don't vote. Because of this, rotational players are more affected than single household ones.
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Exactly. The Sims 4 is often very backwards with this. When I want to hire my own Sims I have to choose townies. When I want townies for a random spawn position, they use my played Sims. It's just weird and kind of lacks intuition.
I think it's that way because if you don't like the NAPs that are voted in, you have a sim in that neighbourhood that can vote to repeal it or is eligible to click on the mailbox and cheat it away.
In a neighbourhood with no played sims, if they voted for NAPs you didn't like there is zero way to get rid of them without moving a sim into the neighbourhood. You can't even travel there and cheat, the sim using the cheat must live in the same hood they are voting in.
Edit: They also don’t really affect the Sim in a meaningful way, more so they just annoy the player 😂😂