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Play to change in The Sims 4 Eco Lifestyle Expansion Pack!

Comments

  • TravisBlackfoxTravisBlackfox Posts: 553 Member
    Jnyx wrote: »
    this forum: complains we never get any new ideas in the sims franchise

    also this forum: complains whenever we are given new ideas in the sims franchise

    The sad thing this isn't exactly new, they have like what two or three other packs with the same kind of theme? How much eco stuff do we need and especially stuff that could have been merged together in the same pack? This was the same thing that was supposed to be put in laundry day, but for some reason it didn't happen. I think the creators are getting drunk and writing ideas down and putting them all in a hat to pull out...problem is all the drunken ideas were the same so they modified them later to seem like they are new and fresh....and in the mean time ignoring every possible thing we have been begging for and fixes or updates we desire IE slow dancing, loyalty, babies not as objects, burglars....
  • alan650111alan650111 Posts: 3,116 Member
    AlanSims wrote: »
    I changed my mind after watching the trailer and reading more about it. This is actually quite exciting to me, some of this stuff reminds me a little bit of The Sims 2 FreeTime and The Sims 3 Ambitions with Twinbrook and Into The Future with the polluted city. To be honest I’m more excited about what new content they come up with now that the fan favorite packs are out already.

    And yes, I get that people are still complaining about Farming and Cars but I like this one for now!

    I wholeheartedly agree. My heart sunk in disappointment when I read the leaked information but now I am very excited by this pack. It is a super creative one which is a gameplay aspect I really like.
  • PinkyjjPinkyjj Posts: 7 New Member
    I could go either way on this pack. Some aspects like the container builds and the alternative energy sources intrige me with the seasons pack. I personally like to see natural disaters come as part of the seasons. I would like to see a winter paradise for a expansion pack. Why not have a specific world for winter. I say that because I live in a part of the world that actually has 4 seasons.

    I personally would like to see sims get arrested and go to trials.
  • ANNETTE1951ANNETTE1951 Posts: 502 Member
    aiex wrote: »
    I'm personally not excited for it. I feel as though this could've easily been a GP or an SP.. seems like a waste of an EP.

    Very lackluster looking gameplay as well.. I am highly disappointed.

    Great! Another assignment. I had to kill the Mother then I had to clean up Sulani, now I have to clean up a town. Well I won't be doing that, I will Sims with the slob trait into the world and just let them live in filth and degradation and let the chips(potato that is) fall where they may!
  • DominicLaurenceDominicLaurence Posts: 3,315 Member
    FINALLY SOMETHING NEW!!

    It's Get Together announcement all over again lol I've been waiting for the unkown for so long now.

    Island Living? I've played Sims 2 Castaway on pc, you can't get more islandliving than that.

    University? I'm tired of college homework in real life already, never missed it in the game.

    Seasons? Pets? Waiting for expansions had already started feeling like a chore, I knew what was coming, and I've played plenty of it in the past.

    I was a vivid supporter of the eco living stuff when we had the first community pack, and knowing maybe someday of all that could come in a game pack was a hope when people chose to do laundry. But having almost the entire of it at once, and including a dirty/realistic/distopian world (which I wanted so much!) with it, it's like a pack made for me.

    It's seems people were hyped for fake leakings? Well, that's what you get for believing in anything without a check.

    Now, for what's it's worth, I'm bathing on y'all tears. E-c-o-l-o-g-i-c-a-l-l-y.
    ID: StGerris

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  • PlanetSixamPlanetSixam Posts: 347 Member
    I watched the trailer a few times, and my first impressions are:

    The Good
    • New world - I'm loving the overall aesthetic of the new world, and I'm just happy to be getting another world for my Sims to live in and explore.
    • Shipping containers - Looks like it's gonna be a wallpaper, but I love it! The lot itself looks pretty awesome too, so I hope this is already in the world or will be uploaded to the gallery.
    • Candle crafting - When hobbies come to mind, this isn't quite what I think of, but I am intrigued by the concept. I hope there will be plenty of designs, since it's going to pair well with the retail features from Get To Work.
    • Renewable energy - Very happy about this! I was hoping they would expand on renewable energy since they introduced the Off The Grid lot trait.

    The Bad
    • Eco improvements - I'm guessing this will be similar to the conservationist career from Island Living. The concept of having a world gradually improve is a great idea and is one that I really like, but its been done before. Can't say I'm surprised that a lot of people are disappointed with the recycled feature here.
    • Invention Constructor 2.0? - We already have an object from Get To Work for inventing items, so it looks like a similar thing, just on a smaller scale and made to look more futuristic.
    • Tiny homes - I agree with everyone who thinks the stuff from Tiny Living could easily fit into this pack. It would make sense for an eco themed expansion pack to promote smaller homes.

    At the moment, I've got mixed feelings about this pack. I really want to love it, but it doesn't appear to have any unique selling point because so many ideas have been taken from other packs.

    I'm also surprised that this is an expansion pack. I genuinely thought that if we ever got any eco living content, that it would be a stuff pack or game pack.
  • mollipopstermollipopster Posts: 6 New Member
    I'm SUPER excited for this pack! It's what I wanted Eco Living (which ended up being Laundry Day) to be! I know the community voted for laundry, which is fine -- hey, to each their own -- but this is much more what I was expecting. I see a bunch of new gameplay in this pack (was that a 3D printer?) and I can't wait for it to get here! <3
  • GoldmoldarGoldmoldar Posts: 11,088 Member
    edited May 2020
    Some will like it and if they do hope they enjoy but one thing I remember is the the gameplay in the video does not exactly represent gameplay in the game. I do not see myself paying full price for this but will buy at an reduced price. I do not pay full price just for one item and I hope I am wrong this is another isolated pack like City Living.
    AMD 2700X 32 GB Gigabyte RTX 2070 Super 8 GB Rosewill Rise Full Tower SB THX Trustudio VioTek 34" Curved monitor.
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  • keekee53keekee53 Posts: 4,066 Member
    Cherryl93 wrote: »
    The problem with the sims 4 is twofold.

    First of all, it feels too “silicons valley”. Game content creators trying to prove their “creativity”, feeling like they need to give us new/modern/up to date content while all simmers are asking for are the basics. Perhaps just a tiny bit improved. Yes, robots are cool. (University) Yes, changing the world for the better is cool (ecoliving). Yes, different cultures are cool (city living/ get together). But you know what’s also cool? Being able to relate to your sims. How? Well by being able to play out our own ordinary lives for starters. Unfortunately, when it comes to ordinary life, the gameplay is just so limited, players have to resort to mods and custom content to try to create any kind of realistic storytelling.

    On the other hand it feels like EA is so desperately trying to prove it’s an ethical company with modern norms and values.
    - EA is a sustainable company = eco living
    - EA is anti racism = different cultures (names/looks/foods)
    - EA is LGBT friendly = Same sex households, transgender sims
    - EA cares about equal rights = let’s put a female sim as the main sim on every cover / in every trailer

    Don’t get me wrong. These are all very positive introductions to the game. However, it seems EA cares more about its image lately than about its actual games, a feeling that wasn’t around in previous sims series. If only we could go back to the times where the created content was actually about adding value to the game.

    YEESSS!!
  • Sigzy05Sigzy05 Posts: 19,032 Member
    edited May 2020
    Cherryl93 wrote: »
    The problem with the sims 4 is twofold.

    First of all, it feels too “silicons valley”. Game content creators trying to prove their “creativity”, feeling like they need to give us new/modern/up to date content while all simmers are asking for are the basics. Perhaps just a tiny bit improved. Yes, robots are cool. (University) Yes, changing the world for the better is cool (ecoliving). Yes, different cultures are cool (city living/ get together). But you know what’s also cool? Being able to relate to your sims. How? Well by being able to play out our own ordinary lives for starters. Unfortunately, when it comes to ordinary life, the gameplay is just so limited, players have to resort to mods and custom content to try to create any kind of realistic storytelling.

    On the other hand it feels like EA is so desperately trying to prove it’s an ethical company with modern norms and values.
    - EA is a sustainable company = eco living
    - EA is anti racism = different cultures (names/looks/foods)
    - EA is LGBT friendly = Same sex households, transgender sims
    - EA cares about equal rights = let’s put a female sim as the main sim on every cover / in every trailer

    Don’t get me wrong. These are all very positive introductions to the game. However, it seems EA cares more about its image lately than about its actual games, a feeling that wasn’t around in previous sims series. If only we could go back to the times where the created content was actually about adding value to the game.

    Yes, the agenda pushing has been obvious since 2013. It's company wide, Bioware and other studios have had the same struggles. I'm guessing one of the reasons is because they started hiring based on physical attributes and woke points rather than on talent but I digress. It's ok to like whatever but don't let it bleed onto your professional work. Remember when Grant refused to put dog houses in TS4 because according to him they are a way of abusing dogs or sumn?
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  • Mandie997Mandie997 Posts: 155 Member
    EA, this is NOT an expansion pack. You also already gave us this concept, the career, and all of these features in Island Living. To a lesser extent, you also gave us the remainder of this pack with Tiny Living, base game updates, and Laundry Day. Even the neighborhood feels very Glimmerbrook with the bioluminescence from Sulani, but in the sky as an aurora borealis (like from TS3's Aurora Skies neighborhood). This whole EP feels like an unintegrated mess.
  • simfriend1968simfriend1968 Posts: 442 Member
    edited May 2020
    Forgive me, but I don't understand the frequent complaint I am seeing (here on this site and from many game changers today) that this ought to have been a game pack. I see a lot of at least potentially new EP-worthy gameplay here, and elements that are usually present in EPs

    There is a whole new world, with many new objects and CAS assets, including for kids and toddlers. These are the features that I am looking forward to which appeared in the trailer: new gameplay objects like solar panels, dew collectors and wind turbines, which will probably integrate well with the patched-in basegame trait of Off-the-Grid, as well as a trash compactor or recycling machine.

    There are now ladders (patched into the base game, hurrah!) and a few new crafting stations and crafts to go with a new Freelance Crafting Career: candlemaking and some kind of brewing or juicing, I think. At least, a new kind of juice was mentioned and shown, which could imply a juicemaker, and one of the renders showed a woman selling both bottles of "Fizzy juice" and some other kind of jar, perhaps containing preserves or honey.

    There was also a lot of mention of something called "upcycling" which I can assume means refurbishing or reclaiming old objects. They get their own online store, which seems like it will integrate well with online selling from "Knitting Stuff."

    There might apparently be electric scooters/ mopeds as well (at least there were a couple shown). The insect farm or farms implies the possibility of composting, which is very eco-friendly. There was also one shot where I spotted a wooden birdhouse, but that could be just decor. Perhaps the death by flies from Sims 2 is also back?

    From the blog, there seems likely to be a new semi-active career called Civil Designer (along with the Crafting Freelance career), which is probably similar to the Conservationist career in the way that it apparently affects the whole neighbourhood of Evergreen Harbour, even the look or style of the houses. It looked from the trailer like the woman was designing and building her own tech for cleaning up a neighborhood too, perhaps as part of this career.

    However there is also a new idea of campaigning for a certain style of neighbourhood/ community space to make it either a community vertical garden, performing arts space or whatever, which didn't appear in the game before, and the fun element that if you fail you have to wear a paper bag on your head.

    EPs also often come with more developed systems than do Game Packs, and I would be thrilled if there was a system for recycling and eco-friendly activities, as well as some new skills (like crafting or upcycling) or upgrades and enhancements to existing skills (such as Handiness and Gardening).

    Personally I feel that if this was a gamepack, there would not be as much in it, like foraging, composting, recycling, upcycling, crafting candles, making fizzy juice, community votes on the shared space, campaigning and winning support, dumpster diving, etc.

    Most of all, I love the look of the Industrial World with its shipping containers, and the design of the objects, decor and houses. The idea of reclaiming things from the trash is neat, and perhaps even making your own furniture or clothes from reclaimed items (mentioned on the blog). I don't find that this pack's style is similar to what we have already: all the clothes and build objects look industrial, quirky and neat rather than sleek, pristine and modern. To me it looks sort of homemade and grimy, and I have been wanting something more industrial and reclaimed for awhile.

    On the blog, there was also a brief mention of vertical gardens (maybe reminiscent of the hydroponic garden from sims 2) which probably allows for more compact or indoor gardening. Anyway, it also seems like it will integrate with a number of other packs like Seasons, Island Living, Tiny Living and Knitting. This is not a weakness but actually a feature, and a welcome one here since EPs often have the best crosspack integration. Similarly, this pack could also have new aspirations, and perhaps a new trait or traits (and I certainly hope it does), but we just don't know yet one way or another.

    All in all, at a first glance, it seems like there is more in terms of content and varied activity than would be present in just a gamepack. I also have faith that if they brought something like the Conservationist Career back they will have done something new with it here (which it sounds like they have done by adding the campaigning and collaborative elements).
  • GwennogJonesGwennogJones Posts: 79 Member
    I'm glad to see more positive comments for this pack here than what's on YouTube and Twitter comments - quite brutal over there. I know that I would love improved gameplay and in depth emotions/relationships and all of that, but I think this is an interesting idea.
    Although I would have liked chickens for this pack, I don't think a farming pack is an easy one to create. Will they build a huge slaughter machine? Or will you skin the cows and sell the hinds on Plopsy? I think although it's cute to have nice animals around, the logistics of it aren't easy to incorporate into a game. But really, there could have been some small scale sustainable animal husbandry in this. But eggs is the only thing I can think of, and I can see that upsetting a lot of people too - with all the vegetarian safe foods in the Sims - I don't see animal exploitation as a part of their next pack personally. This one is really in line with where we're all at in the real world right now.
  • AdamsEve1231AdamsEve1231 Posts: 6,802 Member
    edited May 2020
    Gordy wrote: »
    but honestly, complaining about it isn't going to fix anything. Every game expansion, game pack, and stuff pack adds at least a little bit of value to the game.
    If we can't complain, what can we do to get our voices heard? It's not like we can vote with our wallets - so many people buy out of brand loyalty, to be a completionist, because they don't know enough about the pack before buying, because people are desperate for ANYTHING that might change up this stagnant game, or because of EA's often sketchy (and arguably predatory) marketing tactics. They could literally make a My First Colonoscopy pack and make bank.

    I realize people are upset. I know people really want certain things in game. I realize most people are disappointed with the EA team, but there's so much negativity. I don't know how that's improving things or making anything better, and that's depressing to me. I really dislike coming on here and see people do nothing but harp and imply that everyone feels the same way they do. Or that everyone wants the same things they do.

    We aren't actually getting the expansion until June 5th so I'll reserve my judgment in full until I actually play it. And this is just the first video released... people missed an announcement about ladders being added in a free patch soon. So much negativity could be avoided.
    Gordy wrote: »
    I've kept my expectations low with most expansions and packs in general, and I've never been disappointed.
    I gotta say that this is a depressing way to view a franchise. We always have to keep our expectations in check and assume we'll get the bare minimum. (And even then, I'm still often disappointed.) Even when we get a pack that we want, tons of us are praying that it's half as good as older takes on the idea.

    I have always found creative workarounds when I need to - mods and cc. I realize it would be better if it was included in the actual gameplay, but I make do. I also typically don't buy expansions until several months after they're released due to my schedule. I have learned to accept it and be grateful for what I do have. I have to stretch my imagination a bit and I find that fun. That's my personal style.

    I have low expectations because I never know what to expect and it's always a surprise. I can always find something to like. I'm granting the developers some grace. I recognize everyone's entitled to their opinions, and their opinions are valid, just like mine are. I'm just annoyed when people seem to imply that everyoneis disappointed or upset, and that if everyone ISN'T upset, there's something wrong with them. I don't think everyonehates this new expansion, and while we may be in minority, it isn't fair for people to make blanket statements.

    I accept it as is because I like to engage my imagination and I like the challenge of working through what I get and making it better in my own way without feeling the need to blast the EA team. I will offer my constructive criticism and feedback whenever I have the opportunity. I know the game could be better. There are simply too many people and too many opinions and playstyles to accommodate and fulfill everything for everyone. It's not going to be perfect. And that's what I accept. I don't think it's depressing at all because this is just how I roll. I'm not depressed by it. Like I said in my original post, it's less about the actual gameplay for me, and more about new storytelling landscape, BUT I recognize I'm in the minority here so I'll see myself out. At the end of the day, it's what you make of it.

    Have a blessed day, Sims community!
  • RouensimsRouensims Posts: 3,666 Member
    edited May 2020
    lovemy4s wrote: »
    Could anybody tell what was in the beekeeping style box shown? I thought chicks at first but it doesn’t look like it.

    In case no one has answered this yet... worms!!! :D
    Ooh Be Gah!! Whipna Choba-Dog? Whipna Choba-Dog!! :smiley:
  • GwennogJonesGwennogJones Posts: 79 Member
    Also people got no clue what a bug hotel is. It's a darn pollinator tower, everyone thinking a caterpillar is a chick and thinking that the devs don't know how to do compost bins - no wonder we need this pack, the world's gonna go down the pan with people spraying pesticides on the country farm! Sorry - bit cheeky, but I'm genuinely surprised that people don't know what a bug hotel is. In Britain it's a big thing, to put up little houses for butterflies and pollinators.
  • simfriend1968simfriend1968 Posts: 442 Member
    Also people got no clue what a bug hotel is. It's a darn pollinator tower, everyone thinking a caterpillar is a chick and thinking that the devs don't know how to do compost bins - no wonder we need this pack, the world's gonna go down the pan with people spraying pesticides on the country farm! Sorry - bit cheeky, but I'm genuinely surprised that people don't know what a bug hotel is. In Britain it's a big thing, to put up little houses for butterflies and pollinators.

    Isn't there more than one? I thought there was one with maggots (shown in the trailer), which is probably a composter, and one painted with flies (shown in one of the renders sent to the gamechangers), which is probably a bug hotel.
  • GwennogJonesGwennogJones Posts: 79 Member
    Although according to SimGuruFrost - it's a cuddlebug. So I guess folks can be forgiven for thinking it's a giant worm :smiley:
  • CelSimsCelSims Posts: 1,406 Member
    I'm glad to see more positive comments for this pack here than what's on YouTube and Twitter comments - quite brutal over there. I know that I would love improved gameplay and in depth emotions/relationships and all of that, but I think this is an interesting idea.
    Although I would have liked chickens for this pack, I don't think a farming pack is an easy one to create. Will they build a huge slaughter machine? Or will you skin the cows and sell the hinds on Plopsy? I think although it's cute to have nice animals around, the logistics of it aren't easy to incorporate into a game. But really, there could have been some small scale sustainable animal husbandry in this. But eggs is the only thing I can think of, and I can see that upsetting a lot of people too - with all the vegetarian safe foods in the Sims - I don't see animal exploitation as a part of their next pack personally. This one is really in line with where we're all at in the real world right now.

    Sims 4: Get To Slaughter .. couldn't resist. With candle making, drink making and I think I saw cans being sold, more garden options and more harvestables being introduced in this EP, that really does pave the way for an animal focused farming game pack. Which I would assume would include wool gathering, milking and eggs rather than steak production.
    Origin ID: 3989
  • GwennogJonesGwennogJones Posts: 79 Member
    CelSims -
    Get to Slaughter!! That's so funny, I'm going to vote for it if it's ever an option : D
  • GwennogJonesGwennogJones Posts: 79 Member
    > @simfriend1968 said:
    > (Quote)
    >
    > Isn't there more than one? I thought there was one with maggots (shown in the trailer), which is probably a composter, and one painted with flies (shown in one of the renders sent to the gamechangers), which is probably a bug hotel.

    I'd only seen lots of people get a bit confused with the bug hotel one. The other one will be for fertilizing the garden with I think, and that sounds pretty cool although did I just make that up. (Too tired to check right now)
  • AericiaAericia Posts: 104 Member
    edited May 2020
    Dear devs, maybe you work to change The Sims 4 and give us more playable game, huh?
    Maybe make the traits more expressive, maybe fix and improve whims, maybe stronger moodlets (especially negative ones)? Some attractivness, more interactions and connections between Sims?
    Noo, give us a huge garbage to clean like on IL and items from GtW. Thanks for ladder, at least it will be for free. :/
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  • GwennogJonesGwennogJones Posts: 79 Member
    Maybe there will be stronger moodlets in this one - the constant DISGUST at the filth everywhere, erm....❤️❤️❤️❤️.
  • tohodrinkytohodrinky Posts: 5 New Member
    > @simfriend1968 said:
    >
    > However there is also a new idea of campaigning for a certain style of neighbourhood/ community space to make it either a community vertical garden, performing arts space or whatever, which didn't appear in the game before, and the fun element that if you fail you have to wear a paper bag on your head.
    >
    >

    This is what's turned me around on the trailer. I love playing with families, and I think I'd REALLY love playing with entire communities. One of my favorite aspects of Island Living is how tight-knit that world feels and how it encourages that sense of community through cleaning up the beach and with the island feasts.

    If the game mechanics go beyond what's in the pack (performing arts, community garden, etc.) and allow you to host other types of community events/spaces like barbecues, block/dance parties or a tutoring center. Basically, I want neighborhood party/social events that my Sim doesn't have to host personally haha.

    It could also be game-changing to have lots that are basically unplayable until the community Sims clean it up.
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